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websites/production/commons/content/proper/commons-pool/api-2.3/src-html/org/apache/commons/pool2/impl/GenericKeyedObjectPool.html
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websites/production/commons/content/proper/commons-pool/api-2.3/src-html/org/apache/commons/pool2/impl/GenericKeyedObjectPool.html
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websites/production/commons/content/proper/commons-pool/api-2.3/src-html/org/apache/commons/pool2/impl/GenericKeyedObjectPool.html
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@@ -0,0 +1,1611 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" 
"http://www.w3.org/TR/html4/loose.dtd";>
+<html lang="en">
+<head>
+<title>Source code</title>
+<link rel="stylesheet" type="text/css" href="../../../../../../stylesheet.css" 
title="Style">
+</head>
+<body>
+<div class="sourceContainer">
+<pre><span class="sourceLineNo">001</span>/*<a name="line.1"></a>
+<span class="sourceLineNo">002</span> * Licensed to the Apache Software 
Foundation (ASF) under one or more<a name="line.2"></a>
+<span class="sourceLineNo">003</span> * contributor license agreements.  See 
the NOTICE file distributed with<a name="line.3"></a>
+<span class="sourceLineNo">004</span> * this work for additional information 
regarding copyright ownership.<a name="line.4"></a>
+<span class="sourceLineNo">005</span> * The ASF licenses this file to You 
under the Apache License, Version 2.0<a name="line.5"></a>
+<span class="sourceLineNo">006</span> * (the "License"); you may not use this 
file except in compliance with<a name="line.6"></a>
+<span class="sourceLineNo">007</span> * the License.  You may obtain a copy of 
the License at<a name="line.7"></a>
+<span class="sourceLineNo">008</span> *<a name="line.8"></a>
+<span class="sourceLineNo">009</span> *      
http://www.apache.org/licenses/LICENSE-2.0<a name="line.9"></a>
+<span class="sourceLineNo">010</span> *<a name="line.10"></a>
+<span class="sourceLineNo">011</span> * Unless required by applicable law or 
agreed to in writing, software<a name="line.11"></a>
+<span class="sourceLineNo">012</span> * distributed under the License is 
distributed on an "AS IS" BASIS,<a name="line.12"></a>
+<span class="sourceLineNo">013</span> * WITHOUT WARRANTIES OR CONDITIONS OF 
ANY KIND, either express or implied.<a name="line.13"></a>
+<span class="sourceLineNo">014</span> * See the License for the specific 
language governing permissions and<a name="line.14"></a>
+<span class="sourceLineNo">015</span> * limitations under the License.<a 
name="line.15"></a>
+<span class="sourceLineNo">016</span> */<a name="line.16"></a>
+<span class="sourceLineNo">017</span>package org.apache.commons.pool2.impl;<a 
name="line.17"></a>
+<span class="sourceLineNo">018</span><a name="line.18"></a>
+<span class="sourceLineNo">019</span>import java.util.ArrayList;<a 
name="line.19"></a>
+<span class="sourceLineNo">020</span>import java.util.HashMap;<a 
name="line.20"></a>
+<span class="sourceLineNo">021</span>import java.util.Iterator;<a 
name="line.21"></a>
+<span class="sourceLineNo">022</span>import java.util.List;<a 
name="line.22"></a>
+<span class="sourceLineNo">023</span>import java.util.Map;<a 
name="line.23"></a>
+<span class="sourceLineNo">024</span>import java.util.Map.Entry;<a 
name="line.24"></a>
+<span class="sourceLineNo">025</span>import 
java.util.NoSuchElementException;<a name="line.25"></a>
+<span class="sourceLineNo">026</span>import java.util.TreeMap;<a 
name="line.26"></a>
+<span class="sourceLineNo">027</span>import 
java.util.concurrent.ConcurrentHashMap;<a name="line.27"></a>
+<span class="sourceLineNo">028</span>import java.util.concurrent.TimeUnit;<a 
name="line.28"></a>
+<span class="sourceLineNo">029</span>import 
java.util.concurrent.atomic.AtomicInteger;<a name="line.29"></a>
+<span class="sourceLineNo">030</span>import 
java.util.concurrent.atomic.AtomicLong;<a name="line.30"></a>
+<span class="sourceLineNo">031</span>import java.util.concurrent.locks.Lock;<a 
name="line.31"></a>
+<span class="sourceLineNo">032</span>import 
java.util.concurrent.locks.ReadWriteLock;<a name="line.32"></a>
+<span class="sourceLineNo">033</span>import 
java.util.concurrent.locks.ReentrantReadWriteLock;<a name="line.33"></a>
+<span class="sourceLineNo">034</span><a name="line.34"></a>
+<span class="sourceLineNo">035</span>import 
org.apache.commons.pool2.KeyedObjectPool;<a name="line.35"></a>
+<span class="sourceLineNo">036</span>import 
org.apache.commons.pool2.KeyedPooledObjectFactory;<a name="line.36"></a>
+<span class="sourceLineNo">037</span>import 
org.apache.commons.pool2.PoolUtils;<a name="line.37"></a>
+<span class="sourceLineNo">038</span>import 
org.apache.commons.pool2.PooledObject;<a name="line.38"></a>
+<span class="sourceLineNo">039</span>import 
org.apache.commons.pool2.PooledObjectState;<a name="line.39"></a>
+<span class="sourceLineNo">040</span>import 
org.apache.commons.pool2.SwallowedExceptionListener;<a name="line.40"></a>
+<span class="sourceLineNo">041</span><a name="line.41"></a>
+<span class="sourceLineNo">042</span>/**<a name="line.42"></a>
+<span class="sourceLineNo">043</span> * A configurable 
&lt;code&gt;KeyedObjectPool&lt;/code&gt; implementation.<a name="line.43"></a>
+<span class="sourceLineNo">044</span> * &lt;p&gt;<a name="line.44"></a>
+<span class="sourceLineNo">045</span> * When coupled with the appropriate 
{@link KeyedPooledObjectFactory},<a name="line.45"></a>
+<span class="sourceLineNo">046</span> * 
&lt;code&gt;GenericKeyedObjectPool&lt;/code&gt; provides robust pooling 
functionality for<a name="line.46"></a>
+<span class="sourceLineNo">047</span> * keyed objects. A 
&lt;code&gt;GenericKeyedObjectPool&lt;/code&gt; can be viewed as a map<a 
name="line.47"></a>
+<span class="sourceLineNo">048</span> * of sub-pools, keyed on the (unique) 
key values provided to the<a name="line.48"></a>
+<span class="sourceLineNo">049</span> * {@link #preparePool preparePool}, 
{@link #addObject addObject} or<a name="line.49"></a>
+<span class="sourceLineNo">050</span> * {@link #borrowObject borrowObject} 
methods. Each time a new key value is<a name="line.50"></a>
+<span class="sourceLineNo">051</span> * provided to one of these methods, a 
sub-new pool is created under the given<a name="line.51"></a>
+<span class="sourceLineNo">052</span> * key to be managed by the containing 
&lt;code&gt;GenericKeyedObjectPool.&lt;/code&gt;<a name="line.52"></a>
+<span class="sourceLineNo">053</span> * &lt;p&gt;<a name="line.53"></a>
+<span class="sourceLineNo">054</span> * Optionally, one may configure the pool 
to examine and possibly evict objects<a name="line.54"></a>
+<span class="sourceLineNo">055</span> * as they sit idle in the pool and to 
ensure that a minimum number of idle<a name="line.55"></a>
+<span class="sourceLineNo">056</span> * objects is maintained for each key. 
This is performed by an "idle object<a name="line.56"></a>
+<span class="sourceLineNo">057</span> * eviction" thread, which runs 
asynchronously. Caution should be used when<a name="line.57"></a>
+<span class="sourceLineNo">058</span> * configuring this optional feature. 
Eviction runs contend with client threads<a name="line.58"></a>
+<span class="sourceLineNo">059</span> * for access to objects in the pool, so 
if they run too frequently performance<a name="line.59"></a>
+<span class="sourceLineNo">060</span> * issues may result.<a 
name="line.60"></a>
+<span class="sourceLineNo">061</span> * &lt;p&gt;<a name="line.61"></a>
+<span class="sourceLineNo">062</span> * Implementation note: To prevent 
possible deadlocks, care has been taken to<a name="line.62"></a>
+<span class="sourceLineNo">063</span> * ensure that no call to a factory 
method will occur within a synchronization<a name="line.63"></a>
+<span class="sourceLineNo">064</span> * block. See POOL-125 and DBCP-44 for 
more information.<a name="line.64"></a>
+<span class="sourceLineNo">065</span> * &lt;p&gt;<a name="line.65"></a>
+<span class="sourceLineNo">066</span> * This class is intended to be 
thread-safe.<a name="line.66"></a>
+<span class="sourceLineNo">067</span> *<a name="line.67"></a>
+<span class="sourceLineNo">068</span> * @see GenericObjectPool<a 
name="line.68"></a>
+<span class="sourceLineNo">069</span> *<a name="line.69"></a>
+<span class="sourceLineNo">070</span> * @param &lt;K&gt; The type of keys 
maintained by this pool.<a name="line.70"></a>
+<span class="sourceLineNo">071</span> * @param &lt;T&gt; Type of element 
pooled in this pool.<a name="line.71"></a>
+<span class="sourceLineNo">072</span> *<a name="line.72"></a>
+<span class="sourceLineNo">073</span> * @version $Revision: 1627011 $<a 
name="line.73"></a>
+<span class="sourceLineNo">074</span> *<a name="line.74"></a>
+<span class="sourceLineNo">075</span> * @since 2.0<a name="line.75"></a>
+<span class="sourceLineNo">076</span> */<a name="line.76"></a>
+<span class="sourceLineNo">077</span>public class 
GenericKeyedObjectPool&lt;K,T&gt; extends BaseGenericObjectPool&lt;T&gt;<a 
name="line.77"></a>
+<span class="sourceLineNo">078</span>        implements 
KeyedObjectPool&lt;K,T&gt;, GenericKeyedObjectPoolMXBean&lt;K&gt; {<a 
name="line.78"></a>
+<span class="sourceLineNo">079</span><a name="line.79"></a>
+<span class="sourceLineNo">080</span>    /**<a name="line.80"></a>
+<span class="sourceLineNo">081</span>     * Create a new 
&lt;code&gt;GenericKeyedObjectPool&lt;/code&gt; using defaults from<a 
name="line.81"></a>
+<span class="sourceLineNo">082</span>     * {@link 
GenericKeyedObjectPoolConfig}.<a name="line.82"></a>
+<span class="sourceLineNo">083</span>     * @param factory the factory to be 
used to create entries<a name="line.83"></a>
+<span class="sourceLineNo">084</span>     */<a name="line.84"></a>
+<span class="sourceLineNo">085</span>    public 
GenericKeyedObjectPool(KeyedPooledObjectFactory&lt;K,T&gt; factory) {<a 
name="line.85"></a>
+<span class="sourceLineNo">086</span>        this(factory, new 
GenericKeyedObjectPoolConfig());<a name="line.86"></a>
+<span class="sourceLineNo">087</span>    }<a name="line.87"></a>
+<span class="sourceLineNo">088</span><a name="line.88"></a>
+<span class="sourceLineNo">089</span>    /**<a name="line.89"></a>
+<span class="sourceLineNo">090</span>     * Create a new 
&lt;code&gt;GenericKeyedObjectPool&lt;/code&gt; using a specific<a 
name="line.90"></a>
+<span class="sourceLineNo">091</span>     * configuration.<a 
name="line.91"></a>
+<span class="sourceLineNo">092</span>     *<a name="line.92"></a>
+<span class="sourceLineNo">093</span>     * @param factory the factory to be 
used to create entries<a name="line.93"></a>
+<span class="sourceLineNo">094</span>     * @param config    The configuration 
to use for this pool instance. The<a name="line.94"></a>
+<span class="sourceLineNo">095</span>     *                  configuration is 
used by value. Subsequent changes to<a name="line.95"></a>
+<span class="sourceLineNo">096</span>     *                  the configuration 
object will not be reflected in the<a name="line.96"></a>
+<span class="sourceLineNo">097</span>     *                  pool.<a 
name="line.97"></a>
+<span class="sourceLineNo">098</span>     */<a name="line.98"></a>
+<span class="sourceLineNo">099</span>    public 
GenericKeyedObjectPool(KeyedPooledObjectFactory&lt;K,T&gt; factory,<a 
name="line.99"></a>
+<span class="sourceLineNo">100</span>            GenericKeyedObjectPoolConfig 
config) {<a name="line.100"></a>
+<span class="sourceLineNo">101</span><a name="line.101"></a>
+<span class="sourceLineNo">102</span>        super(config, ONAME_BASE, 
config.getJmxNamePrefix());<a name="line.102"></a>
+<span class="sourceLineNo">103</span><a name="line.103"></a>
+<span class="sourceLineNo">104</span>        if (factory == null) {<a 
name="line.104"></a>
+<span class="sourceLineNo">105</span>            jmxUnregister(); // tidy up<a 
name="line.105"></a>
+<span class="sourceLineNo">106</span>            throw new 
IllegalArgumentException("factory may not be null");<a name="line.106"></a>
+<span class="sourceLineNo">107</span>        }<a name="line.107"></a>
+<span class="sourceLineNo">108</span>        this.factory = factory;<a 
name="line.108"></a>
+<span class="sourceLineNo">109</span>        this.fairness = 
config.getFairness();<a name="line.109"></a>
+<span class="sourceLineNo">110</span><a name="line.110"></a>
+<span class="sourceLineNo">111</span>        setConfig(config);<a 
name="line.111"></a>
+<span class="sourceLineNo">112</span><a name="line.112"></a>
+<span class="sourceLineNo">113</span>        
startEvictor(getTimeBetweenEvictionRunsMillis());<a name="line.113"></a>
+<span class="sourceLineNo">114</span>    }<a name="line.114"></a>
+<span class="sourceLineNo">115</span><a name="line.115"></a>
+<span class="sourceLineNo">116</span>    /**<a name="line.116"></a>
+<span class="sourceLineNo">117</span>     * Returns the limit on the number of 
object instances allocated by the pool<a name="line.117"></a>
+<span class="sourceLineNo">118</span>     * (checked out or idle), per key. 
When the limit is reached, the sub-pool<a name="line.118"></a>
+<span class="sourceLineNo">119</span>     * is said to be exhausted. A 
negative value indicates no limit.<a name="line.119"></a>
+<span class="sourceLineNo">120</span>     *<a name="line.120"></a>
+<span class="sourceLineNo">121</span>     * @return the limit on the number of 
active instances per key<a name="line.121"></a>
+<span class="sourceLineNo">122</span>     *<a name="line.122"></a>
+<span class="sourceLineNo">123</span>     * @see #setMaxTotalPerKey<a 
name="line.123"></a>
+<span class="sourceLineNo">124</span>     */<a name="line.124"></a>
+<span class="sourceLineNo">125</span>    @Override<a name="line.125"></a>
+<span class="sourceLineNo">126</span>    public int getMaxTotalPerKey() {<a 
name="line.126"></a>
+<span class="sourceLineNo">127</span>        return maxTotalPerKey;<a 
name="line.127"></a>
+<span class="sourceLineNo">128</span>    }<a name="line.128"></a>
+<span class="sourceLineNo">129</span><a name="line.129"></a>
+<span class="sourceLineNo">130</span>    /**<a name="line.130"></a>
+<span class="sourceLineNo">131</span>     * Sets the limit on the number of 
object instances allocated by the pool<a name="line.131"></a>
+<span class="sourceLineNo">132</span>     * (checked out or idle), per key. 
When the limit is reached, the sub-pool<a name="line.132"></a>
+<span class="sourceLineNo">133</span>     * is said to be exhausted. A 
negative value indicates no limit.<a name="line.133"></a>
+<span class="sourceLineNo">134</span>     *<a name="line.134"></a>
+<span class="sourceLineNo">135</span>     * @param maxTotalPerKey the limit on 
the number of active instances per key<a name="line.135"></a>
+<span class="sourceLineNo">136</span>     *<a name="line.136"></a>
+<span class="sourceLineNo">137</span>     * @see #getMaxTotalPerKey<a 
name="line.137"></a>
+<span class="sourceLineNo">138</span>     */<a name="line.138"></a>
+<span class="sourceLineNo">139</span>    public void setMaxTotalPerKey(int 
maxTotalPerKey) {<a name="line.139"></a>
+<span class="sourceLineNo">140</span>        this.maxTotalPerKey = 
maxTotalPerKey;<a name="line.140"></a>
+<span class="sourceLineNo">141</span>    }<a name="line.141"></a>
+<span class="sourceLineNo">142</span><a name="line.142"></a>
+<span class="sourceLineNo">143</span><a name="line.143"></a>
+<span class="sourceLineNo">144</span>    /**<a name="line.144"></a>
+<span class="sourceLineNo">145</span>     * Returns the cap on the number of 
"idle" instances per key in the pool.<a name="line.145"></a>
+<span class="sourceLineNo">146</span>     * If maxIdlePerKey is set too low on 
heavily loaded systems it is possible<a name="line.146"></a>
+<span class="sourceLineNo">147</span>     * you will see objects being 
destroyed and almost immediately new objects<a name="line.147"></a>
+<span class="sourceLineNo">148</span>     * being created. This is a result of 
the active threads momentarily<a name="line.148"></a>
+<span class="sourceLineNo">149</span>     * returning objects faster than they 
are requesting them them, causing the<a name="line.149"></a>
+<span class="sourceLineNo">150</span>     * number of idle objects to rise 
above maxIdlePerKey. The best value for<a name="line.150"></a>
+<span class="sourceLineNo">151</span>     * maxIdlePerKey for heavily loaded 
system will vary but the default is a<a name="line.151"></a>
+<span class="sourceLineNo">152</span>     * good starting point.<a 
name="line.152"></a>
+<span class="sourceLineNo">153</span>     *<a name="line.153"></a>
+<span class="sourceLineNo">154</span>     * @return the maximum number of 
"idle" instances that can be held in a<a name="line.154"></a>
+<span class="sourceLineNo">155</span>     *         given keyed sub-pool or a 
negative value if there is no limit<a name="line.155"></a>
+<span class="sourceLineNo">156</span>     *<a name="line.156"></a>
+<span class="sourceLineNo">157</span>     * @see #setMaxIdlePerKey<a 
name="line.157"></a>
+<span class="sourceLineNo">158</span>     */<a name="line.158"></a>
+<span class="sourceLineNo">159</span>    @Override<a name="line.159"></a>
+<span class="sourceLineNo">160</span>    public int getMaxIdlePerKey() {<a 
name="line.160"></a>
+<span class="sourceLineNo">161</span>        return maxIdlePerKey;<a 
name="line.161"></a>
+<span class="sourceLineNo">162</span>    }<a name="line.162"></a>
+<span class="sourceLineNo">163</span><a name="line.163"></a>
+<span class="sourceLineNo">164</span>    /**<a name="line.164"></a>
+<span class="sourceLineNo">165</span>     * Sets the cap on the number of 
"idle" instances per key in the pool.<a name="line.165"></a>
+<span class="sourceLineNo">166</span>     * If maxIdlePerKey is set too low on 
heavily loaded systems it is possible<a name="line.166"></a>
+<span class="sourceLineNo">167</span>     * you will see objects being 
destroyed and almost immediately new objects<a name="line.167"></a>
+<span class="sourceLineNo">168</span>     * being created. This is a result of 
the active threads momentarily<a name="line.168"></a>
+<span class="sourceLineNo">169</span>     * returning objects faster than they 
are requesting them them, causing the<a name="line.169"></a>
+<span class="sourceLineNo">170</span>     * number of idle objects to rise 
above maxIdlePerKey. The best value for<a name="line.170"></a>
+<span class="sourceLineNo">171</span>     * maxIdlePerKey for heavily loaded 
system will vary but the default is a<a name="line.171"></a>
+<span class="sourceLineNo">172</span>     * good starting point.<a 
name="line.172"></a>
+<span class="sourceLineNo">173</span>     *<a name="line.173"></a>
+<span class="sourceLineNo">174</span>     * @param maxIdlePerKey the maximum 
number of "idle" instances that can be<a name="line.174"></a>
+<span class="sourceLineNo">175</span>     *                      held in a 
given keyed sub-pool. Use a negative value<a name="line.175"></a>
+<span class="sourceLineNo">176</span>     *                      for no 
limit<a name="line.176"></a>
+<span class="sourceLineNo">177</span>     *<a name="line.177"></a>
+<span class="sourceLineNo">178</span>     * @see #getMaxIdlePerKey<a 
name="line.178"></a>
+<span class="sourceLineNo">179</span>     */<a name="line.179"></a>
+<span class="sourceLineNo">180</span>    public void setMaxIdlePerKey(int 
maxIdlePerKey) {<a name="line.180"></a>
+<span class="sourceLineNo">181</span>        this.maxIdlePerKey = 
maxIdlePerKey;<a name="line.181"></a>
+<span class="sourceLineNo">182</span>    }<a name="line.182"></a>
+<span class="sourceLineNo">183</span><a name="line.183"></a>
+<span class="sourceLineNo">184</span>    /**<a name="line.184"></a>
+<span class="sourceLineNo">185</span>     * Sets the target for the minimum 
number of idle objects to maintain in<a name="line.185"></a>
+<span class="sourceLineNo">186</span>     * each of the keyed sub-pools. This 
setting only has an effect if it is<a name="line.186"></a>
+<span class="sourceLineNo">187</span>     * positive and {@link 
#getTimeBetweenEvictionRunsMillis()} is greater than<a name="line.187"></a>
+<span class="sourceLineNo">188</span>     * zero. If this is the case, an 
attempt is made to ensure that each<a name="line.188"></a>
+<span class="sourceLineNo">189</span>     * sub-pool has the required minimum 
number of instances during idle object<a name="line.189"></a>
+<span class="sourceLineNo">190</span>     * eviction runs.<a 
name="line.190"></a>
+<span class="sourceLineNo">191</span>     * &lt;p&gt;<a name="line.191"></a>
+<span class="sourceLineNo">192</span>     * If the configured value of 
minIdlePerKey is greater than the configured<a name="line.192"></a>
+<span class="sourceLineNo">193</span>     * value for maxIdlePerKey then the 
value of maxIdlePerKey will be used<a name="line.193"></a>
+<span class="sourceLineNo">194</span>     * instead.<a name="line.194"></a>
+<span class="sourceLineNo">195</span>     *<a name="line.195"></a>
+<span class="sourceLineNo">196</span>     * @param minIdlePerKey The minimum 
size of the each keyed pool<a name="line.196"></a>
+<span class="sourceLineNo">197</span>     *<a name="line.197"></a>
+<span class="sourceLineNo">198</span>     * @see #getMinIdlePerKey<a 
name="line.198"></a>
+<span class="sourceLineNo">199</span>     * @see #getMaxIdlePerKey()<a 
name="line.199"></a>
+<span class="sourceLineNo">200</span>     * @see 
#setTimeBetweenEvictionRunsMillis<a name="line.200"></a>
+<span class="sourceLineNo">201</span>     */<a name="line.201"></a>
+<span class="sourceLineNo">202</span>    public void setMinIdlePerKey(int 
minIdlePerKey) {<a name="line.202"></a>
+<span class="sourceLineNo">203</span>        this.minIdlePerKey = 
minIdlePerKey;<a name="line.203"></a>
+<span class="sourceLineNo">204</span>    }<a name="line.204"></a>
+<span class="sourceLineNo">205</span><a name="line.205"></a>
+<span class="sourceLineNo">206</span>    /**<a name="line.206"></a>
+<span class="sourceLineNo">207</span>     * Returns the target for the minimum 
number of idle objects to maintain in<a name="line.207"></a>
+<span class="sourceLineNo">208</span>     * each of the keyed sub-pools. This 
setting only has an effect if it is<a name="line.208"></a>
+<span class="sourceLineNo">209</span>     * positive and {@link 
#getTimeBetweenEvictionRunsMillis()} is greater than<a name="line.209"></a>
+<span class="sourceLineNo">210</span>     * zero. If this is the case, an 
attempt is made to ensure that each<a name="line.210"></a>
+<span class="sourceLineNo">211</span>     * sub-pool has the required minimum 
number of instances during idle object<a name="line.211"></a>
+<span class="sourceLineNo">212</span>     * eviction runs.<a 
name="line.212"></a>
+<span class="sourceLineNo">213</span>     * &lt;p&gt;<a name="line.213"></a>
+<span class="sourceLineNo">214</span>     * If the configured value of 
minIdlePerKey is greater than the configured<a name="line.214"></a>
+<span class="sourceLineNo">215</span>     * value for maxIdlePerKey then the 
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addIdleObject(loadedKey, p);<a name="line.824"></a>
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LinkedBlockingDeque&lt;PooledObject&lt;T&gt;&gt; pool =<a name="line.845"></a>
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deque.getIdleObjects();<a name="line.846"></a>
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keys and examining objects in<a name="line.860"></a>
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null;<a name="line.871"></a>
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evictionPolicy = getEvictionPolicy();<a name="line.872"></a>
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getMinEvictableIdleTimeMillis(),<a name="line.876"></a>
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getSoftMinEvictableIdleTimeMillis(),<a name="line.877"></a>
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getMinIdlePerKey());<a name="line.878"></a>
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null || !evictionIterator.hasNext()) {<a name="line.885"></a>
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keyCopy = new ArrayList&lt;K&gt;();<a name="line.888"></a>
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keyLock.readLock();<a name="line.889"></a>
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readLock.lock();<a name="line.890"></a>
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keyCopy.addAll(poolKeyList);<a name="line.892"></a>
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readLock.unlock();<a name="line.894"></a>
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[... 710 lines stripped ...]

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