Added: websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/analysis/interpolation/TricubicInterpolatingFunction.html ============================================================================== --- websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/analysis/interpolation/TricubicInterpolatingFunction.html (added) +++ websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/analysis/interpolation/TricubicInterpolatingFunction.html Tue Dec 30 17:15:36 2014 @@ -0,0 +1,582 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> +<title>Source code</title> +<link rel="stylesheet" type="text/css" href="../../../../../../../stylesheet.css" title="Style"> +</head> +<body> +<div class="sourceContainer"> +<pre><span class="sourceLineNo">001</span>/*<a name="line.1"></a> +<span class="sourceLineNo">002</span> * Licensed to the Apache Software Foundation (ASF) under one or more<a name="line.2"></a> +<span class="sourceLineNo">003</span> * contributor license agreements. See the NOTICE file distributed with<a name="line.3"></a> +<span class="sourceLineNo">004</span> * this work for additional information regarding copyright ownership.<a name="line.4"></a> +<span class="sourceLineNo">005</span> * The ASF licenses this file to You under the Apache License, Version 2.0<a name="line.5"></a> +<span class="sourceLineNo">006</span> * (the "License"); you may not use this file except in compliance with<a name="line.6"></a> +<span class="sourceLineNo">007</span> * the License. You may obtain a copy of the License at<a name="line.7"></a> +<span class="sourceLineNo">008</span> *<a name="line.8"></a> +<span class="sourceLineNo">009</span> * http://www.apache.org/licenses/LICENSE-2.0<a name="line.9"></a> +<span class="sourceLineNo">010</span> *<a name="line.10"></a> +<span class="sourceLineNo">011</span> * Unless required by applicable law or agreed to in writing, software<a name="line.11"></a> +<span class="sourceLineNo">012</span> * distributed under the License is distributed on an "AS IS" BASIS,<a name="line.12"></a> +<span class="sourceLineNo">013</span> * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.<a name="line.13"></a> +<span class="sourceLineNo">014</span> * See the License for the specific language governing permissions and<a name="line.14"></a> +<span class="sourceLineNo">015</span> * limitations under the License.<a name="line.15"></a> +<span class="sourceLineNo">016</span> */<a name="line.16"></a> +<span class="sourceLineNo">017</span>package org.apache.commons.math3.analysis.interpolation;<a name="line.17"></a> +<span class="sourceLineNo">018</span><a name="line.18"></a> +<span class="sourceLineNo">019</span>import org.apache.commons.math3.analysis.TrivariateFunction;<a name="line.19"></a> +<span class="sourceLineNo">020</span>import org.apache.commons.math3.exception.DimensionMismatchException;<a name="line.20"></a> +<span class="sourceLineNo">021</span>import org.apache.commons.math3.exception.NoDataException;<a name="line.21"></a> +<span class="sourceLineNo">022</span>import org.apache.commons.math3.exception.OutOfRangeException;<a name="line.22"></a> +<span class="sourceLineNo">023</span>import org.apache.commons.math3.exception.NonMonotonicSequenceException;<a name="line.23"></a> +<span class="sourceLineNo">024</span>import org.apache.commons.math3.util.MathArrays;<a name="line.24"></a> +<span class="sourceLineNo">025</span><a name="line.25"></a> +<span class="sourceLineNo">026</span>/**<a name="line.26"></a> +<span class="sourceLineNo">027</span> * Function that implements the<a name="line.27"></a> +<span class="sourceLineNo">028</span> * <a href="http://en.wikipedia.org/wiki/Tricubic_interpolation"><a name="line.28"></a> +<span class="sourceLineNo">029</span> * tricubic spline interpolation</a>, as proposed in<a name="line.29"></a> +<span class="sourceLineNo">030</span> * <quote><a name="line.30"></a> +<span class="sourceLineNo">031</span> * Tricubic interpolation in three dimensions<br/><a name="line.31"></a> +<span class="sourceLineNo">032</span> * F. Lekien and J. Marsden<br/><a name="line.32"></a> +<span class="sourceLineNo">033</span> * <em>Int. J. Numer. Meth. Eng</em> 2005; <b>63</b>:455-471<a name="line.33"></a> +<span class="sourceLineNo">034</span> * </quote><a name="line.34"></a> +<span class="sourceLineNo">035</span> *<a name="line.35"></a> +<span class="sourceLineNo">036</span> * @since 2.2<a name="line.36"></a> +<span class="sourceLineNo">037</span> * @deprecated in 3.4.<a name="line.37"></a> +<span class="sourceLineNo">038</span> */<a name="line.38"></a> +<span class="sourceLineNo">039</span>@Deprecated<a name="line.39"></a> +<span class="sourceLineNo">040</span>public class TricubicInterpolatingFunction<a name="line.40"></a> +<span class="sourceLineNo">041</span> implements TrivariateFunction {<a name="line.41"></a> +<span class="sourceLineNo">042</span> /**<a name="line.42"></a> +<span class="sourceLineNo">043</span> * Matrix to compute the spline coefficients from the function values<a name="line.43"></a> +<span class="sourceLineNo">044</span> * and function derivatives values<a name="line.44"></a> +<span class="sourceLineNo">045</span> */<a name="line.45"></a> +<span class="sourceLineNo">046</span> private static final double[][] AINV = {<a name="line.46"></a> +<span class="sourceLineNo">047</span> { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },<a name="line.47"></a> +<span class="sourceLineNo">048</span> { 0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },<a name="line.48"></a> +<span class="sourceLineNo">049</span> { -3,3,0,0,0,0,0,0,-2,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },<a name="line.49"></a> +<span class="sourceLineNo">050</span> { 2,-2,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },<a name="line.50"></a> +<span class="sourceLineNo">051</span> { 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final int max = val.length;<a name="line.368"></a> +<span class="sourceLineNo">369</span> for (int i = 1; i < max; i++) {<a name="line.369"></a> +<span class="sourceLineNo">370</span> if (c <= val[i]) {<a name="line.370"></a> +<span class="sourceLineNo">371</span> return i - 1;<a name="line.371"></a> +<span class="sourceLineNo">372</span> }<a name="line.372"></a> +<span class="sourceLineNo">373</span> }<a name="line.373"></a> +<span class="sourceLineNo">374</span><a name="line.374"></a> +<span class="sourceLineNo">375</span> return -1;<a name="line.375"></a> +<span class="sourceLineNo">376</span> }<a name="line.376"></a> +<span class="sourceLineNo">377</span><a name="line.377"></a> +<span class="sourceLineNo">378</span> /**<a name="line.378"></a> +<span class="sourceLineNo">379</span> * Compute the spline coefficients from the list of function values and<a name="line.379"></a> +<span class="sourceLineNo">380</span> * function partial derivatives values at the four corners of a grid<a 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i < sz; i++) {<a name="line.430"></a> +<span class="sourceLineNo">431</span> double result = 0;<a name="line.431"></a> +<span class="sourceLineNo">432</span> final double[] row = AINV[i];<a name="line.432"></a> +<span class="sourceLineNo">433</span> for (int j = 0; j < sz; j++) {<a name="line.433"></a> +<span class="sourceLineNo">434</span> result += row[j] * beta[j];<a name="line.434"></a> +<span class="sourceLineNo">435</span> }<a name="line.435"></a> +<span class="sourceLineNo">436</span> a[i] = result;<a name="line.436"></a> +<span class="sourceLineNo">437</span> }<a name="line.437"></a> +<span class="sourceLineNo">438</span><a name="line.438"></a> +<span class="sourceLineNo">439</span> return a;<a name="line.439"></a> +<span class="sourceLineNo">440</span> }<a name="line.440"></a> +<span class="sourceLineNo">441</span>}<a name="line.441"></a> +<span class="sourceLineNo">442</span><a name="line.442"></a> +<span class="sourceLineNo">443</span>/**<a name="line.443"></a> +<span class="sourceLineNo">444</span> * 3D-spline function.<a name="line.444"></a> +<span class="sourceLineNo">445</span> *<a name="line.445"></a> +<span class="sourceLineNo">446</span> */<a name="line.446"></a> +<span class="sourceLineNo">447</span>class TricubicFunction<a name="line.447"></a> +<span class="sourceLineNo">448</span> implements TrivariateFunction {<a name="line.448"></a> +<span class="sourceLineNo">449</span> /** Number of points. */<a name="line.449"></a> +<span class="sourceLineNo">450</span> private static final short N = 4;<a name="line.450"></a> +<span class="sourceLineNo">451</span> /** Coefficients */<a name="line.451"></a> +<span class="sourceLineNo">452</span> private final double[][][] a = new double[N][N][N];<a name="line.452"></a> +<span class="sourceLineNo">453</span><a name="line.453"></a> +<span class="sourceLineNo">454</span> /**<a name="line.454"></a> +<span class="sourceLineNo">455</span> * @param aV List of spline coefficients.<a name="line.455"></a> +<span class="sourceLineNo">456</span> */<a name="line.456"></a> +<span class="sourceLineNo">457</span> public TricubicFunction(double[] aV) {<a name="line.457"></a> +<span class="sourceLineNo">458</span> for (int i = 0; i < N; i++) {<a name="line.458"></a> +<span class="sourceLineNo">459</span> for (int j = 0; j < N; j++) {<a name="line.459"></a> +<span class="sourceLineNo">460</span> for (int k = 0; k < N; k++) {<a name="line.460"></a> +<span class="sourceLineNo">461</span> a[i][j][k] = aV[i + N * (j + N * k)];<a name="line.461"></a> +<span class="sourceLineNo">462</span> }<a name="line.462"></a> +<span class="sourceLineNo">463</span> }<a name="line.463"></a> +<span class="sourceLineNo">464</span> }<a name="line.464"></a> +<span class="sourceLineNo">465</span> }<a name="line.465"></a> +<span class="sourceLineNo">466</span><a name="line.466"></a> +<span class="sourceLineNo">467</span> /**<a name="line.467"></a> +<span class="sourceLineNo">468</span> * @param x x-coordinate of the interpolation point.<a name="line.468"></a> +<span class="sourceLineNo">469</span> * @param y y-coordinate of the interpolation point.<a name="line.469"></a> +<span class="sourceLineNo">470</span> * @param z z-coordinate of the interpolation point.<a name="line.470"></a> +<span class="sourceLineNo">471</span> * @return the interpolated value.<a name="line.471"></a> +<span class="sourceLineNo">472</span> * @throws OutOfRangeException if {@code x}, {@code y} or<a name="line.472"></a> +<span class="sourceLineNo">473</span> * {@code z} are not in the interval {@code [0, 1]}.<a name="line.473"></a> +<span class="sourceLineNo">474</span> */<a name="line.474"></a> +<span class="sourceLineNo">475</span> public double value(double x, double y, double z)<a name="line.475"></a> +<span class="sourceLineNo">476</span> throws OutOfRangeException {<a name="line.476"></a> +<span class="sourceLineNo">477</span> if (x < 0 || x > 1) {<a name="line.477"></a> +<span class="sourceLineNo">478</span> throw new OutOfRangeException(x, 0, 1);<a name="line.478"></a> +<span class="sourceLineNo">479</span> }<a name="line.479"></a> +<span class="sourceLineNo">480</span> if (y < 0 || y > 1) {<a name="line.480"></a> +<span class="sourceLineNo">481</span> throw new OutOfRangeException(y, 0, 1);<a name="line.481"></a> +<span class="sourceLineNo">482</span> }<a name="line.482"></a> +<span class="sourceLineNo">483</span> if (z < 0 || z > 1) {<a name="line.483"></a> +<span class="sourceLineNo">484</span> throw new OutOfRangeException(z, 0, 1);<a name="line.484"></a> +<span class="sourceLineNo">485</span> }<a name="line.485"></a> +<span class="sourceLineNo">486</span><a name="line.486"></a> +<span class="sourceLineNo">487</span> final double x2 = x * x;<a name="line.487"></a> +<span class="sourceLineNo">488</span> final double x3 = x2 * x;<a name="line.488"></a> +<span class="sourceLineNo">489</span> final double[] pX = { 1, x, x2, x3 };<a name="line.489"></a> +<span class="sourceLineNo">490</span><a name="line.490"></a> +<span class="sourceLineNo">491</span> final double y2 = y * y;<a name="line.491"></a> +<span class="sourceLineNo">492</span> final double y3 = y2 * y;<a name="line.492"></a> +<span class="sourceLineNo">493</span> final double[] pY = { 1, y, y2, y3 };<a name="line.493"></a> +<span class="sourceLineNo">494</span><a name="line.494"></a> +<span class="sourceLineNo">495</span> final double z2 = z * z;<a name="line.495"></a> +<span class="sourceLineNo">496</span> final double z3 = z2 * z;<a name="line.496"></a> +<span class="sourceLineNo">497</span> final double[] pZ = { 1, z, z2, z3 };<a name="line.497"></a> +<span class="sourceLineNo">498</span><a name="line.498"></a> +<span class="sourceLineNo">499</span> double result = 0;<a name="line.499"></a> +<span class="sourceLineNo">500</span> for (int i = 0; i < N; i++) {<a name="line.500"></a> +<span class="sourceLineNo">501</span> for (int j = 0; j < N; j++) {<a name="line.501"></a> +<span class="sourceLineNo">502</span> for (int k = 0; k < N; k++) {<a name="line.502"></a> +<span class="sourceLineNo">503</span> result += a[i][j][k] * pX[i] * pY[j] * pZ[k];<a name="line.503"></a> +<span class="sourceLineNo">504</span> }<a name="line.504"></a> +<span class="sourceLineNo">505</span> }<a name="line.505"></a> +<span class="sourceLineNo">506</span> }<a name="line.506"></a> +<span class="sourceLineNo">507</span><a name="line.507"></a> +<span class="sourceLineNo">508</span> return result;<a name="line.508"></a> +<span class="sourceLineNo">509</span> }<a name="line.509"></a> +<span class="sourceLineNo">510</span>}<a name="line.510"></a> + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +</pre> +</div> +</body> +</html>
Propchange: websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/analysis/interpolation/TricubicInterpolatingFunction.html ------------------------------------------------------------------------------ svn:eol-style = native Added: websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/analysis/interpolation/TricubicInterpolator.html ============================================================================== --- websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/analysis/interpolation/TricubicInterpolator.html (added) +++ websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/analysis/interpolation/TricubicInterpolator.html Tue Dec 30 17:15:36 2014 @@ -0,0 +1,214 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> +<title>Source code</title> +<link rel="stylesheet" type="text/css" href="../../../../../../../stylesheet.css" title="Style"> +</head> +<body> +<div class="sourceContainer"> +<pre><span class="sourceLineNo">001</span>/*<a name="line.1"></a> +<span class="sourceLineNo">002</span> * Licensed to the Apache Software Foundation (ASF) under one or more<a name="line.2"></a> +<span class="sourceLineNo">003</span> * contributor license agreements. See the NOTICE file distributed with<a name="line.3"></a> +<span class="sourceLineNo">004</span> * this work for additional information regarding copyright ownership.<a name="line.4"></a> +<span class="sourceLineNo">005</span> * The ASF licenses this file to You under the Apache License, Version 2.0<a name="line.5"></a> +<span class="sourceLineNo">006</span> * (the "License"); you may not use this file except in compliance with<a name="line.6"></a> +<span class="sourceLineNo">007</span> * the License. You may obtain a copy of the License at<a name="line.7"></a> +<span class="sourceLineNo">008</span> *<a name="line.8"></a> +<span class="sourceLineNo">009</span> * http://www.apache.org/licenses/LICENSE-2.0<a name="line.9"></a> +<span class="sourceLineNo">010</span> *<a name="line.10"></a> +<span class="sourceLineNo">011</span> * Unless required by applicable law or agreed to in writing, software<a name="line.11"></a> +<span class="sourceLineNo">012</span> * distributed under the License is distributed on an "AS IS" BASIS,<a name="line.12"></a> +<span class="sourceLineNo">013</span> * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.<a name="line.13"></a> +<span class="sourceLineNo">014</span> * See the License for the specific language governing permissions and<a name="line.14"></a> +<span class="sourceLineNo">015</span> * limitations under the License.<a name="line.15"></a> +<span class="sourceLineNo">016</span> */<a name="line.16"></a> +<span class="sourceLineNo">017</span>package org.apache.commons.math3.analysis.interpolation;<a name="line.17"></a> +<span class="sourceLineNo">018</span><a name="line.18"></a> +<span class="sourceLineNo">019</span>import org.apache.commons.math3.exception.DimensionMismatchException;<a name="line.19"></a> +<span class="sourceLineNo">020</span>import org.apache.commons.math3.exception.NoDataException;<a name="line.20"></a> +<span class="sourceLineNo">021</span>import org.apache.commons.math3.exception.NonMonotonicSequenceException;<a name="line.21"></a> +<span class="sourceLineNo">022</span>import org.apache.commons.math3.exception.NumberIsTooSmallException;<a name="line.22"></a> +<span class="sourceLineNo">023</span>import org.apache.commons.math3.util.MathArrays;<a name="line.23"></a> +<span class="sourceLineNo">024</span><a name="line.24"></a> +<span class="sourceLineNo">025</span>/**<a name="line.25"></a> +<span class="sourceLineNo">026</span> * Generates a tricubic interpolating function.<a name="line.26"></a> +<span class="sourceLineNo">027</span> *<a name="line.27"></a> +<span class="sourceLineNo">028</span> * @since 3.4<a name="line.28"></a> +<span class="sourceLineNo">029</span> */<a name="line.29"></a> +<span class="sourceLineNo">030</span>public class TricubicInterpolator<a name="line.30"></a> +<span class="sourceLineNo">031</span> implements TrivariateGridInterpolator {<a name="line.31"></a> +<span class="sourceLineNo">032</span> /**<a name="line.32"></a> +<span class="sourceLineNo">033</span> * {@inheritDoc}<a name="line.33"></a> +<span class="sourceLineNo">034</span> */<a name="line.34"></a> +<span class="sourceLineNo">035</span> public TricubicInterpolatingFunction interpolate(final double[] xval,<a name="line.35"></a> +<span class="sourceLineNo">036</span> final double[] yval,<a name="line.36"></a> +<span class="sourceLineNo">037</span> final double[] zval,<a name="line.37"></a> +<span class="sourceLineNo">038</span> final double[][][] fval)<a name="line.38"></a> +<span class="sourceLineNo">039</span> throws NoDataException, NumberIsTooSmallException,<a name="line.39"></a> +<span class="sourceLineNo">040</span> DimensionMismatchException, NonMonotonicSequenceException {<a name="line.40"></a> +<span class="sourceLineNo">041</span> if (xval.length == 0 || yval.length == 0 || zval.length == 0 || fval.length == 0) {<a name="line.41"></a> +<span class="sourceLineNo">042</span> throw new NoDataException();<a name="line.42"></a> +<span class="sourceLineNo">043</span> }<a name="line.43"></a> +<span class="sourceLineNo">044</span> if (xval.length != fval.length) {<a name="line.44"></a> +<span class="sourceLineNo">045</span> throw new DimensionMismatchException(xval.length, fval.length);<a name="line.45"></a> +<span class="sourceLineNo">046</span> }<a name="line.46"></a> +<span class="sourceLineNo">047</span><a name="line.47"></a> +<span class="sourceLineNo">048</span> MathArrays.checkOrder(xval);<a name="line.48"></a> +<span class="sourceLineNo">049</span> MathArrays.checkOrder(yval);<a name="line.49"></a> +<span class="sourceLineNo">050</span> MathArrays.checkOrder(zval);<a name="line.50"></a> +<span class="sourceLineNo">051</span><a name="line.51"></a> +<span class="sourceLineNo">052</span> final int xLen = xval.length;<a name="line.52"></a> +<span class="sourceLineNo">053</span> final int yLen = yval.length;<a name="line.53"></a> +<span class="sourceLineNo">054</span> final int zLen = zval.length;<a name="line.54"></a> +<span class="sourceLineNo">055</span><a name="line.55"></a> +<span class="sourceLineNo">056</span> // Approximation to the partial derivatives using finite differences.<a name="line.56"></a> +<span class="sourceLineNo">057</span> final double[][][] dFdX = new double[xLen][yLen][zLen];<a name="line.57"></a> +<span class="sourceLineNo">058</span> final double[][][] dFdY = new double[xLen][yLen][zLen];<a name="line.58"></a> +<span class="sourceLineNo">059</span> final double[][][] dFdZ = new double[xLen][yLen][zLen];<a name="line.59"></a> +<span class="sourceLineNo">060</span> final double[][][] d2FdXdY = new double[xLen][yLen][zLen];<a name="line.60"></a> +<span class="sourceLineNo">061</span> final double[][][] d2FdXdZ = new double[xLen][yLen][zLen];<a name="line.61"></a> +<span class="sourceLineNo">062</span> final double[][][] d2FdYdZ = new double[xLen][yLen][zLen];<a name="line.62"></a> +<span class="sourceLineNo">063</span> final double[][][] d3FdXdYdZ = new double[xLen][yLen][zLen];<a name="line.63"></a> +<span class="sourceLineNo">064</span><a name="line.64"></a> +<span class="sourceLineNo">065</span> for (int i = 1; i < xLen - 1; i++) {<a name="line.65"></a> +<span class="sourceLineNo">066</span> if (yval.length != fval[i].length) {<a name="line.66"></a> +<span class="sourceLineNo">067</span> throw new DimensionMismatchException(yval.length, fval[i].length);<a name="line.67"></a> +<span class="sourceLineNo">068</span> }<a name="line.68"></a> +<span class="sourceLineNo">069</span><a name="line.69"></a> +<span class="sourceLineNo">070</span> final int nI = i + 1;<a name="line.70"></a> +<span class="sourceLineNo">071</span> final int pI = i - 1;<a name="line.71"></a> +<span class="sourceLineNo">072</span><a name="line.72"></a> +<span class="sourceLineNo">073</span> final double nX = xval[nI];<a name="line.73"></a> +<span class="sourceLineNo">074</span> final double pX = xval[pI];<a name="line.74"></a> +<span class="sourceLineNo">075</span><a name="line.75"></a> +<span class="sourceLineNo">076</span> final double deltaX = nX - pX;<a name="line.76"></a> +<span class="sourceLineNo">077</span><a name="line.77"></a> +<span class="sourceLineNo">078</span> for (int j = 1; j < yLen - 1; j++) {<a name="line.78"></a> +<span class="sourceLineNo">079</span> if (zval.length != fval[i][j].length) {<a name="line.79"></a> +<span class="sourceLineNo">080</span> throw new DimensionMismatchException(zval.length, fval[i][j].length);<a name="line.80"></a> +<span class="sourceLineNo">081</span> }<a name="line.81"></a> +<span class="sourceLineNo">082</span><a name="line.82"></a> +<span class="sourceLineNo">083</span> final int nJ = j + 1;<a name="line.83"></a> +<span class="sourceLineNo">084</span> final int pJ = j - 1;<a name="line.84"></a> +<span class="sourceLineNo">085</span><a name="line.85"></a> +<span class="sourceLineNo">086</span> final double nY = yval[nJ];<a name="line.86"></a> +<span class="sourceLineNo">087</span> final double pY = yval[pJ];<a name="line.87"></a> +<span class="sourceLineNo">088</span><a name="line.88"></a> +<span class="sourceLineNo">089</span> final double deltaY = nY - pY;<a name="line.89"></a> +<span class="sourceLineNo">090</span> final double deltaXY = deltaX * deltaY;<a name="line.90"></a> +<span class="sourceLineNo">091</span><a name="line.91"></a> +<span class="sourceLineNo">092</span> for (int k = 1; k < zLen - 1; k++) {<a name="line.92"></a> +<span class="sourceLineNo">093</span> final int nK = k + 1;<a name="line.93"></a> +<span class="sourceLineNo">094</span> final int pK = k - 1;<a name="line.94"></a> +<span class="sourceLineNo">095</span><a name="line.95"></a> +<span class="sourceLineNo">096</span> final double nZ = zval[nK];<a name="line.96"></a> +<span class="sourceLineNo">097</span> final double pZ = zval[pK];<a name="line.97"></a> +<span class="sourceLineNo">098</span><a name="line.98"></a> +<span class="sourceLineNo">099</span> final double deltaZ = nZ - pZ;<a name="line.99"></a> +<span class="sourceLineNo">100</span><a name="line.100"></a> +<span class="sourceLineNo">101</span> dFdX[i][j][k] = (fval[nI][j][k] - fval[pI][j][k]) / deltaX;<a name="line.101"></a> +<span class="sourceLineNo">102</span> dFdY[i][j][k] = (fval[i][nJ][k] - fval[i][pJ][k]) / deltaY;<a name="line.102"></a> +<span class="sourceLineNo">103</span> dFdZ[i][j][k] = (fval[i][j][nK] - fval[i][j][pK]) / deltaZ;<a name="line.103"></a> +<span class="sourceLineNo">104</span><a name="line.104"></a> +<span class="sourceLineNo">105</span> final double deltaXZ = deltaX * deltaZ;<a name="line.105"></a> +<span class="sourceLineNo">106</span> final double deltaYZ = deltaY * deltaZ;<a name="line.106"></a> +<span class="sourceLineNo">107</span><a name="line.107"></a> +<span class="sourceLineNo">108</span> d2FdXdY[i][j][k] = (fval[nI][nJ][k] - fval[nI][pJ][k] - fval[pI][nJ][k] + fval[pI][pJ][k]) / deltaXY;<a name="line.108"></a> +<span class="sourceLineNo">109</span> d2FdXdZ[i][j][k] = (fval[nI][j][nK] - fval[nI][j][pK] - fval[pI][j][nK] + fval[pI][j][pK]) / deltaXZ;<a name="line.109"></a> +<span class="sourceLineNo">110</span> d2FdYdZ[i][j][k] = (fval[i][nJ][nK] - fval[i][nJ][pK] - fval[i][pJ][nK] + fval[i][pJ][pK]) / deltaYZ;<a name="line.110"></a> +<span class="sourceLineNo">111</span><a name="line.111"></a> +<span class="sourceLineNo">112</span> final double deltaXYZ = deltaXY * deltaZ;<a name="line.112"></a> +<span class="sourceLineNo">113</span><a name="line.113"></a> +<span class="sourceLineNo">114</span> d3FdXdYdZ[i][j][k] = (fval[nI][nJ][nK] - fval[nI][pJ][nK] -<a name="line.114"></a> +<span class="sourceLineNo">115</span> fval[pI][nJ][nK] + fval[pI][pJ][nK] -<a name="line.115"></a> +<span class="sourceLineNo">116</span> fval[nI][nJ][pK] + fval[nI][pJ][pK] +<a name="line.116"></a> +<span class="sourceLineNo">117</span> fval[pI][nJ][pK] - fval[pI][pJ][pK]) / deltaXYZ;<a name="line.117"></a> +<span class="sourceLineNo">118</span> }<a name="line.118"></a> +<span class="sourceLineNo">119</span> }<a name="line.119"></a> +<span class="sourceLineNo">120</span> }<a name="line.120"></a> +<span class="sourceLineNo">121</span><a name="line.121"></a> +<span class="sourceLineNo">122</span> // Create the interpolating function.<a name="line.122"></a> +<span class="sourceLineNo">123</span> return new TricubicInterpolatingFunction(xval, yval, zval, fval,<a name="line.123"></a> +<span class="sourceLineNo">124</span> dFdX, dFdY, dFdZ,<a name="line.124"></a> +<span class="sourceLineNo">125</span> d2FdXdY, d2FdXdZ, d2FdYdZ,<a name="line.125"></a> +<span class="sourceLineNo">126</span> d3FdXdYdZ) {<a name="line.126"></a> +<span class="sourceLineNo">127</span> @Override<a name="line.127"></a> +<span class="sourceLineNo">128</span> public boolean isValidPoint(double x, double y, double z) {<a name="line.128"></a> +<span class="sourceLineNo">129</span> if (x < xval[1] ||<a name="line.129"></a> +<span class="sourceLineNo">130</span> x > xval[xval.length - 2] ||<a name="line.130"></a> +<span class="sourceLineNo">131</span> y < yval[1] ||<a name="line.131"></a> +<span class="sourceLineNo">132</span> y > yval[yval.length - 2] ||<a name="line.132"></a> +<span class="sourceLineNo">133</span> z < zval[1] ||<a name="line.133"></a> +<span class="sourceLineNo">134</span> z > zval[zval.length - 2]) {<a name="line.134"></a> +<span class="sourceLineNo">135</span> return false;<a name="line.135"></a> +<span class="sourceLineNo">136</span> } else {<a name="line.136"></a> +<span class="sourceLineNo">137</span> return true;<a name="line.137"></a> +<span class="sourceLineNo">138</span> }<a name="line.138"></a> +<span class="sourceLineNo">139</span> }<a name="line.139"></a> +<span class="sourceLineNo">140</span> };<a name="line.140"></a> +<span class="sourceLineNo">141</span> }<a name="line.141"></a> +<span class="sourceLineNo">142</span>}<a name="line.142"></a> + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +</pre> +</div> +</body> +</html> Propchange: websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/analysis/interpolation/TricubicInterpolator.html ------------------------------------------------------------------------------ svn:eol-style = native Added: websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/fitting/BasicCurveFitter.html ============================================================================== --- websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/fitting/BasicCurveFitter.html (added) +++ websites/production/commons/content/proper/commons-math/apidocs/src-html/org/apache/commons/math3/fitting/BasicCurveFitter.html Tue Dec 30 17:15:36 2014 @@ -0,0 +1,198 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> +<title>Source code</title> +<link rel="stylesheet" type="text/css" href="../../../../../../stylesheet.css" title="Style"> +</head> +<body> +<div class="sourceContainer"> +<pre><span class="sourceLineNo">001</span>/*<a name="line.1"></a> +<span class="sourceLineNo">002</span> * Licensed to the Apache Software Foundation (ASF) under one or more<a name="line.2"></a> +<span class="sourceLineNo">003</span> * contributor license agreements. See the NOTICE file distributed with<a name="line.3"></a> +<span class="sourceLineNo">004</span> * this work for additional information regarding copyright ownership.<a name="line.4"></a> +<span class="sourceLineNo">005</span> * The ASF licenses this file to You under the Apache License, Version 2.0<a name="line.5"></a> +<span class="sourceLineNo">006</span> * (the "License"); you may not use this file except in compliance with<a name="line.6"></a> +<span class="sourceLineNo">007</span> * the License. You may obtain a copy of the License at<a name="line.7"></a> +<span class="sourceLineNo">008</span> *<a name="line.8"></a> +<span class="sourceLineNo">009</span> * http://www.apache.org/licenses/LICENSE-2.0<a name="line.9"></a> +<span class="sourceLineNo">010</span> *<a name="line.10"></a> +<span class="sourceLineNo">011</span> * Unless required by applicable law or agreed to in writing, software<a name="line.11"></a> +<span class="sourceLineNo">012</span> * distributed under the License is distributed on an "AS IS" BASIS,<a name="line.12"></a> +<span class="sourceLineNo">013</span> * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.<a name="line.13"></a> +<span class="sourceLineNo">014</span> * See the License for the specific language governing permissions and<a name="line.14"></a> +<span class="sourceLineNo">015</span> * limitations under the License.<a name="line.15"></a> +<span class="sourceLineNo">016</span> */<a name="line.16"></a> +<span class="sourceLineNo">017</span>package org.apache.commons.math3.fitting;<a name="line.17"></a> +<span class="sourceLineNo">018</span><a name="line.18"></a> +<span class="sourceLineNo">019</span>import java.util.Collection;<a name="line.19"></a> +<span class="sourceLineNo">020</span><a name="line.20"></a> +<span class="sourceLineNo">021</span>import org.apache.commons.math3.analysis.ParametricUnivariateFunction;<a name="line.21"></a> +<span class="sourceLineNo">022</span>import org.apache.commons.math3.fitting.leastsquares.LeastSquaresBuilder;<a name="line.22"></a> +<span class="sourceLineNo">023</span>import org.apache.commons.math3.fitting.leastsquares.LeastSquaresProblem;<a name="line.23"></a> +<span class="sourceLineNo">024</span>import org.apache.commons.math3.linear.DiagonalMatrix;<a name="line.24"></a> +<span class="sourceLineNo">025</span><a name="line.25"></a> +<span class="sourceLineNo">026</span>/**<a name="line.26"></a> +<span class="sourceLineNo">027</span> * Fits points to a user-defined {@link ParametricUnivariateFunction function}.<a name="line.27"></a> +<span class="sourceLineNo">028</span> *<a name="line.28"></a> +<span class="sourceLineNo">029</span> * @since 3.4<a name="line.29"></a> +<span class="sourceLineNo">030</span> */<a name="line.30"></a> +<span class="sourceLineNo">031</span>public class BasicCurveFitter extends AbstractCurveFitter {<a name="line.31"></a> +<span class="sourceLineNo">032</span> /** Function to fit. */<a name="line.32"></a> +<span class="sourceLineNo">033</span> private final ParametricUnivariateFunction function;<a name="line.33"></a> +<span class="sourceLineNo">034</span> /** Initial guess for the parameters. */<a name="line.34"></a> +<span class="sourceLineNo">035</span> private final double[] initialGuess;<a name="line.35"></a> +<span class="sourceLineNo">036</span> /** Maximum number of iterations of the optimization algorithm. */<a name="line.36"></a> +<span class="sourceLineNo">037</span> private final int maxIter;<a name="line.37"></a> +<span class="sourceLineNo">038</span><a name="line.38"></a> +<span class="sourceLineNo">039</span> /**<a name="line.39"></a> +<span class="sourceLineNo">040</span> * Contructor used by the factory methods.<a name="line.40"></a> +<span class="sourceLineNo">041</span> *<a name="line.41"></a> +<span class="sourceLineNo">042</span> * @param function Function to fit.<a name="line.42"></a> +<span class="sourceLineNo">043</span> * @param initialGuess Initial guess. Cannot be {@code null}. Its length must<a name="line.43"></a> +<span class="sourceLineNo">044</span> * be consistent with the number of parameters of the {@code function} to fit.<a name="line.44"></a> +<span class="sourceLineNo">045</span> * @param maxIter Maximum number of iterations of the optimization algorithm.<a name="line.45"></a> +<span class="sourceLineNo">046</span> */<a name="line.46"></a> +<span class="sourceLineNo">047</span> private BasicCurveFitter(ParametricUnivariateFunction function,<a name="line.47"></a> +<span class="sourceLineNo">048</span> double[] initialGuess,<a name="line.48"></a> +<span class="sourceLineNo">049</span> int maxIter) {<a name="line.49"></a> +<span class="sourceLineNo">050</span> this.function = function;<a name="line.50"></a> +<span class="sourceLineNo">051</span> this.initialGuess = initialGuess;<a name="line.51"></a> +<span class="sourceLineNo">052</span> this.maxIter = maxIter;<a name="line.52"></a> +<span class="sourceLineNo">053</span> }<a name="line.53"></a> +<span class="sourceLineNo">054</span><a name="line.54"></a> +<span class="sourceLineNo">055</span> /**<a name="line.55"></a> +<span class="sourceLineNo">056</span> * Creates a curve fitter.<a name="line.56"></a> +<span class="sourceLineNo">057</span> * The initial guess for the parameters will be {@link ParameterGuesser}<a name="line.57"></a> +<span class="sourceLineNo">058</span> * computed automatically, and the maximum number of iterations of the<a name="line.58"></a> +<span class="sourceLineNo">059</span> * optimization algorithm is set to {@link Integer#MAX_VALUE}.<a name="line.59"></a> +<span class="sourceLineNo">060</span> *<a name="line.60"></a> +<span class="sourceLineNo">061</span> * @param f Function to fit.<a name="line.61"></a> +<span class="sourceLineNo">062</span> * @param start Initial guess for the parameters. Cannot be {@code null}.<a name="line.62"></a> +<span class="sourceLineNo">063</span> * Its length must be consistent with the number of parameters of the<a name="line.63"></a> +<span class="sourceLineNo">064</span> * function to fit.<a name="line.64"></a> +<span class="sourceLineNo">065</span> * @return a curve fitter.<a name="line.65"></a> +<span class="sourceLineNo">066</span> *<a name="line.66"></a> +<span class="sourceLineNo">067</span> * @see #withStartPoint(double[])<a name="line.67"></a> +<span class="sourceLineNo">068</span> * @see #withMaxIterations(int)<a name="line.68"></a> +<span class="sourceLineNo">069</span> */<a name="line.69"></a> +<span class="sourceLineNo">070</span> public static BasicCurveFitter create(ParametricUnivariateFunction f,<a name="line.70"></a> +<span class="sourceLineNo">071</span> double[] start) {<a name="line.71"></a> +<span class="sourceLineNo">072</span> return new BasicCurveFitter(f, start, Integer.MAX_VALUE);<a name="line.72"></a> +<span class="sourceLineNo">073</span> }<a name="line.73"></a> +<span class="sourceLineNo">074</span><a name="line.74"></a> +<span class="sourceLineNo">075</span> /**<a name="line.75"></a> +<span class="sourceLineNo">076</span> * Configure the start point (initial guess).<a name="line.76"></a> +<span class="sourceLineNo">077</span> * @param newStart new start point (initial guess)<a name="line.77"></a> +<span class="sourceLineNo">078</span> * @return a new instance.<a name="line.78"></a> +<span class="sourceLineNo">079</span> */<a name="line.79"></a> +<span class="sourceLineNo">080</span> public BasicCurveFitter withStartPoint(double[] newStart) {<a name="line.80"></a> +<span class="sourceLineNo">081</span> return new BasicCurveFitter(function,<a name="line.81"></a> +<span class="sourceLineNo">082</span> newStart.clone(),<a name="line.82"></a> +<span class="sourceLineNo">083</span> maxIter);<a name="line.83"></a> +<span class="sourceLineNo">084</span> }<a name="line.84"></a> +<span class="sourceLineNo">085</span><a name="line.85"></a> +<span class="sourceLineNo">086</span> /**<a name="line.86"></a> +<span class="sourceLineNo">087</span> * Configure the maximum number of iterations.<a name="line.87"></a> +<span class="sourceLineNo">088</span> * @param newMaxIter maximum number of iterations<a name="line.88"></a> +<span class="sourceLineNo">089</span> * @return a new instance.<a name="line.89"></a> +<span class="sourceLineNo">090</span> */<a name="line.90"></a> +<span class="sourceLineNo">091</span> public BasicCurveFitter withMaxIterations(int newMaxIter) {<a name="line.91"></a> +<span class="sourceLineNo">092</span> return new BasicCurveFitter(function,<a name="line.92"></a> +<span class="sourceLineNo">093</span> initialGuess,<a name="line.93"></a> +<span class="sourceLineNo">094</span> newMaxIter);<a name="line.94"></a> +<span class="sourceLineNo">095</span> }<a name="line.95"></a> +<span class="sourceLineNo">096</span><a name="line.96"></a> +<span class="sourceLineNo">097</span> /** {@inheritDoc} */<a name="line.97"></a> +<span class="sourceLineNo">098</span> @Override<a name="line.98"></a> +<span class="sourceLineNo">099</span> protected LeastSquaresProblem getProblem(Collection<WeightedObservedPoint> observations) {<a name="line.99"></a> +<span class="sourceLineNo">100</span> // Prepare least-squares problem.<a name="line.100"></a> +<span class="sourceLineNo">101</span> final int len = observations.size();<a name="line.101"></a> +<span class="sourceLineNo">102</span> final double[] target = new double[len];<a name="line.102"></a> +<span class="sourceLineNo">103</span> final double[] weights = new double[len];<a name="line.103"></a> +<span class="sourceLineNo">104</span><a name="line.104"></a> +<span class="sourceLineNo">105</span> int count = 0;<a name="line.105"></a> +<span class="sourceLineNo">106</span> for (WeightedObservedPoint obs : observations) {<a name="line.106"></a> +<span class="sourceLineNo">107</span> target[count] = obs.getY();<a name="line.107"></a> +<span class="sourceLineNo">108</span> weights[count] = obs.getWeight();<a name="line.108"></a> +<span class="sourceLineNo">109</span> ++count;<a name="line.109"></a> +<span class="sourceLineNo">110</span> }<a name="line.110"></a> +<span class="sourceLineNo">111</span><a name="line.111"></a> +<span class="sourceLineNo">112</span> final AbstractCurveFitter.TheoreticalValuesFunction model<a name="line.112"></a> +<span class="sourceLineNo">113</span> = new AbstractCurveFitter.TheoreticalValuesFunction(function,<a name="line.113"></a> +<span class="sourceLineNo">114</span> observations);<a name="line.114"></a> +<span class="sourceLineNo">115</span><a name="line.115"></a> +<span class="sourceLineNo">116</span> // Create an optimizer for fitting the curve to the observed points.<a name="line.116"></a> +<span class="sourceLineNo">117</span> return new LeastSquaresBuilder().<a name="line.117"></a> +<span class="sourceLineNo">118</span> maxEvaluations(Integer.MAX_VALUE).<a name="line.118"></a> +<span class="sourceLineNo">119</span> maxIterations(maxIter).<a name="line.119"></a> +<span class="sourceLineNo">120</span> start(initialGuess).<a name="line.120"></a> +<span class="sourceLineNo">121</span> target(target).<a name="line.121"></a> +<span class="sourceLineNo">122</span> weight(new DiagonalMatrix(weights)).<a name="line.122"></a> +<span class="sourceLineNo">123</span> model(model.getModelFunction(), model.getModelFunctionJacobian()).<a name="line.123"></a> +<span class="sourceLineNo">124</span> build();<a name="line.124"></a> +<span class="sourceLineNo">125</span> }<a name="line.125"></a> +<span class="sourceLineNo">126</span>}<a name="line.126"></a> + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +</pre> +</div> +</body> +</html> Propchange: 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