The halo system uses the z-buffer. So normally you should be able to
solve this problem by having 'znone' on the skybox and just clearing
the z-buffer every frame.

Greetings,

On 7/23/06, Piotr Obrzut <[EMAIL PROTECTED]> wrote:
> hi,
>
>    I have lens flare halo attached to light object. Unfortunately it
>    isn't visible when light goes beside sky mesh. The bad thing is I
>    must have the light outside sky mesh (b/c of shader that affects
>    sky). I see no way to solve this problem right now - you can't
>    change the render order when you use csSimpleRenderMesh (halo
>    components) can you? Is there an alternate way to solve my problem?
>
> --
> greetings,
>  Piotr Obrzut                           mailto:[EMAIL PROTECTED]
>
>
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