bra...@compy:~/Documents/Development/grandwing$ gdb ./grandwing 
GNU gdb 6.8-debian
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later
<http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show
copying"
and "show warranty" for details.
This GDB was configured as "i486-linux-gnu"...
(gdb) run
Starting
program: /home/braden/Documents/Development/grandwing/grandwing 
[Thread debugging using libthread_db enabled]
Grandwing version 0.1 by Mystic Galaxies.
[New Thread 0xb7e0b6d0 (LWP 15238)]
DEBUG: Sound System Software Renderer Initializing...
[New Thread 0xb21a5b90 (LWP 15241)]
[Thread 0xb21a5b90 (LWP 15241) exited]
/maps/1/0/

crystalspace.maploader.parse.image:
  Could not open image file 'no' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'no', using error texture instead!

grandwing:
  Found starting/camera positions, using the first one
[New Thread 0xb21a5b90 (LWP 15242)]

crystalspace.maploader.parse.image:
  Could not open image file 'BUMPgemnor.tga' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'BUMPgemnor.tga', using error texture instead!

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.skeletalanimation.loader'

crystalspace.maploader.parse.addon:
  Couldn't find or load addon plugin
'crystalspace.skeletalanimation.loader'!
  [node: library,addon]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.animesh'
ALERT: crystalspace.maploader.parse.meshfact:  Error loading plugin
'crystalspace.mesh.loader.factory.animesh'!
[node: library,meshfact(name=firo),plugin]

crystalspace.maploader.parse.meshfact:  Error loading plugin
'crystalspace.mesh.loader.factory.animesh'!
crystalspace.maploader.parse.meshfact:  [node:
library,meshfact(name=firo),plugin]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7e0b6d0 (LWP 15238)]
0xb65eef3d in csMeshFactoryWrapper::CreateMeshWrapper (this=0xb48f0f00)
    at plugins/engine/3d/meshfact.cpp:110
110 plugins/engine/3d/meshfact.cpp: No such file or directory.
    in plugins/engine/3d/meshfact.cpp
Current language:  auto; currently c++
(gdb) bt
#0  0xb65eef3d in csMeshFactoryWrapper::CreateMeshWrapper
(this=0xb48f0f00)
    at plugins/engine/3d/meshfact.cpp:110
#1  0xb65f6462 in csEngine::CreateMeshWrapper (this=0xb7dec878, 
    factory=0xb48f0f38, name=0x812969b "Firo", sector=0xb595b998, 
    p...@0xb5958cf8) at plugins/engine/3d/engine.cpp:3254
#2  0x0804a93a in AppGrandwing::LoadPlayerCharacter ()
#3  0x0804a671 in AppGrandwing::NewLevel ()
#4  0x0804ebb6 in AppGrandwing::ProcessFrame ()
#5  0x08056b69 in csBaseEventHandler::HandleEvent (this=0xbfcebfbc, 
    eve...@0xb5a395ac) at libs/csutil/csbaseeventh.cpp:124
#6  0x08057180 in csBaseEventHandler::EventHandlerImpl::HandleEvent (
    this=0xb80b9008, eve...@0xb5a395ac)
at ./include/csutil/csbaseeventh.h:87
#7  0x080f2155 in csEventTree::Dispatch (this=0x853f948, e...@0xb5a395ac)
    at libs/csutil/cssubscription.cpp:576
#8  0x080f2510 in csEventTree::Notify (this=0x853f948)
    at libs/csutil/cssubscription.cpp:546
#9  0x080bb636 in csEventQueue::iTypedFrameEventDispatcher::HandleEvent
(
    this=0xb80c1a74) at libs/csutil/cseventq.cpp:277
#10 0x080f2155 in csEventTree::Dispatch (this=0x8462738, e...@0xb7de8004)
    at libs/csutil/cssubscription.cpp:576
#11 0x080f2510 in csEventTree::Notify (this=0x8462738)
    at libs/csutil/cssubscription.cpp:546
#12 0x080b6593 in csEventQueue::Process (this=0xb80c7f28)
---Type <return> to continue, or q <return> to quit---
    at libs/csutil/cseventq.cpp:277
#13 0x0807117d in csDefaultRunLoop (r=0xb80c7dec)
    at libs/csutil/generic/runloop.cpp:91
#14 0x0804dde3 in AppGrandwing::Application ()
#15 0x0807914a in csApplicationFramework::Main (this=0xbfcebfb4,
argc=1, 
    argv=0xbfcec254) at libs/cstool/csapplicationframework.cpp:71
#16 0x080527f7 in csApplicationRunner<AppGrandwing>::Run ()
#17 0x080527a6 in main ()
(gdb) 



Looks like it's dieing here:
firo_sprite = engine->CreateMeshWrapper (firo_mfw, "Firo", sector,
engine->GetCameraPositions ()->Get (0)->GetPosition ());

I'll do some toying around to see what I can find.

On Fri, 2009-06-19 at 06:52 +0200, Jorrit Tyberghein wrote:
> Could you run this in a debugger and check exactly where it crashes?
> 
> Greetings,
> 
> On Fri, Jun 19, 2009 at 1:01 AM, Braden Walters<[email protected]> wrote:
> > Oh, I have CS 1.4, Blender 2.48a, and the latest B2CS SVN. Here's the
> > code I used that caused the crash:
> >
> >  //Load all meshes
> >  csRef<iVFS> VFS (csQueryRegistry<iVFS> (object_reg));
> >  VFS->Mount ("/firo", "$^$/data$/models$/firo$/");
> >  VFS->ChDir ("/firo");
> >  iBase* result1;
> >  loader->Load ("library", result1);
> >  firo_mfw = engine->FindMeshFactory ("firo");
> >
> >  //Make the object
> >  firo_sprite = engine->CreateMeshWrapper (firo_mfw, "Firo", sector,
> > engine->GetCameraPositions ()->Get (0)->GetPosition ());
> >
> > And, I've attached a ZIP of the exported character.
> >
> > Also, sorry AOL has to spam all my emails.
> >
> > On Thu, 2009-06-18 at 18:09 -0400, Braden Walters wrote:
> >> I've been having some issues today using animesh. I haven't found any
> >> documentation saying there's a specific way I need to be loading the
> >> animesh, so I did it the same way I load every other library. This
> >> resulted in
> >>
> >> crystalspace.maploader.parse.meshfact:  Error loading plugin
> >> 'crystalspace.mesh.loader.factory.animesh'!
> >> crystalspace.maploader.parse.meshfact:  [node:
> >> library,meshfact(name=firo),plugin]
> >>
> >> I have no idea how to fix that as I can't find any animesh
> >> documentation.
> >>
> >> Also, I'm having an issue getting my NLA data to export into my animesh.
> >> I searched each of the files associated with this character for
> >> "Walk" (the name of the NLA action). The phrase could not be found. I've
> >> attached the .blend file. I have no idea what I'm doing wrong.
> >> ------------------------------------------------------------------------------
> >> Crystal Reports - New Free Runtime and 30 Day Trial
> >> Check out the new simplified licensing option that enables unlimited
> >> royalty-free distribution of the report engine for externally facing
> >> server and web deployment.
> >> http://p.sf.net/sfu/businessobjects
> >> _______________________________________________
> >> Crystal-main mailing list
> >> [email protected]
> >> https://lists.sourceforge.net/lists/listinfo/crystal-main
> >> Unsubscribe: 
> >> mailto:[email protected]?subject=unsubscribe
> >
> > ------------------------------------------------------------------------------
> > Crystal Reports - New Free Runtime and 30 Day Trial
> > Check out the new simplified licensing option that enables unlimited
> > royalty-free distribution of the report engine for externally facing
> > server and web deployment.
> > http://p.sf.net/sfu/businessobjects
> > _______________________________________________
> > Crystal-main mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/crystal-main
> > Unsubscribe: 
> > mailto:[email protected]?subject=unsubscribe
> >
> >
> 
> 
> 


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Check out the new simplified licensing option that enables unlimited
royalty-free distribution of the report engine for externally facing 
server and web deployment.
http://p.sf.net/sfu/businessobjects
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