Hello all!I develop an audio player application and am encountering a crash with an audio 
plug-in from a different developer.My question is:May AudioUnitReset() be called in the 
main thread (in response to a seek event) while an audio unit is processing audio in the 
render thread?From my understanding, -[AUAudioUnit reset] and AudioUnitReset() are only 
suppose to clear memory and not perform any type of resource allocation (that's the role 
of AudioUnitInitialize/AudioUnitUninitialize). Hence, a reset while audio is playing may 
cause a audible glitch, it shouldn't crash the application.That said, the documentation 
also mentions that "typically, this call is made when an audio unit was previously 
rendering, and was taken out of the render chain" – implying that normally a unit 
wouldn't be rendering when reset is called.Thank you for any insight into this 
issue.Ricci Adams
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