Tim Shannon wrote: > The current blender2crystal documentation states that the default mesh > type is thing, and lightmaps only apply to thing meshes > (http://b2cs.delcorp.org/index.php/Object_Type_Reference#Mesh_Types) > and not genmeshes. I'm assuming it's out of date right, and the > default mesh is genmesh. >
Fixed. Thanks for pointing that out! Pablo ------------------------------------------------------------------------------ Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM) software. With Adobe AIR, Ajax developers can use existing skills and code to build responsive, highly engaging applications that combine the power of local resources and data with the reach of the web. Download the Adobe AIR SDK and Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
