And exactly what are the symptoms of the problem? What is not working exactly?
Greetings,
On 9/14/06, Piotr Obrzut <[EMAIL PROTECTED]> wrote:
> Hi Jorrit,
>
> Thursday, September 14, 2006, 8:49:57 PM, you wrote:
>
> > What about AddLeavesMesh? Is that handling the clip flags correctly?
>
> here are the Add* methods, the problem is actually most visible with
> branch mesh. I really have no idea what might be wrong...
>
> void ttoSpeedTreeMeshObject::AddBillboardMesh (int clip_portal, int
> clip_plane,
> int clip_z_plane,iRenderView*
> rview,
> const csReversibleTransform
> &o2wt,
> const csVector3& wo, size_t i)
> {
> bool rmCreated;
> csRenderMesh*& meshPtr = rmHolder.GetUnusedMesh (rmCreated,
> rview->GetCurrentFrameNumber ());
>
> meshPtr->mixmode = CS_FX_MESH;
> meshPtr->z_buf_mode = CS_ZBUF_USE;
> meshPtr->clip_portal = clip_portal;
> meshPtr->clip_plane = clip_plane;
> meshPtr->clip_z_plane = clip_z_plane;
> meshPtr->do_mirror = !rview->GetCamera ()->IsMirrored ();
> meshPtr->meshtype = CS_MESHTYPE_QUADS;
> meshPtr->indexstart = 0;
> meshPtr->indexend = 4;
> meshPtr->material = factory->billboard_mat;
> meshPtr->worldspace_origin = wo;
> if (rmCreated)
> {
> meshPtr->variablecontext = variableContext;
> }
> meshPtr->buffers = factory->billboard_buffer_holder;
> meshPtr->geometryInstance = (void*)factory;
> csReversibleTransform trans = o2wt;
>
> meshPtr->object2world = o2wt;
>
> rmeshes[i] = meshPtr;
> }
>
> void ttoSpeedTreeMeshObject::AddBranchMesh (int clip_portal, int clip_plane,
> int clip_z_plane,
> iRenderView* rview,
> const csReversibleTransform &o2wt,
> const csVector3& wo, size_t i)
> {
> bool rmCreated;
> csRenderMesh*& meshPtr = rmHolder.GetUnusedMesh (rmCreated,
> rview->GetCurrentFrameNumber ());
>
> meshPtr->mixmode = CS_FX_MESH;
> meshPtr->z_buf_mode = CS_ZBUF_USE;
> meshPtr->clip_portal = clip_portal;
> meshPtr->clip_plane = clip_plane;
> meshPtr->clip_z_plane = clip_z_plane;
> meshPtr->do_mirror = rview->GetCamera ()->IsMirrored ();
> meshPtr->meshtype = CS_MESHTYPE_TRIANGLESTRIP;
> meshPtr->indexstart = 0;
> meshPtr->indexend = branches_indices_cnt;
> meshPtr->material = factory->branch_mat;
> meshPtr->worldspace_origin = wo;
> if (rmCreated)
> {
> meshPtr->variablecontext = variableContext;
> }
> meshPtr->buffers = branch_buffer_holder;
> meshPtr->geometryInstance = (void*)factory;
> meshPtr->object2world = o2wt;
>
> rmeshes[i] = meshPtr;
> }
>
> void ttoSpeedTreeMeshObject::AddFrondsMesh (int clip_portal, int clip_plane,
> int clip_z_plane,
> iRenderView* rview,
> const csReversibleTransform &o2wt,
> const csVector3& wo, size_t i)
> {
> bool rmCreated;
> csRenderMesh*& meshPtr = rmHolder.GetUnusedMesh (rmCreated,
> rview->GetCurrentFrameNumber ());
>
> meshPtr->mixmode = CS_FX_MESH;
> meshPtr->z_buf_mode = CS_ZBUF_USE;
> meshPtr->clip_portal = clip_portal;
> meshPtr->clip_plane = clip_plane;
> meshPtr->clip_z_plane = clip_z_plane;
> meshPtr->do_mirror = rview->GetCamera ()->IsMirrored ();
> meshPtr->meshtype = CS_MESHTYPE_TRIANGLESTRIP;
> meshPtr->indexstart = 0;
> meshPtr->indexend = fronds_indices_cnt;
> meshPtr->material = factory->fronds_mat;
> meshPtr->worldspace_origin = wo;
> if (rmCreated)
> {
> meshPtr->variablecontext = variableContext;
> }
> meshPtr->buffers = fronds_buffer_holder;
> meshPtr->geometryInstance = (void*)factory;
> meshPtr->object2world = o2wt;
>
> rmeshes[i] = meshPtr;
> }
>
> void ttoSpeedTreeMeshObject::AddLeavesMesh (int clip_portal, int clip_plane,
> int clip_z_plane,
> iRenderView* rview,
> const csReversibleTransform &o2wt,
> const csVector3& wo, size_t i)
> {
> bool rmCreated;
> csRenderMesh*& meshPtr = rmHolder.GetUnusedMesh (rmCreated,
> rview->GetCurrentFrameNumber ());
>
> meshPtr->mixmode = CS_FX_MESH;
> meshPtr->z_buf_mode = CS_ZBUF_USE;
> meshPtr->clip_portal = clip_portal;
> meshPtr->clip_plane = clip_plane;
> meshPtr->clip_z_plane = clip_z_plane;
> meshPtr->indexstart = 0;
> meshPtr->indexend = leaves_indices_cnt;
> meshPtr->do_mirror = !rview->GetCamera ()->IsMirrored ();
> meshPtr->meshtype = CS_MESHTYPE_QUADS;
> meshPtr->material = factory->leaves_mat;
> meshPtr->worldspace_origin = wo;
> if (rmCreated)
> {
> meshPtr->variablecontext = variableContext;
> }
> meshPtr->buffers = leaves_buffer_holder;
> meshPtr->geometryInstance = (void*)factory;
> meshPtr->object2world = o2wt;
>
>
> rmeshes[i] = meshPtr;
> }
>
> --
> greetings,
> Piotr Obrzut mailto:[EMAIL PROTECTED]
>
>
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