On 12.08.2006 23:18, Piotr Obrzut wrote:
> hi,
> 
>    before I had impression that setting shader variables works per
>    object (i.e setting shader variable won't be global for all objects
>    using same material).
> 
>    Is it working like I think?

Depends. You can e.g. attach shader variables to a mesh wrapper; these
are "local". You can also attach shader variables to a material, these
are "global", ie used every time that specific material is used.
(Check my slides from the conference:
http://www.crystalspace3d.org/downloads/conference_2006/shaders.pdf to
get an idea where SVs can be attached.)

-f.r.


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