OK thanks a lot for your time and answer...
I read the User's Guide...
Almost everything is clear now...
I still have a last question :
In the examples you gave me of different applications (Hello), they are both
LINKED via cgwin.
Unfortunatley my project if a major GUI program (about 80 000 of the 700 000
total lines of code are X11/Motif code) which needs to run very fast (at
times more than 40 000 graphical objects should change colors within a
second) , and so having 2 depths of sending graphics events to the screen
might be too much.
That is why I was thinking about using a native GUI builder in order to port
the GUI part, thus making the executable linked WITHIN the GUI builder
using static ".a" libraries compiled with the cygwin environment, with the
-mwindow flag...
Thus my first questions about licensing policies and use of the cygwin
DLL....
So if I understood correctly what you told me in your last message, if I
follow the above-mentioned procedure I should be in the clear both in the
licensing side (not needing any licence fee) and in the runtime side (not
needing cygwin DLL) (the libraries should contain WIN32 code).
Is this correct ??
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