I saw that commit, yes. Since there is no additional round of variable expansion, wouldn't it be better to expand the ${EFFECTIVE_PLATFORM_NAME} to at least something fixed (based on the value of CMAKE_OSX_SYSROOT), instead of making the generator expression unusable in all cases? It seems reasonable to me that if I set CMAKE_OSX_SYSROOT to "iPhoneSimulator", the output of $<TARGET_LOCATION:something> would be something like
/path/to/my/build/dir/Debug-iphonesimulator/something.framework instead of: /path/to/my/build/dir/Debug${EFFECTIVE_PLATFORM_NAME}/something.framework Because the latter is unusable, with the former I have at least the ability to use it with a single fixed SDK. Thanks mosra ______________________________________________________________ > Od: Ruslan Baratov <ruslan_bara...@yahoo.com> > Komu: "Vladimír Vondruš" <mo...@centrum.cz> > Datum: 21.03.2016 14:56 > Předmět: Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* > generator expressions on iOS > > CC: cmake@cmake.org >On 21-Mar-16 19:42, Vladimír Vondruš wrote: >> Hello, >> >> I came across this problem when trying to use XCTest macros ( >> https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When >> compiling for OSX, ctest properly executes all test cases, but when >> targeting iOS or iOS simulator, all the test cases fail similarly to the >> following: >> >> 25: Test command: >> /Applications/Xcode.app/Contents/Developer/usr/bin/xctest >> "/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.." >> 25: Environment variables: >> 25: >> DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/.. >> 25: Test timeout computed to be: 9.99988e+06 >> 25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test” >> couldn’t be loaded because its executable couldn’t be located. Try >> reinstalling the bundle. >> 25/28 Test #25: UtilityTypeTraitsTest ...............***Failed 0.04 >> sec >> >> As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to >> `-iphonesimulator` and thus the file is not found. The problem is that the >> `$<TARGET_LINKER_FILE_DIR:target>` generator expression does not expand the >> variable. On the other hand, installation works without an issue, because >> the `cmake_install.cmake` scripts do additional round of variable expansion >> that (accidentally?) fixes this. The relevant part of the CMake source is >> here: >> https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063 >> >> From the source it looks like the generator is just putting the >> "${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it. >> That's the case with install scripts (so they work), but not with generator >> expressions. The `TARGET_LINKER_FILE_DIR` is not the only affected, the >> problem is the same for all `TARGET_*` generator expressions. >> >> Currently I'm working around this by partially hardcoding the path, but >> that's far from ideal and I would like to avoid that: >> >> if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS") >> set(platform_name "-iphoneos") >> elseif(CMAKE_OSX_SYSROOT MATCHES "iPhoneSimulator") >> set(platform_name "-iphonesimulator") >> endif() >> set(target_linker_file_dir >> ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>${platform_name}/${target}.xctest) >> >> Is there any way to fix this directly in CMake? Also the above workaround >> works only when targeting single SDK and not when having single generated >> project for both the device and the simulator. >> >> Thank you a lot for your help. >> >> mosra >I doubt I can help with the problem but just for your information: >* it wasn't fixed "accidentally", it was a fix for #12506: >https://github.com/Kitware/CMake/commit/48fe617e667d2e6b1e471cfb56346de51f984ba5 >* there is no "additional round" of variable expansion, >EFFECTIVE_PLATFORM_NAME initialized from Xcode's environment variable >EFFECTIVE_PLATFORM_NAME on installation > >As far as I understand the main general problem with iOS >device/simulator support is that CMake doesn't have multi-toolchain >feature from the box. So for now all this stuff worked by generating >some "universal" code that do work for both SDKs. The real SDK can be >triggered by additional explicit option, i.e.: >* cmake --build _builds -- -sdk iphoneos # trigger iphoneos SDK >* cmake --build _builds -- -sdk iphonesimulator # trigger >iphonesimulator SDK > >Ruslo > -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/cmake