Hi guys, I would like to research about procedural textures but I don't find a clear documentation that makes me grow from the simple Perlin noise theory: http://webstaff.itn.liu.se/~stegu/TNM022-2005/perlinnoiselinks/perlin-noise-math-faq.html
I've entered #blendercoders but it seems that I don't asked on the right time. You know how coders are,... one guy directly suggested to me to copy their code. Here is one extract of the chat: [18:09] <genete> Hi! I Synfig (http://synfig.org) devloper and would like to learn to implement 2D procedural textures in Synfig. Could you please give me some initial advice on this? [18:09] <genete> I found this on your site: http://www.blender.org/development/release-logs/blender-233/procedural-textures/ [18:10] <kaito> ooh open source animation! [18:10] <genete> but the links for further reading are broken [18:10] <genete> hi kaito [18:10] <kaito> is synfig gpl? [18:10] <genete> yeah [18:11] <kaito> then you can just copy all our code :) [18:11] <genete> he he, better I prefer to _understand_ what I copy first ^__^ [18:11] <kaito> well you put in vectors and you get back values! ... So it would be great if you know someone who can enlight me about procedural textures and redirect me to articles or documentation (even printed or electronic books) to learn about the different techniques already in use to create procedural textures. Thanks cheers! -- Carlos http://synfig.org
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