Hi Jorrit, > You should just use 0,0 - 1,1 as coordinates. 0,0 is top-left corner > of the image and 1,1 is bottom-right corner. So if you use that > mapping the texture will fit perfectly on the plane.
Thanks so much for that, I felt really stupid for not getting it right the first time and using the formula for spheres to a plane. Patrick ------------------------------------------------------------------------- SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
