Here is the first candidate release for Crystal Space and Crystal Entity
Layer 1.0 (1.0rc1). Crystal Space can be found at
http://www.crystalspace3d.org

Crystal Space is an Open Source and portable 3D engine framework which runs
on GNU/Linux, Windows, and MacOS/X and is written in C++. Here is a list
of some of the most important features:
  - Support for OpenGL rendering with CG and ARB shaders (both vertex and
    fragment shaders). Some standard shader features that are included are
    specular, parallax, bumpmapping, glow, ...
  - Support for lightmaps or hardware based lighting and shadows.
  - Powerful terrain engine with support for dynamic LOD, material blending,
    and scattering.
  - Skeletal animation system using the CAL3D library or with built-in system.
  - Physics using ODE library.
  - 3D sound system.
  - Scripting system with support for Python, Perl, and Java. You can access
    the full Crystal Space API from those languages.
  - Powerful plugin system allowing you to make your own extensions to
    Crystal Space.
  - Optional visibility culling system based on coverage maps.
  - Optionally you can use portals to subdivide your maps. Portals can
    also 'warp space'. By using this trick you can (for example) make
    mirrors.
  - Optional software renderer.
  - Built-in window system based on CEGUI.
  - Very good support for Blender through the Blender2crystal exporter
    plugin: http://b2cs.delcorp.org
  - Good support for 3dsMax.
  - Lots of other features like procedural textures, font system, various
    image loaders (jpg, png, mng, tga, ...), XML format, virtual file system,
    input/output console, ...

Crystal Entity Layer is an Open Source 3D game framework which sits on top
of Crystal Space and adds the notion of 'game entities' or 'game objects'.
Here is a list of some of the most important features:
  - Support for dynamic entities with property classes that you can add
    and remove on the fly. That means the characteristics of an entity
    can change at runtime at any time you want.
  - First/third person camera with smooth transitions.
  - Zone manager to load/unload parts of the world as the player moves.
  - Quest manager to handle story elements in the game. Quests can be big
    story elements (like player has to get item X from some NPC and then
    has to put that item in some magic chest after which some door will
    magically open) but also smaller things (like push a button to open
    a door).
  - Very good support for Python scripting.
  - CEL can be driven totally with XML. There is an XML scripting language
    and all features (entities, property classes, ...) can be controlled
    from within XML files. You can write a full 3D game using only XML.
  - Various other things like projectiles, timers, spawn points, area triggers,
    physics, movement system, property system, sound, damage system, ...

Based on Crystal Space and Crystal Entity Layer there is also the CelStart
project (http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=CelStart)
which is a scripting game environment. In this environment you can easily
make games using only XML or Python scripting. There is no need for even
a C++ compiler as this is a binary release.

The 1.0rc1 release of Crystal Space and Crystal Entity Layer is not the full
1.0 release yet. This is a release candidate. That means we are fairly
confident it is working fine (we tested it a lot) but we would appreciate
your input in case things do go wrong (see the url for reporting bugs below).

You can download the source of Crystal Space and Crystal Entity Layer at the
following location (when the full 1.0 is released we will also make binary
SDK packages available):

    http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=DownloadStable

If you have a problem with Crystal Space or Crystal Entity Layer you can
do one of the following:

  - Report the bug at:
    http://trac.crystalspace3d.org/trac/CS/newticket (for CS) or
    http://trac.crystalspace3d.org/trac/cel/newticket (for CEL).
  - Post a message on the forums at:
    http://community.crystalspace3d.org/forum/index.php
  - Ask a question on the IRC channel #CrystalSpace (on the irc.freenode.net
    network)
  - Post a message on the mailing lists at:
    http://sourceforge.net/mail/?group_id=649



Greetings,

-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649

-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to