I saw that commit, yes. Since there is no additional round of variable 
expansion, wouldn't it be better to expand the ${EFFECTIVE_PLATFORM_NAME} to at 
least something fixed (based on the value of CMAKE_OSX_SYSROOT), instead of 
making the generator expression unusable in all cases? It seems reasonable to 
me that if I set CMAKE_OSX_SYSROOT to "iPhoneSimulator", the output of 
$<TARGET_LOCATION:something> would be something like

    /path/to/my/build/dir/Debug-iphonesimulator/something.framework

instead of:

    /path/to/my/build/dir/Debug${EFFECTIVE_PLATFORM_NAME}/something.framework

Because the latter is unusable, with the former I have at least the ability to 
use it with a single fixed SDK.

Thanks
mosra

______________________________________________________________
> Od: Ruslan Baratov <ruslan_bara...@yahoo.com>
> Komu: "Vladimír Vondruš" <mo...@centrum.cz>
> Datum: 21.03.2016 14:56
> Předmět: Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* 
> generator expressions on iOS
>
> CC: cmake@cmake.org
>On 21-Mar-16 19:42, Vladimír Vondruš wrote:
>> Hello,
>>
>> I came across this problem when trying to use XCTest macros ( 
>> https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When 
>> compiling for OSX, ctest properly executes all test cases, but when 
>> targeting iOS or iOS simulator, all the test cases fail similarly to the 
>> following:
>>
>>      25: Test command: 
>> /Applications/Xcode.app/Contents/Developer/usr/bin/xctest 
>> "/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.."
>>      25: Environment variables:
>>      25:  
>> DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/..
>>      25: Test timeout computed to be: 9.99988e+06
>>      25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test” 
>> couldn’t be loaded because its executable couldn’t be located. Try 
>> reinstalling the bundle.
>>      25/28 Test #25: UtilityTypeTraitsTest ...............***Failed    0.04 
>> sec
>>
>> As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to 
>> `-iphonesimulator` and thus the file is not found. The problem is that the 
>> `$<TARGET_LINKER_FILE_DIR:target>` generator expression does not expand the 
>> variable. On the other hand, installation works without an issue, because 
>> the `cmake_install.cmake` scripts do additional round of variable expansion 
>> that (accidentally?) fixes this. The relevant part of the CMake source is 
>> here: 
>> https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063
>>
>>  From the source it looks like the generator is just putting the 
>> "${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it. 
>> That's the case with install scripts (so they work), but not with generator 
>> expressions. The `TARGET_LINKER_FILE_DIR` is not the only affected, the 
>> problem is the same for all `TARGET_*` generator expressions.
>>
>> Currently I'm working around this by partially hardcoding the path, but 
>> that's far from ideal and I would like to avoid that:
>>
>>      if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS")
>>          set(platform_name "-iphoneos")
>>      elseif(CMAKE_OSX_SYSROOT MATCHES "iPhoneSimulator")
>>          set(platform_name "-iphonesimulator")
>>      endif()
>>      set(target_linker_file_dir 
>> ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>${platform_name}/${target}.xctest)
>>
>> Is there any way to fix this directly in CMake? Also the above workaround 
>> works only when targeting single SDK and not when having single generated 
>> project for both the device and the simulator.
>>
>> Thank you a lot for your help.
>>
>> mosra
>I doubt I can help with the problem but just for your information:
>* it wasn't fixed "accidentally", it was a fix for #12506: 
>https://github.com/Kitware/CMake/commit/48fe617e667d2e6b1e471cfb56346de51f984ba5
>* there is no "additional round" of variable expansion, 
>EFFECTIVE_PLATFORM_NAME initialized from Xcode's environment variable 
>EFFECTIVE_PLATFORM_NAME on installation
>
>As far as I understand the main general problem with iOS 
>device/simulator support is that CMake doesn't have multi-toolchain 
>feature from the box. So for now all this stuff worked by generating 
>some "universal" code that do work for both SDKs. The real SDK can be 
>triggered by additional explicit option, i.e.:
>* cmake --build _builds -- -sdk iphoneos # trigger iphoneos SDK
>* cmake --build _builds -- -sdk iphonesimulator # trigger 
>iphonesimulator SDK
>
>Ruslo
>
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