>> csRef<iImage> img (csPtr<iImage> (G2D->ScreenShot ()));
>>
>> This means the current frame! right?

It depends when you call it as it will return the current content of the
buffer. You may call it for example after the call to view->Draw () at the
end of csApplicationFramework::Frame().


>> if this gets me the current screen shot then how can i convert this
>> iImage
>> into a usable image for example an 8bit 3 channel image.
>> Help PLS!!!!!!!!!!!!!!!!!!!

iImage::GetImageData() should do the trick. Something like:

unsigned char *buffer = (unsigned char *) img->GetImageData();




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