I am having a problem with a kind of 3d plane appearing when drawing a 2d
pixmap. I don't know why it happens when drawing some things and not others.
http://infinityanalog.com/epic/sterror.jpg
In this image you can see the pixmap i am drawing, the rectangle at the
bottom, like proress bars, drawn like the code below.
However, covering most of the screen is the same thing in 3d, and theres no
apparent code to put it there, no object or texture. I'm sure I could get
rid of it somehow, but I'm wondering what it is and what the cause is so I
can understand it better.
On windows, a svn CS version about 2 months old.
if(background.GetTextureHandle())
{
background.Draw(g3d, tx, ty, 0);
retu = background.Height();
}
if(selector.GetTextureHandle())
{
int tw = selector.Width() * ratio;
selector.DrawTiled(g3d, tx+5, ty+29, tw, selector.Height(), tx+5,
ty+29, 0);
}
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