>> csRef<iImage> img (csPtr<iImage> (G2D->ScreenShot ())); >> >> This means the current frame! right?
It depends when you call it as it will return the current content of the buffer. You may call it for example after the call to view->Draw () at the end of csApplicationFramework::Frame(). >> if this gets me the current screen shot then how can i convert this >> iImage >> into a usable image for example an 8bit 3 channel image. >> Help PLS!!!!!!!!!!!!!!!!!!! iImage::GetImageData() should do the trick. Something like: unsigned char *buffer = (unsigned char *) img->GetImageData(); ------------------------------------------------------------------------------ The Palm PDK Hot Apps Program offers developers who use the Plug-In Development Kit to bring their C/C++ apps to Palm for a share of $1 Million in cash or HP Products. Visit us here for more details: http://p.sf.net/sfu/dev2dev-palm _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
