Author: alg
Date: Tue Oct 7 16:20:59 2014
New Revision: 1629919
URL: http://svn.apache.org/r1629919
Log:
i125698 Finetuned visualization for aligned AAed areas
Modified:
openoffice/trunk/main/sw/source/core/layout/paintfrm.cxx
Modified: openoffice/trunk/main/sw/source/core/layout/paintfrm.cxx
URL:
http://svn.apache.org/viewvc/openoffice/trunk/main/sw/source/core/layout/paintfrm.cxx?rev=1629919&r1=1629918&r2=1629919&view=diff
==============================================================================
--- openoffice/trunk/main/sw/source/core/layout/paintfrm.cxx (original)
+++ openoffice/trunk/main/sw/source/core/layout/paintfrm.cxx Tue Oct 7
16:20:59 2014
@@ -1651,13 +1651,34 @@ bool MA_FASTCALL DrawFillAttributes(
!basegfx::fTools::equalZero(aPaintRange.getWidth()) &&
!basegfx::fTools::equalZero(aPaintRange.getHeight()))
{
- //UUUU need to expand for correct AAed and non-AAed visualization
as primitive; move
- // bounds to half-(logical)pixel bounds and add a width/height of
one pixel that is missing
- // from SwRect/Rectangle integer handling
- const basegfx::B2DVector
aSingleUnit(rOut.GetInverseViewTransformation() * basegfx::B2DVector(0.5, 0.5));
+ const SvtOptionsDrawinglayer aSvtOptionsDrawinglayer;
- aPaintRange.expand(aPaintRange.getMinimum() - (aSingleUnit * 0.5));
- aPaintRange.expand(aPaintRange.getMaximum() + (aSingleUnit * 1.5));
+ //UUUU need to expand for correct AAed and non-AAed visualization
as primitive.
+ // This must probably be removed again when we will be able to get
all Writer visualization
+ // as primitives and Writer prepares all it's stuff in high
precision coordinates (also
+ // needs to avoid moving boundaries around to better show
overlapping stuff...)
+ if(aSvtOptionsDrawinglayer.IsAntiAliasing())
+ {
+ // if AAed in principle expand by 0.5 in all directions. Since
painting edges of
+ // AAed regions does not add to no transparence (0.5 opacity
covered by 0.5 opacity
+ // is not full opacity but 0.75 opacity) we need some overlap
here to avoid paint
+ // artifacts. Checked experimentally - a little bit more in Y
is needed, probably
+ // due to still existing integer alignment and cruncing in
writer.
+ static double fExpandX = 0.55;
+ static double fExpandY = 0.70;
+ const basegfx::B2DVector
aSingleUnit(rOut.GetInverseViewTransformation() * basegfx::B2DVector(fExpandX,
fExpandY));
+
+ aPaintRange.expand(aPaintRange.getMinimum() - aSingleUnit);
+ aPaintRange.expand(aPaintRange.getMaximum() + aSingleUnit);
+ }
+ else
+ {
+ // if not AAed expand by one unit to bottom right due to the
missing unit
+ // from SwRect/Rectangle integer handling
+ const basegfx::B2DVector
aSingleUnit(rOut.GetInverseViewTransformation() * basegfx::B2DVector(1.0, 1.0));
+
+ aPaintRange.expand(aPaintRange.getMaximum() + aSingleUnit);
+ }
const basegfx::B2DRange aDefineRange(
rOriginalLayoutRect.Left(),