http://git-wip-us.apache.org/repos/asf/incubator-ignite/blob/c1e649dc/modules/jdk8-backport/src/main/java/org/jdk8/backport/ConcurrentLinkedDeque8.java
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diff --git 
a/modules/jdk8-backport/src/main/java/org/jdk8/backport/ConcurrentLinkedDeque8.java
 
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a/modules/jdk8-backport/src/main/java/org/jdk8/backport/ConcurrentLinkedDeque8.java
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@@ -1,1983 +0,0 @@
-/*
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.  Oracle designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Oracle in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-/*
- * This file is available under and governed by the GNU General Public
- * License version 2 only, as published by the Free Software Foundation.
- * However, the following notice accompanied the original version of this
- * file:
- *
- * Written by Doug Lea with assistance from members of JCP JSR-166
- * Expert Group and released to the public domain, as explained at
- * http://creativecommons.org/publicdomain/zero/1.0/
- */
-
-/*
- * Copyright © 1993, 2013, Oracle and/or its affiliates.
- * All rights reserved.
- */
-
-package org.jdk8.backport;
-
-import sun.misc.*;
-
-import java.lang.reflect.*;
-import java.security.*;
-import java.util.*;
-import java.util.Queue;
-
-/**
- * An unbounded concurrent {@linkplain Deque deque} based on linked nodes.
- * Concurrent insertion, removal, and access operations execute safely
- * across multiple threads.
- * A {@code ConcurrentLinkedDeque} is an appropriate choice when
- * many threads will share access to a common collection.
- * Like most other concurrent collection implementations, this class
- * does not permit the use of {@code null} elements.
- *
- * <p>Iterators are <i>weakly consistent</i>, returning elements
- * reflecting the state of the deque at some point at or since the
- * creation of the iterator.  They do <em>not</em> throw {@link
- * java.util.ConcurrentModificationException
- * ConcurrentModificationException}, and may proceed concurrently with
- * other operations.
- *
- * <p>Beware that, unlike in most collections, the {@code size} method
- * is <em>NOT</em> a constant-time operation. Because of the
- * asynchronous nature of these deques, determining the current number
- * of elements requires a traversal of the elements, and so may report
- * inaccurate results if this collection is modified during traversal.
- * Additionally, the bulk operations {@code addAll},
- * {@code removeAll}, {@code retainAll}, {@code containsAll},
- * {@code equals}, and {@code toArray} are <em>not</em> guaranteed
- * to be performed atomically. For example, an iterator operating
- * concurrently with an {@code addAll} operation might view only some
- * of the added elements.
- *
- * <p>This class and its iterator implement all of the <em>optional</em>
- * methods of the {@link Deque} and {@link Iterator} interfaces.
- *
- * <p>Memory consistency effects: As with other concurrent collections,
- * actions in a thread prior to placing an object into a
- * {@code ConcurrentLinkedDeque}
- * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
- * actions subsequent to the access or removal of that element from
- * the {@code ConcurrentLinkedDeque} in another thread.
- * <p>
- * Written by Doug Lea and Martin Buchholz with assistance from members of
- * JCP JSR-166 Expert Group and released to the public domain, as explained
- * at http://creativecommons.org/publicdomain/zero/1.0/
- */
-@SuppressWarnings( {"ALL"})
-public class ConcurrentLinkedDeque8<E> extends AbstractCollection<E> 
implements Deque<E> {
-    /*
-     * This is an implementation of a concurrent lock-free deque
-     * supporting interior removes but not interior insertions, as
-     * required to support the entire Deque interface.
-     *
-     * We extend the techniques developed for ConcurrentLinkedQueue and
-     * LinkedTransferQueue (see the internal docs for those classes).
-     * Understanding the ConcurrentLinkedQueue implementation is a
-     * prerequisite for understanding the implementation of this class.
-     *
-     * The data structure is a symmetrical doubly-linked "GC-robust"
-     * linked list of nodes.  We minimize the number of volatile writes
-     * using two techniques: advancing multiple hops with a single CAS
-     * and mixing volatile and non-volatile writes of the same memory
-     * locations.
-     *
-     * A node contains the expected E ("item") and links to predecessor
-     * ("prev") and successor ("next") nodes:
-     *
-     * class Node<E> { volatile Node<E> prev, next; volatile E item; }
-     *
-     * A node p is considered "live" if it contains a non-null item
-     * (p.item != null).  When an item is CASed to null, the item is
-     * atomically logically deleted from the collection.
-     *
-     * At any time, there is precisely one "first" node with a null
-     * prev reference that terminates any chain of prev references
-     * starting at a live node.  Similarly there is precisely one
-     * "last" node terminating any chain of next references starting at
-     * a live node.  The "first" and "last" nodes may or may not be live.
-     * The "first" and "last" nodes are always mutually reachable.
-     *
-     * A new element is added atomically by CASing the null prev or
-     * next reference in the first or last node to a fresh node
-     * containing the element.  The element's node atomically becomes
-     * "live" at that point.
-     *
-     * A node is considered "active" if it is a live node, or the
-     * first or last node.  Active nodes cannot be unlinked.
-     *
-     * A "self-link" is a next or prev reference that is the same node:
-     *   p.prev == p  or  p.next == p
-     * Self-links are used in the node unlinking process.  Active nodes
-     * never have self-links.
-     *
-     * A node p is active if and only if:
-     *
-     * p.item != null ||
-     * (p.prev == null && p.next != p) ||
-     * (p.next == null && p.prev != p)
-     *
-     * The deque object has two node references, "head" and "tail".
-     * The head and tail are only approximations to the first and last
-     * nodes of the deque.  The first node can always be found by
-     * following prev pointers from head; likewise for tail.  However,
-     * it is permissible for head and tail to be referring to deleted
-     * nodes that have been unlinked and so may not be reachable from
-     * any live node.
-     *
-     * There are 3 stages of node deletion;
-     * "logical deletion", "unlinking", and "gc-unlinking".
-     *
-     * 1. "logical deletion" by CASing item to null atomically removes
-     * the element from the collection, and makes the containing node
-     * eligible for unlinking.
-     *
-     * 2. "unlinking" makes a deleted node unreachable from active
-     * nodes, and thus eventually reclaimable by GC.  Unlinked nodes
-     * may remain reachable indefinitely from an iterator.
-     *
-     * Physical node unlinking is merely an optimization (albeit a
-     * critical one), and so can be performed at our convenience.  At
-     * any time, the set of live nodes maintained by prev and next
-     * links are identical, that is, the live nodes found via next
-     * links from the first node is equal to the elements found via
-     * prev links from the last node.  However, this is not true for
-     * nodes that have already been logically deleted - such nodes may
-     * be reachable in one direction only.
-     *
-     * 3. "gc-unlinking" takes unlinking further by making active
-     * nodes unreachable from deleted nodes, making it easier for the
-     * GC to reclaim future deleted nodes.  This step makes the data
-     * structure "gc-robust", as first described in detail by Boehm
-     * (http://portal.acm.org/citation.cfm?doid=503272.503282).
-     *
-     * GC-unlinked nodes may remain reachable indefinitely from an
-     * iterator, but unlike unlinked nodes, are never reachable from
-     * head or tail.
-     *
-     * Making the data structure GC-robust will eliminate the risk of
-     * unbounded memory retention with conservative GCs and is likely
-     * to improve performance with generational GCs.
-     *
-     * When a node is dequeued at either end, e.g. via poll(), we would
-     * like to break any references from the node to active nodes.  We
-     * develop further the use of self-links that was very effective in
-     * other concurrent collection classes.  The idea is to replace
-     * prev and next pointers with special values that are interpreted
-     * to mean off-the-list-at-one-end.  These are approximations, but
-     * good enough to preserve the properties we want in our
-     * traversals, e.g. we guarantee that a traversal will never visit
-     * the same element twice, but we don't guarantee whether a
-     * traversal that runs out of elements will be able to see more
-     * elements later after enqueues at that end.  Doing gc-unlinking
-     * safely is particularly tricky, since any node can be in use
-     * indefinitely (for example by an iterator).  We must ensure that
-     * the nodes pointed at by head/tail never get gc-unlinked, since
-     * head/tail are needed to get "back on track" by other nodes that
-     * are gc-unlinked.  gc-unlinking accounts for much of the
-     * implementation complexity.
-     *
-     * Since neither unlinking nor gc-unlinking are necessary for
-     * correctness, there are many implementation choices regarding
-     * frequency (eagerness) of these operations.  Since volatile
-     * reads are likely to be much cheaper than CASes, saving CASes by
-     * unlinking multiple adjacent nodes at a time may be a win.
-     * gc-unlinking can be performed rarely and still be effective,
-     * since it is most important that long chains of deleted nodes
-     * are occasionally broken.
-     *
-     * The actual representation we use is that p.next == p means to
-     * goto the first node (which in turn is reached by following prev
-     * pointers from head), and p.next == null && p.prev == p means
-     * that the iteration is at an end and that p is a (static final)
-     * dummy node, NEXT_TERMINATOR, and not the last active node.
-     * Finishing the iteration when encountering such a TERMINATOR is
-     * good enough for read-only traversals, so such traversals can use
-     * p.next == null as the termination condition.  When we need to
-     * find the last (active) node, for enqueueing a new node, we need
-     * to check whether we have reached a TERMINATOR node; if so,
-     * restart traversal from tail.
-     *
-     * The implementation is completely directionally symmetrical,
-     * except that most public methods that iterate through the list
-     * follow next pointers ("forward" direction).
-     *
-     * We believe (without full proof) that all single-element deque
-     * operations (e.g., addFirst, peekLast, pollLast) are linearizable
-     * (see Herlihy and Shavit's book).  However, some combinations of
-     * operations are known not to be linearizable.  In particular,
-     * when an addFirst(A) is racing with pollFirst() removing B, it is
-     * possible for an observer iterating over the elements to observe
-     * A B C and subsequently observe A C, even though no interior
-     * removes are ever performed.  Nevertheless, iterators behave
-     * reasonably, providing the "weakly consistent" guarantees.
-     *
-     * Empirically, microbenchmarks suggest that this class adds about
-     * 40% overhead relative to ConcurrentLinkedQueue, which feels as
-     * good as we can hope for.
-     */
-
-    /**
-     * A node from which the first node on list (that is, the unique node p
-     * with p.prev == null && p.next != p) can be reached in O(1) time.
-     * Invariants:
-     * - the first node is always O(1) reachable from head via prev links
-     * - all live nodes are reachable from the first node via succ()
-     * - head != null
-     * - (tmp = head).next != tmp || tmp != head
-     * - head is never gc-unlinked (but may be unlinked)
-     * Non-invariants:
-     * - head.item may or may not be null
-     * - head may not be reachable from the first or last node, or from tail
-     */
-    private volatile Node<E> head;
-
-    /**
-     * A node from which the last node on list (that is, the unique node p
-     * with p.next == null && p.prev != p) can be reached in O(1) time.
-     * Invariants:
-     * - the last node is always O(1) reachable from tail via next links
-     * - all live nodes are reachable from the last node via pred()
-     * - tail != null
-     * - tail is never gc-unlinked (but may be unlinked)
-     * Non-invariants:
-     * - tail.item may or may not be null
-     * - tail may not be reachable from the first or last node, or from head
-     */
-    private volatile Node<E> tail;
-
-    /** */
-    private final LongAdder size = new LongAdder();
-
-    /** Previous and next terminators. */
-    private static final Node<Object> PREV_TERMINATOR, NEXT_TERMINATOR;
-
-    @SuppressWarnings("unchecked")
-    Node<E> prevTerminator() {
-        return (Node<E>) PREV_TERMINATOR;
-    }
-
-    @SuppressWarnings("unchecked")
-    Node<E> nextTerminator() {
-        return (Node<E>) NEXT_TERMINATOR;
-    }
-
-    /**
-     * Internal node element.
-     *
-     * @param <E> Node item.
-     */
-    @SuppressWarnings( {"PackageVisibleField", "PackageVisibleInnerClass"})
-    public static final class Node<E> {
-        volatile Node<E> prev;
-        volatile E item;
-        volatile Node<E> next;
-
-        /**
-         * Default constructor for NEXT_TERMINATOR, PREV_TERMINATOR.
-         */
-        Node() {
-            // No-op.
-        }
-
-        /**
-         * Constructs a new node.  Uses relaxed write because item can
-         * only be seen after publication via casNext or casPrev.
-         *
-         * @param item Item to initialize.
-         */
-        Node(E item) {
-            UNSAFE.putObject(this, itemOffset, item);
-        }
-
-        /**
-         * @return Item or {@code null} if this node was removed from the 
queue.
-         */
-        public E item() {
-            return item;
-        }
-
-        /**
-         * @param cmp Compare value.
-         * @param val New value.
-         * @return {@code True} if set.
-         */
-        boolean casItem(E cmp, E val) {
-            return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);
-        }
-
-        /**
-         * @param val New value.
-         */
-        void lazySetNext(Node<E> val) {
-            UNSAFE.putOrderedObject(this, nextOffset, val);
-        }
-
-        /**
-         * @param cmp Compare value.
-         * @param val New value.
-         * @return {@code True} if set.
-         */
-        boolean casNext(Node<E> cmp, Node<E> val) {
-            return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
-        }
-
-        /**
-         * @param val New value.
-         */
-        void lazySetPrev(Node<E> val) {
-            UNSAFE.putOrderedObject(this, prevOffset, val);
-        }
-
-        /**
-         * @param cmp Compare value.
-         * @param val New value.
-         * @return {@code True} if set.
-         */
-        boolean casPrev(Node<E> cmp, Node<E> val) {
-            return UNSAFE.compareAndSwapObject(this, prevOffset, cmp, val);
-        }
-
-        /** Unsafe. */
-        private static final Unsafe UNSAFE;
-
-        /** Previous field offset. */
-        private static final long prevOffset;
-
-        /** Item field offset. */
-        private static final long itemOffset;
-
-        /** Next field offset. */
-        private static final long nextOffset;
-
-        /**
-         * Initialize offsets.
-         */
-        static {
-            try {
-                UNSAFE = unsafe();
-
-                Class k = Node.class;
-
-                prevOffset = 
UNSAFE.objectFieldOffset(k.getDeclaredField("prev"));
-                itemOffset = 
UNSAFE.objectFieldOffset(k.getDeclaredField("item"));
-                nextOffset = 
UNSAFE.objectFieldOffset(k.getDeclaredField("next"));
-            }
-            catch (Exception e) {
-                throw new Error(e);
-            }
-        }
-    }
-
-    /**
-     * Links e as first element.
-     */
-    private void linkFirst(E e) {
-        checkNotNull(e);
-
-        size.increment();
-
-        final Node<E> newNode = new Node<E>(e);
-
-        restartFromHead:
-        for (;;) {
-            for (Node<E> h = head, p = h, q;;) {
-                if ((q = p.prev) != null && (q = (p = q).prev) != null)
-                    // Check for head updates every other hop.
-                    // If p == q, we are sure to follow head instead.
-                    p = (h != (h = head)) ? h : q;
-                else if (p.next == p) // PREV_TERMINATOR
-                    continue restartFromHead;
-                else {
-                    // p is first node
-                    newNode.lazySetNext(p); // CAS piggyback.
-
-                    if (p.casPrev(null, newNode)) {
-                        // Successful CAS is the linearization point
-                        // for e to become an element of this deque,
-                        // and for newNode to become "live".
-                        if (p != h) // hop two nodes at a time
-                            casHead(h, newNode);  // Failure is OK.
-
-                        return;
-                    }
-                    // Lost CAS race to another thread; re-read prev
-                }
-            }
-        }
-    }
-
-    /**
-     * Same as {@link #linkFirst(Object)}, but returns new {@link Node}.
-     *
-     * @param e Element to link.
-     * @return New node.
-     */
-    private Node<E> linkFirstx(E e) {
-        checkNotNull(e);
-
-        size.increment();
-
-        final Node<E> newNode = new Node<E>(e);
-
-        restartFromHead:
-        for (;;) {
-            for (Node<E> h = head, p = h, q;;) {
-                if ((q = p.prev) != null && (q = (p = q).prev) != null)
-                    // Check for head updates every other hop.
-                    // If p == q, we are sure to follow head instead.
-                    p = (h != (h = head)) ? h : q;
-                else if (p.next == p) // PREV_TERMINATOR
-                    continue restartFromHead;
-                else {
-                    // p is first node
-                    newNode.lazySetNext(p); // CAS piggyback.
-
-                    if (p.casPrev(null, newNode)) {
-                        // Successful CAS is the linearization point
-                        // for e to become an element of this deque,
-                        // and for newNode to become "live".
-                        if (p != h) // hop two nodes at a time
-                            casHead(h, newNode);  // Failure is OK.
-
-                        return newNode;
-                    }
-                    // Lost CAS race to another thread; re-read prev
-                }
-            }
-        }
-    }
-
-    /**
-     * Links e as last element.
-     *
-     * @param e Element to link.
-     */
-    private void linkLast(E e) {
-        checkNotNull(e);
-
-        size.increment();
-
-        final Node<E> newNode = new Node<E>(e);
-
-        restartFromTail:
-        for (;;) {
-            for (Node<E> t = tail, p = t, q;;) {
-                if ((q = p.next) != null && (q = (p = q).next) != null)
-                    // Check for tail updates every other hop.
-                    // If p == q, we are sure to follow tail instead.
-                    p = (t != (t = tail)) ? t : q;
-                else if (p.prev == p) // NEXT_TERMINATOR
-                    continue restartFromTail;
-                else {
-                    // p is last node
-                    newNode.lazySetPrev(p); // CAS piggyback.
-
-                    if (p.casNext(null, newNode)) {
-                        // Successful CAS is the linearization point
-                        // for e to become an element of this deque,
-                        // and for newNode to become "live".
-                        if (p != t) // hop two nodes at a time
-                            casTail(t, newNode);  // Failure is OK.
-
-                        return;
-                    }
-                    // Lost CAS race to another thread; re-read next
-                }
-            }
-        }
-    }
-
-    /**
-     * Links n as last node.
-     *
-     * @param n Node to link.
-     */
-    private void linkLast(Node<E> n) {
-        checkNotNull(n);
-
-        size.increment();
-
-        restartFromTail:
-        for (;;) {
-            for (Node<E> t = tail, p = t, q;;) {
-                if ((q = p.next) != null && (q = (p = q).next) != null)
-                    // Check for tail updates every other hop.
-                    // If p == q, we are sure to follow tail instead.
-                    p = (t != (t = tail)) ? t : q;
-                else if (p.prev == p) // NEXT_TERMINATOR
-                    continue restartFromTail;
-                else {
-                    // p is last node
-                    n.lazySetPrev(p); // CAS piggyback.
-
-                    if (p.casNext(null, n)) {
-                        // Successful CAS is the linearization point
-                        // for e to become an element of this deque,
-                        // and for newNode to become "live".
-                        if (p != t) // hop two nodes at a time
-                            casTail(t, n);  // Failure is OK.
-
-                        return;
-                    }
-                    // Lost CAS race to another thread; re-read next
-                }
-            }
-        }
-    }
-
-    /**
-     * Same as {@link #linkLast(Object)}, but returns {@link Node}.
-     *
-     * @param e Element to link.
-     * @return New node.
-     */
-    private Node<E> linkLastx(E e) {
-        checkNotNull(e);
-
-        size.increment();
-
-        final Node<E> newNode = new Node<E>(e);
-
-        restartFromTail:
-        for (;;) {
-            for (Node<E> t = tail, p = t, q;;) {
-                if ((q = p.next) != null && (q = (p = q).next) != null)
-                    // Check for tail updates every other hop.
-                    // If p == q, we are sure to follow tail instead.
-                    p = (t != (t = tail)) ? t : q;
-                else if (p.prev == p) // NEXT_TERMINATOR
-                    continue restartFromTail;
-                else {
-                    // p is last node
-                    newNode.lazySetPrev(p); // CAS piggyback.
-
-                    if (p.casNext(null, newNode)) {
-                        // Successful CAS is the linearization point
-                        // for e to become an element of this deque,
-                        // and for newNode to become "live".
-                        if (p != t) // hop two nodes at a time
-                            casTail(t, newNode);  // Failure is OK.
-
-                        return newNode;
-                    }
-                    // Lost CAS race to another thread; re-read next
-                }
-            }
-        }
-    }
-
-    /** Number of HOPs before unlinking head or tail. */
-    private static final int HOPS = 2;
-
-    /**
-     * Unlinks non-null node x, that has not yet been unlinked.
-     *
-     * @param x Node.
-     * @return {@code True} if node was unlinked by this call.
-     */
-    public boolean unlinkx(Node<E> x) {
-        assert x != null;
-
-        E item = x.item;
-
-        if (item != null && x.casItem(item, null)) {
-            unlink(x);
-
-            return true;
-        }
-
-        return false;
-    }
-
-    /**
-     * Unlinks non-null node x.
-     */
-    private void unlink(Node<E> x) {
-        // assert x != null;
-        // assert x.item == null;
-        // assert x != PREV_TERMINATOR;
-        // assert x != NEXT_TERMINATOR;
-
-        final Node<E> prev = x.prev;
-        final Node<E> next = x.next;
-
-        // Unlink should not be called twice for the same node.
-        size.decrement();
-
-        if (prev == null)
-            unlinkFirst(x, next);
-        else if (next == null)
-            unlinkLast(x, prev);
-        else {
-            // Unlink interior node.
-            //
-            // This is the common case, since a series of polls at the
-            // same end will be "interior" removes, except perhaps for
-            // the first one, since end nodes cannot be unlinked.
-            //
-            // At any time, all active nodes are mutually reachable by
-            // following a sequence of either next or prev pointers.
-            //
-            // Our strategy is to find the unique active predecessor
-            // and successor of x.  Try to fix up their links so that
-            // they point to each other, leaving x unreachable from
-            // active nodes.  If successful, and if x has no live
-            // predecessor/successor, we additionally try to gc-unlink,
-            // leaving active nodes unreachable from x, by rechecking
-            // that the status of predecessor and successor are
-            // unchanged and ensuring that x is not reachable from
-            // tail/head, before setting x's prev/next links to their
-            // logical approximate replacements, self/TERMINATOR.
-            Node<E> activePred, activeSucc;
-
-            boolean isFirst, isLast;
-
-            int hops = 1;
-
-            // Find active predecessor
-            for (Node<E> p = prev; ; ++hops) {
-                if (p.item != null) {
-                    activePred = p;
-
-                    isFirst = false;
-
-                    break;
-                }
-
-                Node<E> q = p.prev;
-
-                if (q == null) {
-                    if (p.next == p)
-                        return;
-
-                    activePred = p;
-
-                    isFirst = true;
-
-                    break;
-                }
-                else if (p == q)
-                    return;
-                else
-                    p = q;
-            }
-
-            // Find active successor
-            for (Node<E> p = next; ; ++hops) {
-                if (p.item != null) {
-                    activeSucc = p;
-
-                    isLast = false;
-
-                    break;
-                }
-
-                Node<E> q = p.next;
-
-                if (q == null) {
-                    if (p.prev == p)
-                        return;
-
-                    activeSucc = p;
-
-                    isLast = true;
-
-                    break;
-                }
-                else if (p == q)
-                    return;
-                else
-                    p = q;
-            }
-
-            // TODO: better HOP heuristics
-            // Always squeeze out interior deleted nodes.
-            if (hops < HOPS && (isFirst | isLast))
-                return;
-
-            // Squeeze out deleted nodes between activePred and
-            // activeSucc, including x.
-            skipDeletedSuccessors(activePred);
-            skipDeletedPredecessors(activeSucc);
-
-            // Try to gc-unlink, if possible
-            if ((isFirst | isLast) &&
-                // Recheck expected state of predecessor and successor
-                (activePred.next == activeSucc) &&
-                (activeSucc.prev == activePred) &&
-                (isFirst ? activePred.prev == null : activePred.item != null) 
&&
-                (isLast  ? activeSucc.next == null : activeSucc.item != null)) 
{
-
-                updateHead(); // Ensure x is not reachable from head
-                updateTail(); // Ensure x is not reachable from tail
-
-                // Finally, actually gc-unlink
-                x.lazySetPrev(isFirst ? prevTerminator() : x);
-                x.lazySetNext(isLast  ? nextTerminator() : x);
-            }
-        }
-    }
-
-    /**
-     * Unlinks non-null first node.
-     */
-    private void unlinkFirst(Node<E> first, Node<E> next) {
-        // assert first != null;
-        // assert next != null;
-        // assert first.item == null;
-        for (Node<E> o = null, p = next, q;;) {
-            if (p.item != null || (q = p.next) == null) {
-                if (o != null && p.prev != p && first.casNext(next, p)) {
-                    skipDeletedPredecessors(p);
-                    if (first.prev == null &&
-                        (p.next == null || p.item != null) &&
-                        p.prev == first) {
-
-                        updateHead(); // Ensure o is not reachable from head
-                        updateTail(); // Ensure o is not reachable from tail
-
-                        // Finally, actually gc-unlink
-                        o.lazySetNext(o);
-                        o.lazySetPrev(prevTerminator());
-                    }
-                }
-                return;
-            }
-            else if (p == q)
-                return;
-            else {
-                o = p;
-                p = q;
-            }
-        }
-    }
-
-    /**
-     * Unlinks non-null last node.
-     */
-    private void unlinkLast(Node<E> last, Node<E> prev) {
-        // assert last != null;
-        // assert prev != null;
-        // assert last.item == null;
-        for (Node<E> o = null, p = prev, q;;) {
-            if (p.item != null || (q = p.prev) == null) {
-                if (o != null && p.next != p && last.casPrev(prev, p)) {
-                    skipDeletedSuccessors(p);
-                    if (last.next == null &&
-                        (p.prev == null || p.item != null) &&
-                        p.next == last) {
-
-                        updateHead(); // Ensure o is not reachable from head
-                        updateTail(); // Ensure o is not reachable from tail
-
-                        // Finally, actually gc-unlink
-                        o.lazySetPrev(o);
-                        o.lazySetNext(nextTerminator());
-                    }
-                }
-                return;
-            }
-            else if (p == q)
-                return;
-            else {
-                o = p;
-                p = q;
-            }
-        }
-    }
-
-    /**
-     * Guarantees that any node which was unlinked before a call to
-     * this method will be unreachable from head after it returns.
-     * Does not guarantee to eliminate slack, only that head will
-     * point to a node that was active while this method was running.
-     */
-    private final void updateHead() {
-        // Either head already points to an active node, or we keep
-        // trying to cas it to the first node until it does.
-        Node<E> h, p, q;
-
-        restartFromHead:
-        while ((h = head).item == null && (p = h.prev) != null) {
-            for (;;) {
-                if ((q = p.prev) == null || (q = (p = q).prev) == null) {
-                    // It is possible that p is PREV_TERMINATOR,
-                    // but if so, the CAS is guaranteed to fail.
-                    if (casHead(h, p))
-                        return;
-                    else
-                        continue restartFromHead;
-                }
-                else if (h != head)
-                    continue restartFromHead;
-                else
-                    p = q;
-            }
-        }
-    }
-
-    /**
-     * Guarantees that any node which was unlinked before a call to
-     * this method will be unreachable from tail after it returns.
-     * Does not guarantee to eliminate slack, only that tail will
-     * point to a node that was active while this method was running.
-     */
-    private final void updateTail() {
-        // Either tail already points to an active node, or we keep
-        // trying to cas it to the last node until it does.
-        Node<E> t, p, q;
-
-        restartFromTail:
-        while ((t = tail).item == null && (p = t.next) != null) {
-            for (;;) {
-                if ((q = p.next) == null || (q = (p = q).next) == null) {
-                    // It is possible that p is NEXT_TERMINATOR,
-                    // but if so, the CAS is guaranteed to fail.
-                    if (casTail(t, p))
-                        return;
-                    else
-                        continue restartFromTail;
-                }
-                else if (t != tail)
-                    continue restartFromTail;
-                else
-                    p = q;
-            }
-        }
-    }
-
-    /**
-     * @param x Node to start from.
-     */
-    private void skipDeletedPredecessors(Node<E> x) {
-        whileActive:
-        do {
-            Node<E> prev = x.prev;
-            // assert prev != null;
-            // assert x != NEXT_TERMINATOR;
-            // assert x != PREV_TERMINATOR;
-            Node<E> p = prev;
-
-            findActive:
-            for (;;) {
-                if (p.item != null)
-                    break findActive;
-
-                Node<E> q = p.prev;
-
-                if (q == null) {
-                    if (p.next == p)
-                        continue whileActive;
-
-                    break findActive;
-                }
-                else if (p == q)
-                    continue whileActive;
-                else
-                    p = q;
-            }
-
-            // found active CAS target
-            if (prev == p || x.casPrev(prev, p))
-                return;
-
-        } while (x.item != null || x.next == null);
-    }
-
-    /**
-     * @param x Node to start from.
-     */
-    private void skipDeletedSuccessors(Node<E> x) {
-        whileActive:
-        do {
-            Node<E> next = x.next;
-            // assert next != null;
-            // assert x != NEXT_TERMINATOR;
-            // assert x != PREV_TERMINATOR;
-            Node<E> p = next;
-
-            findActive:
-
-            for (;;) {
-                if (p.item != null)
-                    break findActive;
-
-                Node<E> q = p.next;
-
-                if (q == null) {
-                    if (p.prev == p)
-                        continue whileActive;
-
-                    break findActive;
-                }
-                else if (p == q)
-                    continue whileActive;
-                else
-                    p = q;
-            }
-
-            // found active CAS target
-            if (next == p || x.casNext(next, p))
-                return;
-
-        }
-        while (x.item != null || x.prev == null);
-    }
-
-    /**
-     * Returns the successor of p, or the first node if p.next has been
-     * linked to self, which will only be true if traversing with a
-     * stale pointer that is now off the list.
-     *
-     * @param p Node to find successor for.
-     * @return Successor node.
-     */
-    final Node<E> successor(Node<E> p) {
-        // TODO: should we skip deleted nodes here?
-        Node<E> q = p.next;
-
-        return (p == q) ? first() : q;
-    }
-
-    /**
-     * Returns the predecessor of p, or the last node if p.prev has been
-     * linked to self, which will only be true if traversing with a
-     * stale pointer that is now off the list.
-     *
-     * @param p Node to find predecessor for.
-     * @return Predecessor node.
-     */
-    final Node<E> predecessor(Node<E> p) {
-        Node<E> q = p.prev;
-        return (p == q) ? last() : q;
-    }
-
-    /**
-     * Returns the first node, the unique node p for which:
-     *     p.prev == null && p.next != p
-     * The returned node may or may not be logically deleted.
-     * Guarantees that head is set to the returned node.
-     *
-     * @return First node.
-     */
-    @SuppressWarnings( {"TooBroadScope"})
-    Node<E> first() {
-        restartFromHead:
-        for (;;)
-            for (Node<E> h = head, p = h, q;;) {
-                if ((q = p.prev) != null &&
-                    (q = (p = q).prev) != null)
-                    // Check for head updates every other hop.
-                    // If p == q, we are sure to follow head instead.
-                    p = (h != (h = head)) ? h : q;
-                else if (p == h
-                    // It is possible that p is PREV_TERMINATOR,
-                    // but if so, the CAS is guaranteed to fail.
-                    || casHead(h, p))
-                    return p;
-                else
-                    continue restartFromHead;
-            }
-    }
-
-    /**
-     * Returns the last node, the unique node p for which:
-     *     p.next == null && p.prev != p
-     * The returned node may or may not be logically deleted.
-     * Guarantees that tail is set to the returned node.
-     *
-     * @return Last node.
-     */
-    @SuppressWarnings( {"TooBroadScope"})
-    Node<E> last() {
-        restartFromTail:
-        for (;;)
-            for (Node<E> t = tail, p = t, q;;) {
-                if ((q = p.next) != null &&
-                    (q = (p = q).next) != null)
-                    // Check for tail updates every other hop.
-                    // If p == q, we are sure to follow tail instead.
-                    p = (t != (t = tail)) ? t : q;
-                else if (p == t
-                    // It is possible that p is NEXT_TERMINATOR,
-                    // but if so, the CAS is guaranteed to fail.
-                    || casTail(t, p))
-                    return p;
-                else
-                    continue restartFromTail;
-            }
-    }
-
-    /**
-     * Throws NullPointerException if argument is null.
-     *
-     * @param v the element
-     */
-    private static void checkNotNull(Object v) {
-        if (v == null)
-            throw new NullPointerException();
-    }
-
-    /**
-     * Returns element unless it is null, in which case throws
-     * NoSuchElementException.
-     *
-     * @param v the element
-     * @return the element
-     */
-    private E screenNullResult(E v) {
-        if (v == null)
-            throw new NoSuchElementException();
-
-        return v;
-    }
-
-    /**
-     * Creates an array list and fills it with elements of this list.
-     * Used by toArray.
-     *
-     * @return the arrayList
-     */
-    private ArrayList<E> toArrayList() {
-        ArrayList<E> list = new ArrayList<E>();
-
-        for (Node<E> p = first(); p != null; p = successor(p)) {
-            E item = p.item;
-
-            if (item != null)
-                list.add(item);
-        }
-
-        return list;
-    }
-
-    /**
-     * Constructs an empty deque.
-     */
-    public ConcurrentLinkedDeque8() {
-        head = tail = new Node<E>();
-    }
-
-    /**
-     * Constructs a deque initially containing the elements of
-     * the given collection, added in traversal order of the
-     * collection's iterator.
-     *
-     * @param c the collection of elements to initially contain
-     * @throws NullPointerException if the specified collection or any
-     *         of its elements are null
-     */
-    public ConcurrentLinkedDeque8(Iterable<? extends E> c) {
-        // Copy c into a private chain of Nodes
-        Node<E> h = null, t = null;
-
-        for (E e : c) {
-            checkNotNull(e);
-
-            Node<E> newNode = new Node<E>(e);
-
-            if (h == null)
-                h = t = newNode;
-            else {
-                t.lazySetNext(newNode);
-                newNode.lazySetPrev(t);
-                t = newNode;
-            }
-        }
-
-        initHeadTail(h, t);
-    }
-
-    /**
-     * Initializes head and tail, ensuring invariants hold.
-     *
-     * @param h Head.
-     * @param t Tail.
-     */
-    private void initHeadTail(Node<E> h, Node<E> t) {
-        if (h == t) {
-            if (h == null)
-                h = t = new Node<E>(null);
-            else {
-                // Avoid edge case of a single Node with non-null item.
-                Node<E> newNode = new Node<E>(null);
-
-                t.lazySetNext(newNode);
-
-                newNode.lazySetPrev(t);
-
-                t = newNode;
-            }
-        }
-
-        head = h;
-        tail = t;
-    }
-
-    /**
-     * Inserts the specified element at the front of this deque.
-     * As the deque is unbounded, this method will never throw
-     * {@link IllegalStateException}.
-     *
-     * @throws NullPointerException if the specified element is null
-     */
-    @Override public void addFirst(E e) {
-        linkFirst(e);
-    }
-
-    /**
-     * Same as {@link #addFirst(Object)}, but returns new node.
-     *
-     * @param e Element to add.
-     * @return New node.
-     */
-    public Node<E> addFirstx(E e) {
-        return linkFirstx(e);
-    }
-
-    /**
-     * Inserts the specified element at the end of this deque.
-     * As the deque is unbounded, this method will never throw
-     * {@link IllegalStateException}.
-     *
-     * <p>This method is equivalent to {@link #add}.
-     *
-     * @throws NullPointerException if the specified element is null
-     */
-    @Override public void addLast(E e) {
-        linkLast(e);
-    }
-
-    /**
-     * Same as {@link #addLast(Object)}, but returns new node.
-     *
-     * @param e Element to add.
-     * @return New node.
-     */
-    public Node<E> addLastx(E e) {
-        return linkLastx(e);
-    }
-
-    /**
-     * Inserts the specified element at the front of this deque.
-     * As the deque is unbounded, this method will never return {@code false}.
-     *
-     * @return {@code true} (as specified by {@link Deque#offerFirst})
-     * @throws NullPointerException if the specified element is null
-     */
-    @Override public boolean offerFirst(E e) {
-        linkFirst(e);
-
-        return true;
-    }
-
-    /**
-     * Same as {@link #offerFirst(Object)}, but returns new {@link Node}.
-     *
-     * @param e Element to add.
-     * @return New node.
-     */
-    public Node<E> offerFirstx(E e) {
-        return linkFirstx(e);
-    }
-
-    /**
-     * Inserts the specified element at the end of this deque.
-     * As the deque is unbounded, this method will never return {@code false}.
-     *
-     * <p>This method is equivalent to {@link #add}.
-     *
-     * @return {@code true} (as specified by {@link Deque#offerLast})
-     * @throws NullPointerException if the specified element is null
-     */
-    @Override public boolean offerLast(E e) {
-        linkLast(e);
-
-        return true;
-    }
-
-    /**
-     * Same as {@link #offerLast(Object)}, but returns new {@link Node}.
-     *
-     * @param e Element to add.
-     * @return New node.
-     */
-    public Node<E> offerLastx(E e) {
-        return linkLastx(e);
-    }
-
-    /** {@inheritDoc} */
-    @Override public E peekFirst() {
-        for (Node<E> p = first(); p != null; p = successor(p)) {
-            E item = p.item;
-
-            if (item != null)
-                return item;
-        }
-
-        return null;
-    }
-
-    /**
-     * Retrieves, but does not remove, the first node of this deque,
-     * or returns {@code null} if this deque is empty.
-     *
-     * @return The header node of this deque, or <tt>null</tt> if this deque 
is empty
-     */
-    public Node<E> peekFirstx() {
-        for (Node<E> p = first(); p != null; p = successor(p)) {
-            E item = p.item;
-
-            if (item != null)
-                return p;
-        }
-
-        return null;
-    }
-
-    /** {@inheritDoc} */
-    @Override public E peekLast() {
-        for (Node<E> p = last(); p != null; p = predecessor(p)) {
-            E item = p.item;
-
-            if (item != null)
-                return item;
-        }
-
-        return null;
-    }
-
-    /**
-     * @throws NoSuchElementException {@inheritDoc}
-     */
-    @Override public E getFirst() {
-        return screenNullResult(peekFirst());
-    }
-
-    /**
-     * @throws NoSuchElementException {@inheritDoc}
-     */
-    @Override public E getLast() {
-        return screenNullResult(peekLast());
-    }
-
-    /** {@inheritDoc} */
-    @Override public E pollFirst() {
-        for (Node<E> p = first(); p != null; p = successor(p)) {
-            E item = p.item;
-
-            if (item != null && p.casItem(item, null)) {
-                unlink(p);
-
-                return item;
-            }
-        }
-
-        return null;
-    }
-
-    /** {@inheritDoc} */
-    @Override public E pollLast() {
-        for (Node<E> p = last(); p != null; p = predecessor(p)) {
-            E item = p.item;
-
-            if (item != null && p.casItem(item, null)) {
-                unlink(p);
-
-                return item;
-            }
-        }
-
-        return null;
-    }
-
-    /**
-     * @throws NoSuchElementException {@inheritDoc}
-     */
-    @Override public E removeFirst() {
-        return screenNullResult(pollFirst());
-    }
-
-    /**
-     * @throws NoSuchElementException {@inheritDoc}
-     */
-    @Override public E removeLast() {
-        return screenNullResult(pollLast());
-    }
-
-    /**
-     * Inserts the specified element at the tail of this deque.
-     * As the deque is unbounded, this method will never return {@code false}.
-     *
-     * @return {@code true} (as specified by {@link Queue#offer})
-     * @throws NullPointerException if the specified element is null
-     */
-    @Override public boolean offer(E e) {
-        return offerLast(e);
-    }
-
-    /**
-     * Same as {@link #offer(Object)}, but returns new {@link Node}.
-     *
-     * @param e Element to add.
-     * @return New node.
-     */
-    public Node<E> offerx(E e) {
-        return offerLastx(e);
-    }
-
-    /**
-     * Inserts the specified element at the tail of this deque.
-     * As the deque is unbounded, this method will never throw
-     * {@link IllegalStateException} or return {@code false}.
-     *
-     * @return {@code true} (as specified by {@link Collection#add})
-     * @throws NullPointerException if the specified element is null
-     */
-    @Override public boolean add(E e) {
-        return offerLast(e);
-    }
-
-    /**
-     * Same as {@link #add(Object)}, but returns new node.
-     *
-     * @param e Element to add.
-     * @return New node.
-     */
-    public Node<E> addx(E e) {
-        return offerLastx(e);
-    }
-
-    /** {@inheritDoc} */
-    @Override public E poll() {
-        return pollFirst();
-    }
-
-    /** {@inheritDoc} */
-    @Override public E remove() {
-        return removeFirst();
-    }
-
-    /** {@inheritDoc} */
-    @Override public E peek() {
-        return peekFirst();
-    }
-
-    /**
-     * Retrieves, but does not remove, the header node of the queue 
represented by
-     * this deque (in other words, the first node of this deque), or
-     * returns {@code null} if this deque is empty.
-     * <p>
-     * This method is equivalent to {@link #peekFirst()}.
-     *
-     * @return The header node of the queue represented by this deque, or
-     *      {@code null} if this deque is empty
-     */
-    public Node<E> peekx() {
-        return peekFirstx();
-    }
-
-    /** {@inheritDoc} */
-    @Override public E element() {
-        return getFirst();
-    }
-
-    /** {@inheritDoc} */
-    @Override public void push(E e) {
-        addFirst(e);
-    }
-
-    /** {@inheritDoc} */
-    @Override public E pop() {
-        return removeFirst();
-    }
-
-    /**
-     * Removes the first element {@code e} such that
-     * {@code o.equals(e)}, if such an element exists in this deque.
-     * If the deque does not contain the element, it is unchanged.
-     *
-     * @param o element to be removed from this deque, if present
-     * @return {@code true} if the deque contained the specified element
-     * @throws NullPointerException if the specified element is null
-     */
-    @Override public boolean removeFirstOccurrence(Object o) {
-        checkNotNull(o);
-
-        for (Node<E> p = first(); p != null; p = successor(p)) {
-            E item = p.item;
-
-            if (item != null && o.equals(item) && p.casItem(item, null)) {
-                unlink(p);
-
-                return true;
-            }
-        }
-
-        return false;
-    }
-
-    /**
-     * Removes the last element {@code e} such that
-     * {@code o.equals(e)}, if such an element exists in this deque.
-     * If the deque does not contain the element, it is unchanged.
-     *
-     * @param o element to be removed from this deque, if present
-     * @return {@code true} if the deque contained the specified element
-     * @throws NullPointerException if the specified element is null
-     */
-    @Override public boolean removeLastOccurrence(Object o) {
-        checkNotNull(o);
-
-        for (Node<E> p = last(); p != null; p = predecessor(p)) {
-            E item = p.item;
-
-            if (item != null && o.equals(item) && p.casItem(item, null)) {
-                unlink(p);
-
-                return true;
-            }
-        }
-
-        return false;
-    }
-
-    /**
-     * Returns {@code true} if this deque contains at least one
-     * element {@code e} such that {@code o.equals(e)}.
-     *
-     * @param o element whose presence in this deque is to be tested
-     * @return {@code true} if this deque contains the specified element
-     */
-    @Override public boolean contains(Object o) {
-        if (o == null)
-            return false;
-
-        for (Node<E> p = first(); p != null; p = successor(p)) {
-            E item = p.item;
-
-            if (item != null && o.equals(item))
-                return true;
-        }
-
-        return false;
-    }
-
-    /**
-     * Returns {@code true} if this collection contains no elements.
-     *
-     * @return {@code true} if this collection contains no elements
-     */
-    @Override public boolean isEmpty() {
-        return peekFirst() == null;
-    }
-
-    /**
-     * Returns {@code true} if this collection contains no elements.
-     * <p>
-     * The difference from {@link #isEmpty()} method is that this method
-     * relies on {@link #sizex()} method.
-     *
-     * @return {@code True} if this collection contains no elements
-     */
-    public boolean isEmptyx() {
-        return sizex() == 0;
-    }
-
-    /**
-     * Returns the number of elements in this deque.  If this deque
-     * contains more than {@code Integer.MAX_VALUE} elements, it
-     * returns {@code Integer.MAX_VALUE}.
-     *
-     * <p>Beware that, unlike in most collections, this method is
-     * <em>NOT</em> a constant-time operation. Because of the
-     * asynchronous nature of these deques, determining the current
-     * number of elements requires traversing them all to count them.
-     * Additionally, it is possible for the size to change during
-     * execution of this method, in which case the returned result
-     * will be inaccurate. Thus, this method is typically not very
-     * useful in concurrent applications.
-     *
-     * @return the number of elements in this deque
-     */
-    @Override public int size() {
-        int cnt = 0;
-
-        for (Node<E> p = first(); p != null; p = successor(p))
-            if (p.item != null)
-                // Collection.size() spec says to max out
-                if (++cnt == Integer.MAX_VALUE)
-                    break;
-
-        return cnt;
-    }
-
-    /**
-     * @return Size based on performed operations.
-     */
-    public int sizex() {
-        return size.intValue();
-    }
-
-    /**
-     * Removes the first element {@code e} such that
-     * {@code o.equals(e)}, if such an element exists in this deque.
-     * If the deque does not contain the element, it is unchanged.
-     *
-     * @param o element to be removed from this deque, if present
-     * @return {@code true} if the deque contained the specified element
-     * @throws NullPointerException if the specified element is null
-     */
-    @Override public boolean remove(Object o) {
-        return removeFirstOccurrence(o);
-    }
-
-    /**
-     * Appends all of the elements in the specified collection to the end of
-     * this deque, in the order that they are returned by the specified
-     * collection's iterator.  Attempts to {@code addAll} of a deque to
-     * itself result in {@code IllegalArgumentException}.
-     *
-     * @param c the elements to be inserted into this deque
-     * @return {@code true} if this deque changed as a result of the call
-     * @throws NullPointerException if the specified collection or any
-     *         of its elements are null
-     * @throws IllegalArgumentException if the collection is this deque
-     */
-    @SuppressWarnings( {"TooBroadScope"})
-    @Override public boolean addAll(Collection<? extends E> c) {
-        if (c == this)
-            // As historically specified in AbstractQueue#addAll
-            throw new IllegalArgumentException();
-
-        // Copy c into a private chain of Nodes
-        Node<E> beginningOfTheEnd = null, last = null;
-
-        int s = 0;
-
-        for (E e : c) {
-            checkNotNull(e);
-
-            Node<E> newNode = new Node<E>(e);
-
-            if (beginningOfTheEnd == null) {
-                beginningOfTheEnd = last = newNode;
-
-                s++;
-            }
-            else {
-                last.lazySetNext(newNode);
-
-                newNode.lazySetPrev(last);
-
-                last = newNode;
-
-                s++;
-            }
-        }
-
-        if (beginningOfTheEnd == null)
-            return false;
-
-        size.add(s);
-
-        // Atomically append the chain at the tail of this collection
-        restartFromTail:
-        for (;;) {
-            for (Node<E> t = tail, p = t, q;;) {
-                if ((q = p.next) != null && (q = (p = q).next) != null)
-                    // Check for tail updates every other hop.
-                    // If p == q, we are sure to follow tail instead.
-                    p = (t != (t = tail)) ? t : q;
-                else if (p.prev == p) // NEXT_TERMINATOR
-                    continue restartFromTail;
-                else {
-                    // p is last node
-                    beginningOfTheEnd.lazySetPrev(p); // CAS piggyback
-
-                    if (p.casNext(null, beginningOfTheEnd)) {
-                        // Successful CAS is the linearization point
-                        // for all elements to be added to this deque.
-                        if (!casTail(t, last)) {
-                            // Try a little harder to update tail,
-                            // since we may be adding many elements.
-                            t = tail;
-
-                            if (last.next == null)
-                                casTail(t, last);
-                        }
-
-                        return true;
-                    }
-                    // Lost CAS race to another thread; re-read next
-                }
-            }
-        }
-    }
-
-    /**
-     * Removes all of the elements from this deque.
-     */
-    @Override public void clear() {
-        while (pollFirst() != null) {
-            // No-op.
-        }
-    }
-
-    /**
-     * Returns an array containing all of the elements in this deque, in
-     * proper sequence (from first to last element).
-     *
-     * <p>The returned array will be "safe" in that no references to it are
-     * maintained by this deque.  (In other words, this method must allocate
-     * a new array).  The caller is thus free to modify the returned array.
-     *
-     * <p>This method acts as bridge between array-based and collection-based
-     * APIs.
-     *
-     * @return an array containing all of the elements in this deque
-     */
-    @Override public Object[] toArray() {
-        return toArrayList().toArray();
-    }
-
-    /**
-     * Returns an array containing all of the elements in this deque,
-     * in proper sequence (from first to last element); the runtime
-     * type of the returned array is that of the specified array.  If
-     * the deque fits in the specified array, it is returned therein.
-     * Otherwise, a new array is allocated with the runtime type of
-     * the specified array and the size of this deque.
-     *
-     * <p>If this deque fits in the specified array with room to spare
-     * (i.e., the array has more elements than this deque), the element in
-     * the array immediately following the end of the deque is set to
-     * {@code null}.
-     *
-     * <p>Like the {@link #toArray()} method, this method acts as
-     * bridge between array-based and collection-based APIs.  Further,
-     * this method allows precise control over the runtime type of the
-     * output array, and may, under certain circumstances, be used to
-     * save allocation costs.
-     *
-     * <p>Suppose {@code x} is a deque known to contain only strings.
-     * The following code can be used to dump the deque into a newly
-     * allocated array of {@code String}:
-     *
-     * <pre>
-     *     String[] y = x.toArray(new String[0]);</pre>
-     *
-     * Note that {@code toArray(new Object[0])} is identical in function to
-     * {@code toArray()}.
-     *
-     * @param a the array into which the elements of the deque are to
-     *          be stored, if it is big enough; otherwise, a new array of the
-     *          same runtime type is allocated for this purpose
-     * @return an array containing all of the elements in this deque
-     * @throws ArrayStoreException if the runtime type of the specified array
-     *         is not a supertype of the runtime type of every element in
-     *         this deque
-     * @throws NullPointerException if the specified array is null
-     */
-    @SuppressWarnings( {"SuspiciousToArrayCall"})
-    @Override public <T> T[] toArray(T[] a) {
-        return toArrayList().toArray(a);
-    }
-
-    /**
-     * Returns an iterator over the elements in this deque in proper sequence.
-     * The elements will be returned in order from first (head) to last (tail).
-     *
-     * <p>The returned iterator is a "weakly consistent" iterator that
-     * will never throw {@link java.util.ConcurrentModificationException
-     * ConcurrentModificationException}, and guarantees to traverse
-     * elements as they existed upon construction of the iterator, and
-     * may (but is not guaranteed to) reflect any modifications
-     * subsequent to construction.
-     *
-     * @return an iterator over the elements in this deque in proper sequence
-     */
-    @Override public Iterator<E> iterator() {
-        return new Iter();
-    }
-
-    /**
-     * Returns an iterator over the elements in this deque in reverse
-     * sequential order.  The elements will be returned in order from
-     * last (tail) to first (head).
-     *
-     * <p>The returned iterator is a "weakly consistent" iterator that
-     * will never throw {@link java.util.ConcurrentModificationException
-     * ConcurrentModificationException}, and guarantees to traverse
-     * elements as they existed upon construction of the iterator, and
-     * may (but is not guaranteed to) reflect any modifications
-     * subsequent to construction.
-     *
-     * @return an iterator over the elements in this deque in reverse order
-     */
-    @Override public Iterator<E> descendingIterator() {
-        return new DescendingIter();
-    }
-
-    /**
-     * Extended iterator interface.
-     */
-    public interface IteratorEx<E> extends Iterator<E> {
-        /**
-         * Same semantics as iterator's remove, but will return {@code false} 
if remove did not happen.
-         *
-         * @return {@code True} if element was removed by this call, {@code 
false} otherwise.
-         */
-        public boolean removex();
-    }
-
-    /**
-     * Abstract iterator.
-     */
-    private abstract class AbstractIter implements IteratorEx<E> {
-        /**
-         * Next node to return item for.
-         */
-        private Node<E> nextNode;
-
-        /**
-         * nextItem holds on to item fields because once we claim
-         * that an element exists in hasNext(), we must return it in
-         * the following next() call even if it was in the process of
-         * being removed when hasNext() was called.
-         */
-        private E nextItem;
-
-        /**
-         * Node returned by most recent call to next. Needed by remove.
-         * Reset to null if this element is deleted by a call to remove.
-         */
-        private Node<E> lastRet;
-
-        /**
-         * @return Starting node.
-         */
-        abstract Node<E> startNode();
-
-        /**
-         * @param p Node.
-         * @return Next node.
-         */
-        abstract Node<E> nextNode(Node<E> p);
-
-        /**
-         * Advances to first element.
-         */
-        AbstractIter() {
-            advance();
-        }
-
-        /**
-         * Sets nextNode and nextItem to next valid node, or to null
-         * if no such.
-         */
-        private void advance() {
-            lastRet = nextNode;
-
-            Node<E> p = (nextNode == null) ? startNode() : nextNode(nextNode);
-
-            for (;; p = nextNode(p)) {
-                if (p == null) {
-                    // p might be active end or TERMINATOR node; both are OK
-                    nextNode = null;
-                    nextItem = null;
-
-                    break;
-                }
-
-                E item = p.item;
-
-                if (item != null) {
-                    nextNode = p;
-                    nextItem = item;
-
-                    break;
-                }
-            }
-        }
-
-        /** {@inheritDoc} */
-        @Override public boolean hasNext() {
-            return nextItem != null;
-        }
-
-        /** {@inheritDoc} */
-        @Override public E next() {
-            E item = nextItem;
-
-            if (item == null)
-                throw new NoSuchElementException();
-
-            advance();
-
-            return item;
-        }
-
-        /** {@inheritDoc} */
-        @Override public void remove() {
-            Node<E> l = lastRet;
-
-            if (l == null)
-                throw new IllegalStateException();
-
-            unlinkx(l);
-
-            lastRet = null;
-        }
-
-        /** {@inheritDoc} */
-        @Override public boolean removex() {
-            Node<E> l = lastRet;
-
-            if (l == null)
-                throw new IllegalStateException();
-
-            boolean res = unlinkx(l);
-
-            lastRet = null;
-
-            return res;
-        }
-    }
-
-    /**
-     * Forward iterator
-     */
-    private class Iter extends AbstractIter {
-        /** {@inheritDoc} */
-        @Override Node<E> startNode() {
-            return first();
-        }
-
-        /** {@inheritDoc} */
-        @Override Node<E> nextNode(Node<E> p) {
-            return successor(p);
-        }
-    }
-
-    /**
-     * Descending iterator.
-     */
-    private class DescendingIter extends AbstractIter {
-        /** {@inheritDoc} */
-        @Override Node<E> startNode() {
-            return last();
-        }
-
-        /** {@inheritDoc} */
-        @Override Node<E> nextNode(Node<E> p) {
-            return predecessor(p);
-        }
-    }
-
-    /**
-     * CAS for head.
-     *
-     * @param cmp Compare value.
-     * @param val New value.
-     * @return {@code True} if set.
-     */
-    private boolean casHead(Node<E> cmp, Node<E> val) {
-        return UNSAFE.compareAndSwapObject(this, headOffset, cmp, val);
-    }
-
-    /**
-     * CAS for tail.
-     *
-     * @param cmp Compare value.
-     * @param val New value.
-     * @return {@code True} if set.
-     */
-    private boolean casTail(Node<E> cmp, Node<E> val) {
-        return UNSAFE.compareAndSwapObject(this, tailOffset, cmp, val);
-    }
-
-    /** Unsafe. */
-    private static final Unsafe UNSAFE;
-
-    /** Head offset. */
-    private static final long headOffset;
-
-    /** Tail offset. */
-    private static final long tailOffset;
-
-    /**
-     * Initialize terminators using unsafe semantics.
-     */
-    static {
-        PREV_TERMINATOR = new Node<Object>();
-        PREV_TERMINATOR.next = PREV_TERMINATOR;
-        NEXT_TERMINATOR = new Node<Object>();
-        NEXT_TERMINATOR.prev = NEXT_TERMINATOR;
-
-        try {
-            UNSAFE = unsafe();
-
-            Class cls = ConcurrentLinkedDeque8.class;
-
-            headOffset = 
UNSAFE.objectFieldOffset(cls.getDeclaredField("head"));
-            tailOffset = 
UNSAFE.objectFieldOffset(cls.getDeclaredField("tail"));
-        }
-        catch (Exception e) {
-            throw new Error(e);
-        }
-    }
-
-    /**
-     * @return Instance of Unsafe class.
-     */
-    static Unsafe unsafe() {
-        try {
-            return Unsafe.getUnsafe();
-        }
-        catch (SecurityException ignored) {
-            try {
-                return AccessController.doPrivileged
-                    (new PrivilegedExceptionAction<Unsafe>() {
-                        @Override
-                        public Unsafe run() throws Exception {
-                            Field f = 
Unsafe.class.getDeclaredField("theUnsafe");
-
-                            f.setAccessible(true);
-
-                            return (Unsafe) f.get(null);
-                        }
-                    });
-            }
-            catch (PrivilegedActionException e) {
-                throw new RuntimeException("Could not initialize intrinsics.", 
e.getCause());
-            }
-        }
-    }
-}

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