Hi Everyone!

I have asked Julian Mautner, one of our SoC students this summer, to 
submit a detailed design on his project to this list, in order that he 
might get some feedback on whether it will work in our existing code 
infrastructure the way he currently seeks to implement it.  In the 
interest of getting everyone on the same page, I wanted to introduce 
some of the ideas behind his project before he posts to the list. 

So, Julian's project is in the area of real-time cloud simulation and 
rendering.  Most of the background knowledge for this project comes from 
Harris' dissertation, available at: 
http://www.markmark.net/dissertation/harrisDissertation.pdf.  The idea 
Julian plans to use is a realistic, physically-based simulation to 
render the mesh clouds themselves, as well as an advanced lighting 
algorithm to simulate multiple scattering in the clouds to give them a 
realistic, volumetric appearance. 

Julian will discuss his design considerations, as well as anything I've 
left out, over the course of the next few days.

~Scott


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