Would be great to fix it then, it's visible with shadow - actor
floating in the air, also actor floating in air close to ledge. Maybe
this rotation can help with this a little bit.
Greetings
Darek

2008/6/10 Amir Taaki <[EMAIL PROTECTED]>:
> csColliderActor::AdjustForCollisions (oldpos, newpos, vel, delta) doesn't seem
> to be describing a rotation. How is Move and SetRotation supposed to be
> working with AdjustForCollisions? You can just use AdjustForCollisions on its
> own.
>
> On Wednesday 04 June 2008 17:39:09 Jorrit Tyberghein wrote:
>> Depends on what collider boxes you mean. How do you get them?
>>
>> Greetings,
>>
>> On Tue, Jun 3, 2008 at 8:07 PM, Amir Taaki <[EMAIL PROTECTED]> wrote:
>> > Am I correct in thinking that mesh object collider boxes aren't
>> > transformed according to the iMovable? I have a test case where the
>> > collider box correctly follows the translation but not the rotation of
>> > the mesh. Thanks.
>> >
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