I would like to copy some files from my source dir into my binary RUNTIME_DIR 
based on the current configuration being compiled. For generators like 
“makefiles” and “ninja” this is easy and straight forward. I am having an issue 
getting my head wrapped around how to use CMAKE_CFG_INTDIR properly.

 

I know I can’t do this a cmake time so I tried the following:

 

During CMake time write out another CMake file:

 

  file(APPEND "${PYSIMPL_SCRIPT_COPY_RULE}" 

    "execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different

      \"${SIMPLPyBind11_SOURCE_DIR}/../Testing/${script}\" 

      
\"${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/\${CMAKE_CFG_INTDIR}/python/site-packages/${script}\")\n"

  )

 

Which creates entries like this in the written .cmake file:

 

execute_process(COMMAND C:/DREAM3D_SDK/cmake-3.12.0-rc2-win64-x64/bin/cmake.exe 
-E copy_if_different

      
"C:/Users/mjackson/DREAM3D-Dev/DREAM3D/ExternalProjects/SIMPL/Wrapping/Python/Pybind11/../Testing/AbstractFilterTest.py"
 

      
"C:/Users/mjackson/DREAM3D-Dev/DREAM3D-Builds/x64/Bin/${CMAKE_CFG_INTDIR}/python/site-packages/AbstractFilterTest.py")

 

Which does not work. The files end up in 
${BUILD_DIR}/Bin/python/site-packages/. I need them to end up in 
${BUILD_DIR}/Bin/Release/python/site-packages for a Release build. Same for 
Debug…

 

Could someone tell me what I am doing wrong or the proper way to go about this? 
I am about ready to write a simple C++ program to do the copy for me (which 
seems ludicrous to have to do..)

--

Michael Jackson | Owner, President

      BlueQuartz Software

[e] mike.jack...@bluequartz.net

[w] www.bluequartz.net

-- 

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