The halo system uses the z-buffer. So normally you should be able to solve this problem by having 'znone' on the skybox and just clearing the z-buffer every frame.
Greetings, On 7/23/06, Piotr Obrzut <[EMAIL PROTECTED]> wrote: > hi, > > I have lens flare halo attached to light object. Unfortunately it > isn't visible when light goes beside sky mesh. The bad thing is I > must have the light outside sky mesh (b/c of shader that affects > sky). I see no way to solve this problem right now - you can't > change the render order when you use csSimpleRenderMesh (halo > components) can you? Is there an alternate way to solve my problem? > > -- > greetings, > Piotr Obrzut mailto:[EMAIL PROTECTED] > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
