On 31.12.2007 04:20, Scott Johnson wrote: > Hello Everyone: > > I'm working on a plugin for the game I'm developing, and I have run into > a situation where the system terminates unexpectedly due to an error > (I'm assuming some kind of segfault or something). I think it might > have something to do with the system not finding the correct path for > the plugin, which happens to be in the same directory as the > executable.
If you run with -verbose on the command line (note the absence of the usual '=-scf') you can see which paths are scanned for plugins. > What's the easiest way of inputting the path to look for > plugins into a config file and then setting it in-game? There's no way to set that through the config system; however, you call can specify paths to scan for plugins as a parameter to scfInitialize(). (The call to that function is usually wrapped by CS' csInitializer stuff - but you can safely call scfInitialize() multiple times.) If you require configurability from a file you'd have to manually write a bit of glue code. -f.r.
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