On 12.08.2006 23:18, Piotr Obrzut wrote: > hi, > > before I had impression that setting shader variables works per > object (i.e setting shader variable won't be global for all objects > using same material). > > Is it working like I think?
Depends. You can e.g. attach shader variables to a mesh wrapper; these are "local". You can also attach shader variables to a material, these are "global", ie used every time that specific material is used. (Check my slides from the conference: http://www.crystalspace3d.org/downloads/conference_2006/shaders.pdf to get an idea where SVs can be attached.) -f.r.
signature.asc
Description: OpenPGP digital signature
------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
