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+/**
+ * @license AngularJS v1.4.5
+ * (c) 2010-2015 Google, Inc. http://angularjs.org
+ * License: MIT
+ */
+(function(window, angular, undefined) {'use strict';
+
+/**
+ * @ngdoc module
+ * @name ngTouch
+ * @description
+ *
+ * # ngTouch
+ *
+ * The `ngTouch` module provides touch events and other helpers for 
touch-enabled devices.
+ * The implementation is based on jQuery Mobile touch event handling
+ * ([jquerymobile.com](http://jquerymobile.com/)).
+ *
+ *
+ * See {@link ngTouch.$swipe `$swipe`} for usage.
+ *
+ * <div doc-module-components="ngTouch"></div>
+ *
+ */
+
+// define ngTouch module
+/* global -ngTouch */
+var ngTouch = angular.module('ngTouch', []);
+
+function nodeName_(element) {
+  return angular.lowercase(element.nodeName || (element[0] && 
element[0].nodeName));
+}
+
+/* global ngTouch: false */
+
+    /**
+     * @ngdoc service
+     * @name $swipe
+     *
+     * @description
+     * The `$swipe` service is a service that abstracts the messier details of 
hold-and-drag swipe
+     * behavior, to make implementing swipe-related directives more convenient.
+     *
+     * Requires the {@link ngTouch `ngTouch`} module to be installed.
+     *
+     * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in 
`ngTouch`, and by
+     * `ngCarousel` in a separate component.
+     *
+     * # Usage
+     * The `$swipe` service is an object with a single method: `bind`. `bind` 
takes an element
+     * which is to be watched for swipes, and an object with four handler 
functions. See the
+     * documentation for `bind` below.
+     */
+
+ngTouch.factory('$swipe', [function() {
+  // The total distance in any direction before we make the call on swipe vs. 
scroll.
+  var MOVE_BUFFER_RADIUS = 10;
+
+  var POINTER_EVENTS = {
+    'mouse': {
+      start: 'mousedown',
+      move: 'mousemove',
+      end: 'mouseup'
+    },
+    'touch': {
+      start: 'touchstart',
+      move: 'touchmove',
+      end: 'touchend',
+      cancel: 'touchcancel'
+    }
+  };
+
+  function getCoordinates(event) {
+    var originalEvent = event.originalEvent || event;
+    var touches = originalEvent.touches && originalEvent.touches.length ? 
originalEvent.touches : [originalEvent];
+    var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) 
|| touches[0];
+
+    return {
+      x: e.clientX,
+      y: e.clientY
+    };
+  }
+
+  function getEvents(pointerTypes, eventType) {
+    var res = [];
+    angular.forEach(pointerTypes, function(pointerType) {
+      var eventName = POINTER_EVENTS[pointerType][eventType];
+      if (eventName) {
+        res.push(eventName);
+      }
+    });
+    return res.join(' ');
+  }
+
+  return {
+    /**
+     * @ngdoc method
+     * @name $swipe#bind
+     *
+     * @description
+     * The main method of `$swipe`. It takes an element to be watched for 
swipe motions, and an
+     * object containing event handlers.
+     * The pointer types that should be used can be specified via the optional
+     * third argument, which is an array of strings `'mouse'` and `'touch'`. 
By default,
+     * `$swipe` will listen for `mouse` and `touch` events.
+     *
+     * The four events are `start`, `move`, `end`, and `cancel`. `start`, 
`move`, and `end`
+     * receive as a parameter a coordinates object of the form `{ x: 150, y: 
310 }` and the raw
+     * `event`. `cancel` receives the raw `event` as its single parameter.
+     *
+     * `start` is called on either `mousedown` or `touchstart`. After this 
event, `$swipe` is
+     * watching for `touchmove` or `mousemove` events. These events are 
ignored until the total
+     * distance moved in either dimension exceeds a small threshold.
+     *
+     * Once this threshold is exceeded, either the horizontal or vertical 
delta is greater.
+     * - If the horizontal distance is greater, this is a swipe and `move` and 
`end` events follow.
+     * - If the vertical distance is greater, this is a scroll, and we let the 
browser take over.
+     *   A `cancel` event is sent.
+     *
+     * `move` is called on `mousemove` and `touchmove` after the above logic 
has determined that
+     * a swipe is in progress.
+     *
+     * `end` is called when a swipe is successfully completed with a 
`touchend` or `mouseup`.
+     *
+     * `cancel` is called either on a `touchcancel` from the browser, or when 
we begin scrolling
+     * as described above.
+     *
+     */
+    bind: function(element, eventHandlers, pointerTypes) {
+      // Absolute total movement, used to control swipe vs. scroll.
+      var totalX, totalY;
+      // Coordinates of the start position.
+      var startCoords;
+      // Last event's position.
+      var lastPos;
+      // Whether a swipe is active.
+      var active = false;
+
+      pointerTypes = pointerTypes || ['mouse', 'touch'];
+      element.on(getEvents(pointerTypes, 'start'), function(event) {
+        startCoords = getCoordinates(event);
+        active = true;
+        totalX = 0;
+        totalY = 0;
+        lastPos = startCoords;
+        eventHandlers['start'] && eventHandlers['start'](startCoords, event);
+      });
+      var events = getEvents(pointerTypes, 'cancel');
+      if (events) {
+        element.on(events, function(event) {
+          active = false;
+          eventHandlers['cancel'] && eventHandlers['cancel'](event);
+        });
+      }
+
+      element.on(getEvents(pointerTypes, 'move'), function(event) {
+        if (!active) return;
+
+        // Android will send a touchcancel if it thinks we're starting to 
scroll.
+        // So when the total distance (+ or - or both) exceeds 10px in either 
direction,
+        // we either:
+        // - On totalX > totalY, we send preventDefault() and treat this as a 
swipe.
+        // - On totalY > totalX, we let the browser handle it as a scroll.
+
+        if (!startCoords) return;
+        var coords = getCoordinates(event);
+
+        totalX += Math.abs(coords.x - lastPos.x);
+        totalY += Math.abs(coords.y - lastPos.y);
+
+        lastPos = coords;
+
+        if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
+          return;
+        }
+
+        // One of totalX or totalY has exceeded the buffer, so decide on swipe 
vs. scroll.
+        if (totalY > totalX) {
+          // Allow native scrolling to take over.
+          active = false;
+          eventHandlers['cancel'] && eventHandlers['cancel'](event);
+          return;
+        } else {
+          // Prevent the browser from scrolling.
+          event.preventDefault();
+          eventHandlers['move'] && eventHandlers['move'](coords, event);
+        }
+      });
+
+      element.on(getEvents(pointerTypes, 'end'), function(event) {
+        if (!active) return;
+        active = false;
+        eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), 
event);
+      });
+    }
+  };
+}]);
+
+/* global ngTouch: false,
+  nodeName_: false
+*/
+
+/**
+ * @ngdoc directive
+ * @name ngClick
+ *
+ * @description
+ * A more powerful replacement for the default ngClick designed to be used on 
touchscreen
+ * devices. Most mobile browsers wait about 300ms after a tap-and-release 
before sending
+ * the click event. This version handles them immediately, and then prevents 
the
+ * following click event from propagating.
+ *
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
+ *
+ * This directive can fall back to using an ordinary click event, and so works 
on desktop
+ * browsers as well as mobile.
+ *
+ * This directive also sets the CSS class `ng-click-active` while the element 
is being held
+ * down (by a mouse click or touch) so you can restyle the depressed element 
if you wish.
+ *
+ * @element ANY
+ * @param {expression} ngClick {@link guide/expression Expression} to evaluate
+ * upon tap. (Event object is available as `$event`)
+ *
+ * @example
+    <example module="ngClickExample" deps="angular-touch.js">
+      <file name="index.html">
+        <button ng-click="count = count + 1" ng-init="count=0">
+          Increment
+        </button>
+        count: {{ count }}
+      </file>
+      <file name="script.js">
+        angular.module('ngClickExample', ['ngTouch']);
+      </file>
+    </example>
+ */
+
+ngTouch.config(['$provide', function($provide) {
+  $provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
+    // drop the default ngClick directive
+    $delegate.shift();
+    return $delegate;
+  }]);
+}]);
+
+ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
+    function($parse, $timeout, $rootElement) {
+  var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold 
or drag.
+  var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
+  var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick 
call to click
+  var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit 
for busting clicks.
+
+  var ACTIVE_CLASS_NAME = 'ng-click-active';
+  var lastPreventedTime;
+  var touchCoordinates;
+  var lastLabelClickCoordinates;
+
+
+  // TAP EVENTS AND GHOST CLICKS
+  //
+  // Why tap events?
+  // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see 
if you're
+  // double-tapping, and then fire a click event.
+  //
+  // This delay sucks and makes mobile apps feel unresponsive.
+  // So we detect touchstart, touchcancel and touchend ourselves and determine 
when
+  // the user has tapped on something.
+  //
+  // What happens when the browser then generates a click event?
+  // The browser, of course, also detects the tap and fires a click after a 
delay. This results in
+  // tapping/clicking twice. We do "clickbusting" to prevent it.
+  //
+  // How does it work?
+  // We attach global touchstart and click handlers, that run during the 
capture (early) phase.
+  // So the sequence for a tap is:
+  // - global touchstart: Sets an "allowable region" at the point touched.
+  // - element's touchstart: Starts a touch
+  // (- touchcancel ends the touch, no click follows)
+  // - element's touchend: Determines if the tap is valid (didn't move too far 
away, didn't hold
+  //   too long) and fires the user's tap handler. The touchend also calls 
preventGhostClick().
+  // - preventGhostClick() removes the allowable region the global touchstart 
created.
+  // - The browser generates a click event.
+  // - The global click handler catches the click, and checks whether it was 
in an allowable region.
+  //     - If preventGhostClick was called, the region will have been removed, 
the click is busted.
+  //     - If the region is still there, the click proceeds normally. 
Therefore clicks on links and
+  //       other elements without ngTap on them work normally.
+  //
+  // This is an ugly, terrible hack!
+  // Yeah, tell me about it. The alternatives are using the slow click events, 
or making our users
+  // deal with the ghost clicks, so I consider this the least of evils. 
Fortunately Angular
+  // encapsulates this ugly logic away from the user.
+  //
+  // Why not just put click handlers on the element?
+  // We do that too, just to be sure. If the tap event caused the DOM to 
change,
+  // it is possible another element is now in that position. To take account 
for these possibly
+  // distinct elements, the handlers are global and care only about 
coordinates.
+
+  // Checks if the coordinates are close enough to be within the region.
+  function hit(x1, y1, x2, y2) {
+    return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < 
CLICKBUSTER_THRESHOLD;
+  }
+
+  // Checks a list of allowable regions against a click location.
+  // Returns true if the click should be allowed.
+  // Splices out the allowable region from the list after it has been used.
+  function checkAllowableRegions(touchCoordinates, x, y) {
+    for (var i = 0; i < touchCoordinates.length; i += 2) {
+      if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) {
+        touchCoordinates.splice(i, i + 2);
+        return true; // allowable region
+      }
+    }
+    return false; // No allowable region; bust it.
+  }
+
+  // Global click handler that prevents the click if it's in a bustable zone 
and preventGhostClick
+  // was called recently.
+  function onClick(event) {
+    if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
+      return; // Too old.
+    }
+
+    var touches = event.touches && event.touches.length ? event.touches : 
[event];
+    var x = touches[0].clientX;
+    var y = touches[0].clientY;
+    // Work around desktop Webkit quirk where clicking a label will fire two 
clicks (on the label
+    // and on the input element). Depending on the exact browser, this second 
click we don't want
+    // to bust has either (0,0), negative coordinates, or coordinates equal to 
triggering label
+    // click event
+    if (x < 1 && y < 1) {
+      return; // offscreen
+    }
+    if (lastLabelClickCoordinates &&
+        lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === 
y) {
+      return; // input click triggered by label click
+    }
+    // reset label click coordinates on first subsequent click
+    if (lastLabelClickCoordinates) {
+      lastLabelClickCoordinates = null;
+    }
+    // remember label click coordinates to prevent click busting of trigger 
click event on input
+    if (nodeName_(event.target) === 'label') {
+      lastLabelClickCoordinates = [x, y];
+    }
+
+    // Look for an allowable region containing this click.
+    // If we find one, that means it was created by touchstart and not removed 
by
+    // preventGhostClick, so we don't bust it.
+    if (checkAllowableRegions(touchCoordinates, x, y)) {
+      return;
+    }
+
+    // If we didn't find an allowable region, bust the click.
+    event.stopPropagation();
+    event.preventDefault();
+
+    // Blur focused form elements
+    event.target && event.target.blur && event.target.blur();
+  }
+
+
+  // Global touchstart handler that creates an allowable region for a click 
event.
+  // This allowable region can be removed by preventGhostClick if we want to 
bust it.
+  function onTouchStart(event) {
+    var touches = event.touches && event.touches.length ? event.touches : 
[event];
+    var x = touches[0].clientX;
+    var y = touches[0].clientY;
+    touchCoordinates.push(x, y);
+
+    $timeout(function() {
+      // Remove the allowable region.
+      for (var i = 0; i < touchCoordinates.length; i += 2) {
+        if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) {
+          touchCoordinates.splice(i, i + 2);
+          return;
+        }
+      }
+    }, PREVENT_DURATION, false);
+  }
+
+  // On the first call, attaches some event handlers. Then whenever it gets 
called, it creates a
+  // zone around the touchstart where clicks will get busted.
+  function preventGhostClick(x, y) {
+    if (!touchCoordinates) {
+      $rootElement[0].addEventListener('click', onClick, true);
+      $rootElement[0].addEventListener('touchstart', onTouchStart, true);
+      touchCoordinates = [];
+    }
+
+    lastPreventedTime = Date.now();
+
+    checkAllowableRegions(touchCoordinates, x, y);
+  }
+
+  // Actual linking function.
+  return function(scope, element, attr) {
+    var clickHandler = $parse(attr.ngClick),
+        tapping = false,
+        tapElement,  // Used to blur the element after a tap.
+        startTime,   // Used to check if the tap was held too long.
+        touchStartX,
+        touchStartY;
+
+    function resetState() {
+      tapping = false;
+      element.removeClass(ACTIVE_CLASS_NAME);
+    }
+
+    element.on('touchstart', function(event) {
+      tapping = true;
+      tapElement = event.target ? event.target : event.srcElement; // IE uses 
srcElement.
+      // Hack for Safari, which can target text nodes instead of containers.
+      if (tapElement.nodeType == 3) {
+        tapElement = tapElement.parentNode;
+      }
+
+      element.addClass(ACTIVE_CLASS_NAME);
+
+      startTime = Date.now();
+
+      // Use jQuery originalEvent
+      var originalEvent = event.originalEvent || event;
+      var touches = originalEvent.touches && originalEvent.touches.length ? 
originalEvent.touches : [originalEvent];
+      var e = touches[0];
+      touchStartX = e.clientX;
+      touchStartY = e.clientY;
+    });
+
+    element.on('touchcancel', function(event) {
+      resetState();
+    });
+
+    element.on('touchend', function(event) {
+      var diff = Date.now() - startTime;
+
+      // Use jQuery originalEvent
+      var originalEvent = event.originalEvent || event;
+      var touches = (originalEvent.changedTouches && 
originalEvent.changedTouches.length) ?
+          originalEvent.changedTouches :
+          ((originalEvent.touches && originalEvent.touches.length) ? 
originalEvent.touches : [originalEvent]);
+      var e = touches[0];
+      var x = e.clientX;
+      var y = e.clientY;
+      var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - 
touchStartY, 2));
+
+      if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
+        // Call preventGhostClick so the clickbuster will catch the 
corresponding click.
+        preventGhostClick(x, y);
+
+        // Blur the focused element (the button, probably) before firing the 
callback.
+        // This doesn't work perfectly on Android Chrome, but seems to work 
elsewhere.
+        // I couldn't get anything to work reliably on Android Chrome.
+        if (tapElement) {
+          tapElement.blur();
+        }
+
+        if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
+          element.triggerHandler('click', [event]);
+        }
+      }
+
+      resetState();
+    });
+
+    // Hack for iOS Safari's benefit. It goes searching for onclick handlers 
and is liable to click
+    // something else nearby.
+    element.onclick = function(event) { };
+
+    // Actual click handler.
+    // There are three different kinds of clicks, only two of which reach this 
point.
+    // - On desktop browsers without touch events, their clicks will always 
come here.
+    // - On mobile browsers, the simulated "fast" click will call this.
+    // - But the browser's follow-up slow click will be "busted" before it 
reaches this handler.
+    // Therefore it's safe to use this directive on both mobile and desktop.
+    element.on('click', function(event, touchend) {
+      scope.$apply(function() {
+        clickHandler(scope, {$event: (touchend || event)});
+      });
+    });
+
+    element.on('mousedown', function(event) {
+      element.addClass(ACTIVE_CLASS_NAME);
+    });
+
+    element.on('mousemove mouseup', function(event) {
+      element.removeClass(ACTIVE_CLASS_NAME);
+    });
+
+  };
+}]);
+
+/* global ngTouch: false */
+
+/**
+ * @ngdoc directive
+ * @name ngSwipeLeft
+ *
+ * @description
+ * Specify custom behavior when an element is swiped to the left on a 
touchscreen device.
+ * A leftward swipe is a quick, right-to-left slide of the finger.
+ * Though ngSwipeLeft is designed for touch-based devices, it will work with a 
mouse click and drag
+ * too.
+ *
+ * To disable the mouse click and drag functionality, add 
`ng-swipe-disable-mouse` to
+ * the `ng-swipe-left` or `ng-swipe-right` DOM Element.
+ *
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
+ *
+ * @element ANY
+ * @param {expression} ngSwipeLeft {@link guide/expression Expression} to 
evaluate
+ * upon left swipe. (Event object is available as `$event`)
+ *
+ * @example
+    <example module="ngSwipeLeftExample" deps="angular-touch.js">
+      <file name="index.html">
+        <div ng-show="!showActions" ng-swipe-left="showActions = true">
+          Some list content, like an email in the inbox
+        </div>
+        <div ng-show="showActions" ng-swipe-right="showActions = false">
+          <button ng-click="reply()">Reply</button>
+          <button ng-click="delete()">Delete</button>
+        </div>
+      </file>
+      <file name="script.js">
+        angular.module('ngSwipeLeftExample', ['ngTouch']);
+      </file>
+    </example>
+ */
+
+/**
+ * @ngdoc directive
+ * @name ngSwipeRight
+ *
+ * @description
+ * Specify custom behavior when an element is swiped to the right on a 
touchscreen device.
+ * A rightward swipe is a quick, left-to-right slide of the finger.
+ * Though ngSwipeRight is designed for touch-based devices, it will work with 
a mouse click and drag
+ * too.
+ *
+ * Requires the {@link ngTouch `ngTouch`} module to be installed.
+ *
+ * @element ANY
+ * @param {expression} ngSwipeRight {@link guide/expression Expression} to 
evaluate
+ * upon right swipe. (Event object is available as `$event`)
+ *
+ * @example
+    <example module="ngSwipeRightExample" deps="angular-touch.js">
+      <file name="index.html">
+        <div ng-show="!showActions" ng-swipe-left="showActions = true">
+          Some list content, like an email in the inbox
+        </div>
+        <div ng-show="showActions" ng-swipe-right="showActions = false">
+          <button ng-click="reply()">Reply</button>
+          <button ng-click="delete()">Delete</button>
+        </div>
+      </file>
+      <file name="script.js">
+        angular.module('ngSwipeRightExample', ['ngTouch']);
+      </file>
+    </example>
+ */
+
+function makeSwipeDirective(directiveName, direction, eventName) {
+  ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, 
$swipe) {
+    // The maximum vertical delta for a swipe should be less than 75px.
+    var MAX_VERTICAL_DISTANCE = 75;
+    // Vertical distance should not be more than a fraction of the horizontal 
distance.
+    var MAX_VERTICAL_RATIO = 0.3;
+    // At least a 30px lateral motion is necessary for a swipe.
+    var MIN_HORIZONTAL_DISTANCE = 30;
+
+    return function(scope, element, attr) {
+      var swipeHandler = $parse(attr[directiveName]);
+
+      var startCoords, valid;
+
+      function validSwipe(coords) {
+        // Check that it's within the coordinates.
+        // Absolute vertical distance must be within tolerances.
+        // Horizontal distance, we take the current X - the starting X.
+        // This is negative for leftward swipes and positive for rightward 
swipes.
+        // After multiplying by the direction (-1 for left, +1 for right), 
legal swipes
+        // (ie. same direction as the directive wants) will have a positive 
delta and
+        // illegal ones a negative delta.
+        // Therefore this delta must be positive, and larger than the minimum.
+        if (!startCoords) return false;
+        var deltaY = Math.abs(coords.y - startCoords.y);
+        var deltaX = (coords.x - startCoords.x) * direction;
+        return valid && // Short circuit for already-invalidated swipes.
+            deltaY < MAX_VERTICAL_DISTANCE &&
+            deltaX > 0 &&
+            deltaX > MIN_HORIZONTAL_DISTANCE &&
+            deltaY / deltaX < MAX_VERTICAL_RATIO;
+      }
+
+      var pointerTypes = ['touch'];
+      if (!angular.isDefined(attr['ngSwipeDisableMouse'])) {
+        pointerTypes.push('mouse');
+      }
+      $swipe.bind(element, {
+        'start': function(coords, event) {
+          startCoords = coords;
+          valid = true;
+        },
+        'cancel': function(event) {
+          valid = false;
+        },
+        'end': function(coords, event) {
+          if (validSwipe(coords)) {
+            scope.$apply(function() {
+              element.triggerHandler(eventName);
+              swipeHandler(scope, {$event: event});
+            });
+          }
+        }
+      }, pointerTypes);
+    };
+  }]);
+}
+
+// Left is negative X-coordinate, right is positive.
+makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');
+makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
+
+
+
+})(window, window.angular);

http://git-wip-us.apache.org/repos/asf/struts-examples/blob/a183bf5c/rest-angular/src/main/webapp/js/lib/angular/angular-touch.min.js
----------------------------------------------------------------------
diff --git a/rest-angular/src/main/webapp/js/lib/angular/angular-touch.min.js 
b/rest-angular/src/main/webapp/js/lib/angular/angular-touch.min.js
new file mode 100644
index 0000000..5266fe7
--- /dev/null
+++ b/rest-angular/src/main/webapp/js/lib/angular/angular-touch.min.js
@@ -0,0 +1,13 @@
+/*
+ AngularJS v1.4.5
+ (c) 2010-2015 Google, Inc. http://angularjs.org
+ License: MIT
+*/
+(function(x,s,y){'use strict';function 
t(f,k,p){n.directive(f,["$parse","$swipe",function(c,e){return 
function(l,m,g){function h(a){if(!b)return!1;var 
d=Math.abs(a.y-b.y);a=(a.x-b.x)*k;return r&&75>d&&0<a&&30<a&&.3>d/a}var 
d=c(g[f]),b,r,a=["touch"];s.isDefined(g.ngSwipeDisableMouse)||a.push("mouse");e.bind(m,{start:function(a,d){b=a;r=!0},cancel:function(a){r=!1},end:function(a,b){h(a)&&l.$apply(function(){m.triggerHandler(p);d(l,{$event:b})})}},a)}}])}var
 n=s.module("ngTouch",[]);n.factory("$swipe",
+[function(){function f(c){c=c.originalEvent||c;var 
e=c.touches&&c.touches.length?c.touches:[c];c=c.changedTouches&&c.changedTouches[0]||e[0];return{x:c.clientX,y:c.clientY}}function
 k(c,e){var l=[];s.forEach(c,function(c){(c=p[c][e])&&l.push(c)});return 
l.join(" ")}var 
p={mouse:{start:"mousedown",move:"mousemove",end:"mouseup"},touch:{start:"touchstart",move:"touchmove",end:"touchend",cancel:"touchcancel"}};return{bind:function(c,e,l){var
 m,g,h,d,b=!1;l=l||["mouse","touch"];c.on(k(l,"start"),function(a){h=
+f(a);b=!0;g=m=0;d=h;e.start&&e.start(h,a)});var 
r=k(l,"cancel");if(r)c.on(r,function(a){b=!1;e.cancel&&e.cancel(a)});c.on(k(l,"move"),function(a){if(b&&h){var
 
c=f(a);m+=Math.abs(c.x-d.x);g+=Math.abs(c.y-d.y);d=c;10>m&&10>g||(g>m?(b=!1,e.cancel&&e.cancel(a)):(a.preventDefault(),e.move&&e.move(c,a)))}});c.on(k(l,"end"),function(a){b&&(b=!1,e.end&&e.end(f(a),a))})}}}]);n.config(["$provide",function(f){f.decorator("ngClickDirective",["$delegate",function(k){k.shift();return
 k}])}]);n.directive("ngClick",
+["$parse","$timeout","$rootElement",function(f,k,p){function c(d,b,c){for(var 
a=0;a<d.length;a+=2){var 
e=d[a+1],g=c;if(25>Math.abs(d[a]-b)&&25>Math.abs(e-g))return 
d.splice(a,a+2),!0}return!1}function e(d){if(!(2500<Date.now()-m)){var 
b=d.touches&&d.touches.length?d.touches:[d],e=b[0].clientX,b=b[0].clientY;if(!(1>e&&1>b||h&&h[0]===e&&h[1]===b)){h&&(h=null);var
 
a=d.target;"label"===s.lowercase(a.nodeName||a[0]&&a[0].nodeName)&&(h=[e,b]);c(g,e,b)||(d.stopPropagation(),d.preventDefault(),d.target&&
+d.target.blur&&d.target.blur())}}}function 
l(d){d=d.touches&&d.touches.length?d.touches:[d];var 
b=d[0].clientX,c=d[0].clientY;g.push(b,c);k(function(){for(var 
a=0;a<g.length;a+=2)if(g[a]==b&&g[a+1]==c){g.splice(a,a+2);break}},2500,!1)}var 
m,g,h;return function(d,b,h){var 
a=f(h.ngClick),k=!1,q,n,t,v;b.on("touchstart",function(a){k=!0;q=a.target?a.target:a.srcElement;3==q.nodeType&&(q=q.parentNode);b.addClass("ng-click-active");n=Date.now();a=a.originalEvent||a;a=(a.touches&&a.touches.length?a.touches:
+[a])[0];t=a.clientX;v=a.clientY});b.on("touchcancel",function(a){k=!1;b.removeClass("ng-click-active")});b.on("touchend",function(a){var
 
d=Date.now()-n,f=a.originalEvent||a,u=(f.changedTouches&&f.changedTouches.length?f.changedTouches:f.touches&&f.touches.length?f.touches:[f])[0],f=u.clientX,u=u.clientY,w=Math.sqrt(Math.pow(f-t,2)+Math.pow(u-v,2));k&&750>d&&12>w&&(g||(p[0].addEventListener("click",e,!0),p[0].addEventListener("touchstart",l,!0),g=[]),m=Date.now(),c(g,f,u),q&&q.blur(),s.isDefined(h.disabled)&&
+!1!==h.disabled||b.triggerHandler("click",[a]));k=!1;b.removeClass("ng-click-active")});b.onclick=function(a){};b.on("click",function(b,c){d.$apply(function(){a(d,{$event:c||b})})});b.on("mousedown",function(a){b.addClass("ng-click-active")});b.on("mousemove
 
mouseup",function(a){b.removeClass("ng-click-active")})}}]);t("ngSwipeLeft",-1,"swipeleft");t("ngSwipeRight",1,"swiperight")})(window,window.angular);
+//# sourceMappingURL=angular-touch.min.js.map

http://git-wip-us.apache.org/repos/asf/struts-examples/blob/a183bf5c/rest-angular/src/main/webapp/js/lib/angular/angular-touch.min.js.map
----------------------------------------------------------------------
diff --git 
a/rest-angular/src/main/webapp/js/lib/angular/angular-touch.min.js.map 
b/rest-angular/src/main/webapp/js/lib/angular/angular-touch.min.js.map
new file mode 100644
index 0000000..029bd32
--- /dev/null
+++ b/rest-angular/src/main/webapp/js/lib/angular/angular-touch.min.js.map
@@ -0,0 +1,8 @@
+{
+"version":3,
+"file":"angular-touch.min.js",
+"lineCount":12,
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+"sources":["angular-touch.js"],
+"names":["window","angular","undefined","makeSwipeDirective","directiveName","direction","eventName","ngTouch","directive","$parse","$swipe","scope","element","attr","validSwipe","coords","startCoords","deltaY","Math","abs","y","deltaX","x","valid","MAX_VERTICAL_DISTANCE","MIN_HORIZONTAL_DISTANCE","MAX_VERTICAL_RATIO","swipeHandler","pointerTypes","isDefined","push","bind","start","event","cancel","end","$apply","triggerHandler","$event","module","factory","getCoordinates","originalEvent","touches","length","e","changedTouches","clientX","clientY","getEvents","eventType","res","forEach","pointerType","POINTER_EVENTS","join","move","eventHandlers","totalX","totalY","lastPos","active","on","events","MOVE_BUFFER_RADIUS","preventDefault","config","$provide","decorator","$delegate","shift","$timeout","$rootElement","checkAllowableRegions","touchCoordinates","i","CLICKBUSTER_THRESHOLD","x1","y1","y2","splice","onClick","PREVENT_DURATION","Date","now","lastPreventedTime","lastLabelClickCoo
 
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+}

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