I would like to copy some files from my source dir into my binary RUNTIME_DIR based on the current configuration being compiled. For generators like “makefiles” and “ninja” this is easy and straight forward. I am having an issue getting my head wrapped around how to use CMAKE_CFG_INTDIR properly.
I know I can’t do this a cmake time so I tried the following: During CMake time write out another CMake file: file(APPEND "${PYSIMPL_SCRIPT_COPY_RULE}" "execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different \"${SIMPLPyBind11_SOURCE_DIR}/../Testing/${script}\" \"${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/\${CMAKE_CFG_INTDIR}/python/site-packages/${script}\")\n" ) Which creates entries like this in the written .cmake file: execute_process(COMMAND C:/DREAM3D_SDK/cmake-3.12.0-rc2-win64-x64/bin/cmake.exe -E copy_if_different "C:/Users/mjackson/DREAM3D-Dev/DREAM3D/ExternalProjects/SIMPL/Wrapping/Python/Pybind11/../Testing/AbstractFilterTest.py" "C:/Users/mjackson/DREAM3D-Dev/DREAM3D-Builds/x64/Bin/${CMAKE_CFG_INTDIR}/python/site-packages/AbstractFilterTest.py") Which does not work. The files end up in ${BUILD_DIR}/Bin/python/site-packages/. I need them to end up in ${BUILD_DIR}/Bin/Release/python/site-packages for a Release build. Same for Debug… Could someone tell me what I am doing wrong or the proper way to go about this? I am about ready to write a simple C++ program to do the copy for me (which seems ludicrous to have to do..) -- Michael Jackson | Owner, President BlueQuartz Software [e] mike.jack...@bluequartz.net [w] www.bluequartz.net
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