Would be great to fix it then, it's visible with shadow - actor floating in the air, also actor floating in air close to ledge. Maybe this rotation can help with this a little bit. Greetings Darek
2008/6/10 Amir Taaki <[EMAIL PROTECTED]>: > csColliderActor::AdjustForCollisions (oldpos, newpos, vel, delta) doesn't seem > to be describing a rotation. How is Move and SetRotation supposed to be > working with AdjustForCollisions? You can just use AdjustForCollisions on its > own. > > On Wednesday 04 June 2008 17:39:09 Jorrit Tyberghein wrote: >> Depends on what collider boxes you mean. How do you get them? >> >> Greetings, >> >> On Tue, Jun 3, 2008 at 8:07 PM, Amir Taaki <[EMAIL PROTECTED]> wrote: >> > Am I correct in thinking that mesh object collider boxes aren't >> > transformed according to the iMovable? I have a test case where the >> > collider box correctly follows the translation but not the rotation of >> > the mesh. Thanks. >> > >> > ------------------------------------------------------------------------- >> > This SF.net email is sponsored by: Microsoft >> > Defy all challenges. Microsoft(R) Visual Studio 2008. >> > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ >> > _______________________________________________ >> > Crystal-main mailing list >> > [email protected] >> > https://lists.sourceforge.net/lists/listinfo/crystal-main >> > Unsubscribe: >> > mailto:[EMAIL PROTECTED] > > > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
