Hi, I saw few nice explosions being made by SFX team in our company. They was usually made as a composition of particles, animated textures and key frame animation. They are able to produce them directly in Maya. Basically I think that all those tree elements are required to make a good effect.
Wednesday, July 16, 2008, 6:22:49 PM, you wrote: > Hi Amir > Animated textures in XD cvs arent good for what you need, ou want > particle based explosions? > Pascal > On Tue, 2008-07-15 at 20:10 +0200, Amir Taaki wrote: >> Hi! >> >> Is there any resources or references somewhere so I can see how to >> make a violent explosion? I want typical fireball explosion and also >> if possible a mushroom cloud explosion. >> >> So far the best I found was in celtst emit10, but it looks more like a >> liquid based fire than a big explosion. Thanks! >> -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
