On Wed, 2015-06-24 at 21:21 +0100, David Stacey wrote: > Built this to try out SDL that was added to Cygwin recently. Sadly, > performance of the game is rather disappointing compared to the native > Linux version running on the same hardware. Consequently, you might > decide that this is not appropriate for Cygwin just yet, or it might > only have value as a benchmarking aid for Cygwin/X. Or you might > consider that the performance is actually pretty impressive, given the > number of emulation layers involved :-)
I didn't try comparing it to Linux, but it seemed playable to me. You may want to try enabling direct hardware-accelerated rendering[1] in multiwindow mode, e.g.: DISPLAY=:0 LIBGL_USE_WGL=1 foobillard [1] http://x.cygwin.com/docs/ug/using-aiglx.html > This is the 'hobbled' version from Fedora with the non-free fonts > removed. This is correct, thank you. > As per Fedora, DejaVu-Sans has been substituted, so you will need > font-dejavu-ttf from CygwinPorts. Yaakov: If foobillard is accepted > into Cygwin, would you mind awfully bringing this font package over, please? Done. GTG, thanks. Please upload whenever you're ready. -- Yaakov