Looks like I can use ar to generate the .a file for me, regardless of generator 
- plugins seem to link and load just fine when doing this. Awesome! :)

if(WIN32)
    #Invoke ar to generate a .dll.a from the .obj files, required to link 
plugins
    add_custom_command(TARGET ${PROJECT_NAME} PRE_LINK
        COMMAND sh -c "${CMAKE_AR} cr lib${PROJECT_NAME}.dll.a $$(find . -name 
'*.obj' -printf '%p ')"
        COMMENT "Generating lib${PROJECT_NAME}.dll.a for external linking"
        )

    #Also add the install command for libws2editor.dll.a
    install(FILES ${CMAKE_CURRENT_BINARY_DIR}/lib${PROJECT_NAME}.dll.a 
DESTINATION bin)
endif(WIN32)

-Mike

________________________________
From: Michael Ho <craftedc...@outlook.com>
Sent: 18 May 2018 11:55
To: Jano Svitok; Michael Ho
Cc: cmake@cmake.org
Subject: Re: [CMake] Link against exe on Windows fails - .a file not found

Ah yes, I forgot Windows doesn't export symbols by default.
Unfortunately adding set_target_properties(${PROJECT_NAME} PROPERTIES 
WINDOWS_EXPORT_ALL_SYMBOLS 1) didn't seem to help however - I get the same file 
not found error.

Something interesting I noticed however is that if I copy and rename 
ws2editor/CMakeFiles/ws2editor.dir/objects.a to ws2editor/libws2editor.dll.a, 
the plugin links just fine and even works when I run the application. I suppose 
I could add this as some post build step, but it certainly feels like a bit of 
a hacky solution. This only seems to work for the Unix Makefiles generate 
however (Which should be fine, although I had been using ninja at the moment so 
certainly not ideal).

Thanks
- Mike

(Note: sorry for the mostly duplicate message - I wasn't aware that you should 
use "Reply All" in mailing lists)

________________________________
From: Jano Svitok <jan.svi...@gmail.com>
Sent: 14 May 2018 00:34
To: Michael Ho
Cc: cmake@cmake.org
Subject: Re: [CMake] Link against exe on Windows fails - .a file not found

On Sun, May 13, 2018 at 1:41 PM, Michael Ho 
<craftedc...@outlook.com<mailto:craftedc...@outlook.com>> wrote:
>
> Hey there.
>
> I'm trying to make a plugin system for my application, and thus each plugin 
> will need to link with my main application. This is fine on Linux and macOS, 
> as I can just set the ENABLE_EXPORTS property of my executable target 
> (set_target_properties(${PROJECT_NAME} PROPERTIES ENABLE_EXPORTS 1), and 
> plugins will link just fine. On Windows however, clang++ yells at me that it 
> can't find libws2editor.dll.a.
>
> clang++.exe: error: no such file or directory: 'ws2editor/libws2editor.dll.a'
>
> Upon looking over the CMake docs, it says "For DLL platforms an import 
> library will be created for the exported symbols and then used for linking." 
> - This import library file (presumably the .dll.a) never seems to be created 
> though.
>
>
> After a bit more digging around I came across 
> https://github.com/Kitware/CMake/blob/master/Tests/Plugin/CMakeLists.txt - 
> When I clone the CMake repo and try and compile that test myself, it also 
> fails with the same error when using clang + ninja! When building with 
> MSVC/msbuild however it compiles just fine (My project fails to configure 
> when generating files for MSVC however, and ideally I'd like to use the same 
> build config across Win/Mac/Linux).
>
> So how can I get the CMake build on Windows to create this file, or otherwise 
> link with an executable?

You need to 1. mark some/all symbols to export 2. actually export them
ENABLE_EXPORTS does #2. For #1, you need to either mark each symbol to export 
as __declspec(dllexport) or mark all symbols with WINDOWS_EXPORT_ALL_SYMBOLS 
(see 
https://blog.kitware.com/create-dlls-on-windows-without-declspec-using-new-cmake-export-all-feature/,
 check also comments for possible drawbacks).

https://github.com/Kitware/CMake/blob/master/Tests/Plugin/include/example.h 
shows how to use __declspec(dllexport): for each dll you define a macro 
(EXAMPLE_EXPORT here) that becomes either export (when #included from dll) or 
import (when #included from code linked to dll). Every class/function/variable 
you want to use from the plugin must be marked this way (example_exe_function). 
For class members, it's enough to mark the class.
Finally there's a #define (example_exe_EXPORTS here) that controls how is the 
macro defined. See 
https://cmake.org/cmake/help/git-master/prop_tgt/DEFINE_SYMBOL.html (I didn't 
know this until now, we used to manually define the symbol!)

Jano
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