Hi again!
One who at the beginning told me he only got a blank screen, now has
told me that he has been able to enter the game, but at very very slow
FPS, and has a quite new PC. This is his log (I can see some error
messages there, but I don't know how to manage it):
-------------------------skruzd.txt-------------------------------------------
====== Thu Aug 24 00:14:44 2006
csDetectDriver: monitor name is '\\.\DISPLAY1'
csDetectDriver: driver name is 'ATI2DVAG'
csDetectDriver: found DLL 'atioglxx.dll'
crystalspace.canvas.openglwin:
GL driver: atioglxx.dll 6.14.10.5819
crystalspace.canvas.openglcommon.driverdb:
Applied: ATI: Can't handle GL_BLEND texenv for GL_INTENSITY textures
Applied: ATI: Can't handle compressed formats for RECT textures
Applied: ATI: RECT texture extension support apparently sucks
Applied: ATI: Use AFP for some 2D drawing
crystalspace.canvas.openglcommon:
OpenGL renderer: RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2 (vendor: ATI
Technologies Inc.) version 1.3.1072 WinXP Release
Using windowed mode at resolution 640x480.
Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_multitexture' found and used.
GL Extension 'GL_ARB_texture_env_combine' found and used.
GL Extension 'GL_ARB_multisample' not found.
GL Extension 'GL_ARB_fragment_program' not found.
crystalspace.canvas.openglcommon.fontcache:
Text drawing method: Multitexturing
crystalspace.canvas.opengl.extmgr:
WGL Extension 'WGL_ARB_extensions_string' found and used.
WGL Extension 'WGL_EXT_swap_control' found and used.
crystalspace.canvas.openglwin:
VSync is disabled.
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_version_1_2' found and used.
GL Extension 'GL_ARB_texture_cube_map' found and used.
GL Extension 'GL_EXT_texture3D' found and used.
GL Extension 'GL_ARB_vertex_buffer_object' found and used.
GL Extension 'GL_SGIS_generate_mipmap' found and used.
GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.
GL Extension 'GL_EXT_texture_lod_bias' found and used.
GL Extension 'GL_ARB_point_parameters' found and used.
GL Extension 'GL_ARB_point_sprite' not found.
GL Extension 'GL_EXT_framebuffer_object' not found.
GL Extension 'GL_ARB_texture_rectangle' not found.
GL Extension 'GL_EXT_texture_rectangle' found, but not used.
GL Extension 'GL_NV_texture_rectangle' not found.
GL Extension 'GL_ARB_vertex_program' found and used.
GL Extension 'GL_EXT_secondary_color' found and used.
crystalspace.graphics3d.opengl:
Maximum texture size is 2048x2048
crystalspace.graphics3d.opengl.vbo:
Setting up VBO buffers, VB: 32 MB IB: 16 MB
crystalspace.graphics3d.opengl:
Stencil clipping is used for objects >= 50 triangles.
Clearing Z buffer when stencil clear is needed enabled
crystalspace.graphics3d.shadermgr:
Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
compiler: XMLShader
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_texture_compression' found and used.
GL Extension 'GL_EXT_texture_compression_s3tc' found and used.
crystalspace.graphics3d.opengl:
Render-to-texture backend: framebuffer
Delayed buffer swapping: disabled
AFP DrawPixmap() workaround: disabled
crystalspace.graphics3d.shadercompiler.xmlshader:
Deprecated syntax, please use 'Include'[node:
shader(name=std_lighting),?include snippets/cg-surface-classic.inc ?]
Deprecated syntax, please use 'Template'[node: include,?template
Cg_Pass_Surface ?]
Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
Deprecated syntax, please use 'Template'[node: include,?template
Cg_VariableMap_Surface ?]
Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
Deprecated syntax, please use 'Template'[node: include,?template
Cg_Include_Surface?]
Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
Deprecated syntax, please use 'Include'[node:
shader(name=std_lighting),?include snippets/cg-light-classic.inc ?]
Deprecated syntax, please use 'Template'[node: include,?template
Cg_Pass_Lighting ?]
Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
Deprecated syntax, please use 'Template'[node: include,?template
Cg_VariableMap_Lighting ?]
Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
Deprecated syntax, please use 'Template'[node: include,?template
Cg_Include_Lighting?]
Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
Deprecated syntax, please use 'Include'[node:
shader(name=std_lighting),?include snippets/cg-sectorfog.inc ?]
Deprecated syntax, please use 'Template'[node: include,?template Cg_Pass_Fog
?]
Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
Deprecated syntax, please use 'Template'[node: include,?template
Cg_VariableMap_Fog ?]
Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
Deprecated syntax, please use 'Template'[node: include,?template
Cg_Include_Fog?]
Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
Deprecated syntax, please use 'Include'[node:
shader(name=std_lighting),technique(priority=150),pass,vp,cgvp,?include
snippets/std_lighting.cscg ?]
Deprecated syntax, please use 'Include'[node: include,?include
cg-surface-classic.cginc ?]
Deprecated syntax, please use 'Include'[node: include,?include
cg-light-classic.cginc ?]
Deprecated syntax, please use 'Include'[node: include,?include
cg-sectorfog.cginc ?]
Deprecated syntax, please use 'Include'[node:
shader(name=std_lighting),technique(priority=150),pass,fp,cgfp,?include
snippets/std_lighting.cscg ?]
Deprecated syntax, please use 'Include'[node: include,?include
cg-surface-classic.cginc ?]
Deprecated syntax, please use 'Include'[node: include,?include
cg-light-classic.cginc ?]
Deprecated syntax, please use 'Include'[node: include,?include
cg-sectorfog.cginc ?]
Deprecated syntax, please use 'Include'[node:
shader(name=std_lighting_fixed),technique(priority=200),pass,?include
snippets/fog-mappings.inc ?]
Deprecated syntax, please use 'Include'[node:
shader(name=std_lighting_fixed),technique(priority=200),pass,vp,fixedvp,?incl
ude snippets/fog-fvp.inc ?]
Deprecated syntax, please use 'Include'[node:
shader(name=std_lighting_fixed),technique(priority=200),pass,fp,fixedfp,?incl
ude snippets/fog-ffp.inc ?]
Deprecated syntax, please use 'Include'[node:
shader(name=std_lighting_fixed),technique(priority=50),?include
snippets/fog-pass.inc ?]
Shader std_lighting_fixed: 8 variations, 6 ms
Shader std_lighting: 12 variations, 94 ms
Shader std_lighting_portal: unvarying, 0 ms
VFS_MOUNT: Mounted: Vpath cel, Rpath $.$/
CLICKED NEW GAME ON MENU
change from menu to level
crystalspace.maploader:
Could not find material 'skin'. Creating new material using texture with
that name
Could not find material 'snow.jpg'. Creating new material using texture with
that name
crystalspace.mesh.object.thing:
Lightmap quality=3
Lightmapping enabled=1
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ATI_fragment_shader' found and used.
crystalspace.graphics3d.shader.glcg:
Routing Cg fragment programs to Pixel Shader plugin ON (default).
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_NV_texture_shader' not found.
GL Extension 'GL_NV_texture_shader2' not found.
crystalspace.graphics3d.shader.glcg:
CG ERROR : The compile returned an error.
(39) : warning C7006: uninitialized variable "A2F.surface.texture" used(162)
: fatal error C9999: sampler parameter to texture function not a uniform
sampler
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'std_lighting'<0>: Technique with priority 150 fails. Reason:
fragment program failed to load.
No technique validated for shader 'std_lighting'<0>: using fallback
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_EXT_separate_specular_color' found and used.
GL Extension 'GL_ARB_texture_env_dot3' found and used.
crystalspace.graphics3d.shader.fixed:
Multitexture units: acceptable 6
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader 'std_lighting_fixed'<0>: Technique with priority 200 succeeds!
--------------------------------------------------------------------------------------
Any clue?
Thanks!!
-kiper-
2006/8/23, Inko IA <[EMAIL PROTECTED]>:
> Hi!!
>
> Thanks for answers!
>
> > On 23.08.2006 08:59, Jorrit Tyberghein wrote:
> > > Can you tell me a bit more information about the level of your game?
> > > What renderloop and shaders are you using?
>
> Sorry, I haven't read all the documentation, I don't know what are you
> talking about with renderloops :S ; neither about shaders, in the map
> file of the game there is only one tag "<shaders/>" I don't know if
> you were asking about this. I'm sorry, I don't know how to help you to
> help me...
>
>
> > And, a log of the output with "-verbose=-scf" passed on the command line
> > might be helpful, too.
> >
>
> the following copy&paste is the log made in my computer, I will ask
> also to my friends who have the problem to do it and compare. I'm just
> putting the one in my computer hoping that can tell something.
>
> -----------------------------------------------------------------------------------------------------------------------------------
> ====== Wed Aug 23 22:57:14 2006
> csDetectDriver: monitor name is '\\.\DISPLAY1'
> csDetectDriver: driver name is 'ATI2DVAG'
> csDetectDriver: found DLL 'atioglxx.dll'
>
> crystalspace.canvas.openglwin:
> GL driver: atioglxx.dll 6.14.10.5014
>
> crystalspace.canvas.openglcommon.driverdb:
> Applied: Work around broken ATI point sprites
> Applied: ATI: Can't handle GL_BLEND texenv for GL_INTENSITY textures
> Applied: ATI: Can't handle compressed formats for RECT textures
> Applied: ATI: RECT texture extension support apparently sucks
> Applied: ATI: Use AFP for some 2D drawing
>
> crystalspace.canvas.openglcommon:
> OpenGL renderer: MOBILITY RADEON X700 x86/SSE2 (vendor: ATI Technologies
> Inc.) version 2.0.5014 WinXP Release
> Using windowed mode at resolution 640x480.
> Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
> AccumAlpha: 0 MultiSamples: 0
>
> crystalspace.canvas.opengl.extmgr:
> GL Extension 'GL_ARB_multitexture' found and used.
> GL Extension 'GL_ARB_texture_env_combine' found and used.
> GL Extension 'GL_ARB_multisample' found and used.
>
> crystalspace.canvas.openglcommon:
> Multisample: disabled
>
> crystalspace.canvas.opengl.extmgr:
> GL Extension 'GL_ARB_fragment_program' found and used.
>
> crystalspace.canvas.openglcommon.fontcache:
> Text drawing method: ARB fragment program
>
> crystalspace.canvas.opengl.extmgr:
> WGL Extension 'WGL_ARB_extensions_string' found and used.
> WGL Extension 'WGL_EXT_swap_control' found and used.
>
> crystalspace.canvas.openglwin:
> VSync is disabled.
>
> crystalspace.canvas.opengl.extmgr:
> GL Extension 'GL_version_1_2' found and used.
> GL Extension 'GL_ARB_texture_cube_map' found and used.
> GL Extension 'GL_EXT_texture3D' found and used.
> GL Extension 'GL_ARB_vertex_buffer_object' found and used.
> GL Extension 'GL_SGIS_generate_mipmap' found and used.
> GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.
> GL Extension 'GL_EXT_texture_lod_bias' found and used.
> GL Extension 'GL_ARB_point_parameters' found and used.
> GL Extension 'GL_ARB_point_sprite' found, but not used.
> GL Extension 'GL_EXT_framebuffer_object' not found.
> GL Extension 'GL_ARB_texture_rectangle' not found.
> GL Extension 'GL_EXT_texture_rectangle' found, but not used.
> GL Extension 'GL_NV_texture_rectangle' not found.
> GL Extension 'GL_ARB_vertex_program' found and used.
> GL Extension 'GL_EXT_secondary_color' found and used.
>
> crystalspace.graphics3d.opengl:
> Maximum texture size is 2048x2048
>
> crystalspace.graphics3d.opengl.vbo:
> Setting up VBO buffers, VB: 32 MB IB: 16 MB
>
> crystalspace.graphics3d.opengl:
> Stencil clipping is used for objects >= 50 triangles.
> Clearing Z buffer when stencil clear is needed enabled
>
> crystalspace.graphics3d.shadermgr:
> Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
> compiler: XMLShader
>
> crystalspace.canvas.opengl.extmgr:
> GL Extension 'GL_ARB_texture_compression' found and used.
> GL Extension 'GL_EXT_texture_compression_s3tc' found and used.
>
> crystalspace.graphics3d.opengl:
> Render-to-texture backend: framebuffer
> Delayed buffer swapping: disabled
> AFP DrawPixmap() workaround: enabled
>
> crystalspace.graphics3d.shadercompiler.xmlshader:
> Deprecated syntax, please use 'Include'[node:
> shader(name=std_lighting),?include snippets/cg-surface-classic.inc ?]
> Deprecated syntax, please use 'Template'[node: include,?template
> Cg_Pass_Surface ?]
> Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
> Deprecated syntax, please use 'Template'[node: include,?template
> Cg_VariableMap_Surface ?]
> Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
> Deprecated syntax, please use 'Template'[node: include,?template
> Cg_Include_Surface?]
> Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
> Deprecated syntax, please use 'Include'[node:
> shader(name=std_lighting),?include snippets/cg-light-classic.inc ?]
> Deprecated syntax, please use 'Template'[node: include,?template
> Cg_Pass_Lighting ?]
> Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
> Deprecated syntax, please use 'Template'[node: include,?template
> Cg_VariableMap_Lighting ?]
> Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
> Deprecated syntax, please use 'Template'[node: include,?template
> Cg_Include_Lighting?]
> Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
> Deprecated syntax, please use 'Include'[node:
> shader(name=std_lighting),?include snippets/cg-sectorfog.inc ?]
> Deprecated syntax, please use 'Template'[node: include,?template Cg_Pass_Fog
> ?]
> Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
> Deprecated syntax, please use 'Template'[node: include,?template
> Cg_VariableMap_Fog ?]
> Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
> Deprecated syntax, please use 'Template'[node: include,?template
> Cg_Include_Fog?]
> Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
> Deprecated syntax, please use 'Include'[node:
> shader(name=std_lighting),technique(priority=150),pass,vp,cgvp,?include
> snippets/std_lighting.cscg ?]
> Deprecated syntax, please use 'Include'[node: include,?include
> cg-surface-classic.cginc ?]
> Deprecated syntax, please use 'Include'[node: include,?include
> cg-light-classic.cginc ?]
> Deprecated syntax, please use 'Include'[node: include,?include
> cg-sectorfog.cginc ?]
> Deprecated syntax, please use 'Include'[node:
> shader(name=std_lighting),technique(priority=150),pass,fp,cgfp,?include
> snippets/std_lighting.cscg ?]
> Deprecated syntax, please use 'Include'[node: include,?include
> cg-surface-classic.cginc ?]
> Deprecated syntax, please use 'Include'[node: include,?include
> cg-light-classic.cginc ?]
> Deprecated syntax, please use 'Include'[node: include,?include
> cg-sectorfog.cginc ?]
> Deprecated syntax, please use 'Include'[node:
> shader(name=std_lighting_fixed),technique(priority=200),pass,?include
> snippets/fog-mappings.inc ?]
> Deprecated syntax, please use 'Include'[node:
>
> shader(name=std_lighting_fixed),technique(priority=200),pass,vp,fixedvp,?incl
> ude snippets/fog-fvp.inc ?]
> Deprecated syntax, please use 'Include'[node:
>
> shader(name=std_lighting_fixed),technique(priority=200),pass,fp,fixedfp,?incl
> ude snippets/fog-ffp.inc ?]
> Deprecated syntax, please use 'Include'[node:
> shader(name=std_lighting_fixed),technique(priority=50),?include
> snippets/fog-pass.inc ?]
> Shader std_lighting_fixed: 8 variations, 5 ms
> Shader std_lighting: 12 variations, 81 ms
> Shader std_lighting_portal: unvarying, 1 ms
> VFS_MOUNT: Mounted: Vpath cel, Rpath $.$/
>
> CLICKED NEW GAME ON MENU
>
> change from menu to level
>
> crystalspace.maploader:
> Could not find material 'skruzd'. Creating new material using texture with
> that name
> Could not find material 'snow.jpg'. Creating new material using texture with
> that name
>
> crystalspace.mesh.object.thing:
> Lightmap quality=3
> Lightmapping enabled=1
>
> crystalspace.canvas.opengl.extmgr:
> GL Extension 'GL_ATI_fragment_shader' found and used.
>
> crystalspace.graphics3d.shader.glcg:
> Routing Cg fragment programs to Pixel Shader plugin OFF (default).
> Cg fragment program '(null)': using profile arbfp1[7000]
> Cg vertex program '(null)': using profile arbvp1[6150]
>
> crystalspace.graphics3d.shadercompiler.xmlshader:
> Shader 'std_lighting'<0>: Technique with priority 150 succeeds!
>
> crystalspace.maploader:
> Could not find material 'skin'. Creating new material using texture with
> that name
> ------------------------------------------------------------------------------------------------------------------------------
>
>
> I have tried changing the environmental variables just to try it with
> the same packet my friends have donwloaded.
>
> Thanks!
>
>
> -kiper-
>
>
>
>
> 2006/8/23, res <[EMAIL PROTECTED]>:
>
> >
> > And, a log of the output with "-verbose=-scf" passed on the command line
> > might be helpful, too.
> >
> > -f.r.
> >
> >
> >
> > -------------------------------------------------------------------------
> > Using Tomcat but need to do more? Need to support web services, security?
> > Get stuff done quickly with pre-integrated technology to make your job
> > easier
> > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
> > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
> >
> > _______________________________________________
> > Crystal-main mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/crystal-main
> > Unsubscribe: mailto:[EMAIL PROTECTED]
> >
> >
> >
> >
>
-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
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