Hi Jorrit,

> You should just use 0,0 - 1,1 as coordinates. 0,0 is top-left corner
> of the image and 1,1 is bottom-right corner. So if you use that
> mapping the texture will fit perfectly on the plane.

Thanks so much for that, I felt really stupid for not getting it right
the first time and using the formula for spheres to a plane.

Patrick

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