The hardware accelerated openGL drivers cannot be accessed from X window, and there is no way we can change this. Basicalty, we cannot "teach" drivers writen by graphic hardware manufacturers how to draw in an X-window context. So you have to choose between:
1- Keep your app as is, using X window through GLX, and forget hardware acceleration.
2- Rewrite your app to use wgl and M$-specific functions to manage windows and input (this can be a substantial rewrite) and use hardware accelerated openGL for drawing.
3- Use some portable window management layer, like GLUT, and use hardware accelerated openGL for drawing.
André Bleau, Cygwin's OpenGL package maintainer.
email: bleau at igb dot umontreal dot ca (Fight SPAM: encode your email-address)
Please address all questions and problem reports about Cygwin's OpenGL package to [EMAIL PROTECTED] .
-- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Problem reports: http://cygwin.com/problems.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/