I would take a look at the ParaView project as ParaView uses
QtAssistant for help.
_________________________________________________________
Mike Jackson mike.jack...@bluequartz.net
BlueQuartz Software www.bluequartz.net
Principal Software Engineer Dayton, Ohio
On Mar 1, 2010, at 7:52 AM, Martin Guillon wrote:
Hi,
After successfully creating my application bundle with qt
frameworks(thanks to all of you) I am now trying to integrate the qt
assistant in my application bundle.
I first tried to put the whole Assistant.app in a folder of my app
bundle. But then fixing the bundle wouldn't work with the assistant
because of the double level of bundle app.
Then I thought that should just put the Assistant executable in the
MacOS folder of my bundle. Then the fixing worked but launching the
Assistant wouldn't work. It would just crash with a bus error during
start.
So did anyone successfully integrated the qt assistant in its app
bundle?
Thanks a lot
Martin
-----Original Message-----
From: Michael Wild [mailto:them...@gmail.com]
Sent: Thursday, February 25, 2010 9:36 AM
To: Martin Guillon
Cc: Werner Smekal; cmake@cmake.org
Subject: Re: [CMake] OsX bundle including Qt framework
I think this is because Qt by default loads some optional plugins
and finds them in your Qt installation because they do not get
copied into your application bundle automatically. Since the
prefixes do not match, Qt is complaining... You can confirm this by
setting the environment variables DYLD_PRINT_LIBRARIES or
DYLD_PRINT_LIBRARIES_POST_LAUNCH to a non-empty string and then
starting your application from the command line (i.e. /<path-to>/
<application>.app/Contents/MacOS/<executable>, where you have to
replace the parts in <>). Then watch for the library names that get
loaded. Nothing should come from your Qt installation.
If this is the source for the error, try including an empty qt.conf
file in your bundle (or as a resource) as described here: http://doc.trolltech.com/4.6/qt-conf.html
HTH
Michael
On 25. Feb, 2010, at 9:11 , Martin Guillon wrote:
A little feedback on what s happening. After using the fixbundle
script, my app works great on a machine without QT installed. I
loads the frameworks I put in the bundle perfectly.
But now I have a problem in my dev environment. After fixing the
bundle, if I start my app, I get qt errors saying it finds multiple
versions of qt, and then some of my executables wont start.
That s not that bad in my dev environment but what if the user
already have a qt somewhere?
Is there a way to make so that my app only see the qt frameworks in
the bundle?
Thanks
MArtin
-----Original Message-----
From: cmake-boun...@cmake.org [mailto:cmake-boun...@cmake.org] On
Behalf Of Martin Guillon
Sent: Wednesday, February 24, 2010 4:05 PM
To: Werner Smekal; cmake@cmake.org
Subject: Re: [CMake] OsX bundle including Qt framework
Thanks a lot, it now works perfectly!!!!
MArtin
-----Original Message-----
From: cmake-boun...@cmake.org [mailto:cmake-boun...@cmake.org] On
Behalf Of Werner Smekal
Sent: Wednesday, February 24, 2010 3:34 PM
To: cmake@cmake.org
Subject: Re: [CMake] OsX bundle including Qt framework
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Hi Martin,
I use cmake to make an osx bundle of my qt application. During
install I copy qt framework from my qt install dir to the Frameworks
directory of my bundle.
This will be done automagically using the BundleUtilities module.
E.g.
in my project I do:
# fixup bundle, copy dynamic libraries into app bundle
set(APPS "\${CMAKE_INSTALL_PREFIX}/${SESSA_BUNDLE_NAME}.app") #
paths to executables
set(DIRS "${CMAKE_SOURCE_DIR}/local/Release/lib") # directories to
search for prerequisites
INSTALL(CODE "
include(BundleUtilities)
fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")
")
Look in the mailing list or in the net about BundleUtilities to get
more information, or look in the module.
The problem I have now is that when using "ostool -L " I see that my
executable look for qt frameworks in a dir which is the absolute
path
to my qt install dir.
Reason is, that if you link to a library, the reference inside the
*library* (use otool -L on that library) is used and set in the
executable as well. You need at least to set the new reference
(@executable_path/....) in the executable, so that it can find the
libraries (if libraries depend on other libraries you need to
change that as well). Use install_name_tool for that.
But everything is done by the BundleUtilities macro, so you don't
need to mess around here.
HTH,
Werner
What I want is for my executable to look in the "Frameworks"
directory of my bundle.
Is there a way to do that directly during build using Cmake?
Thanks
MArtin
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Dr. Werner Smekal
Institut fuer Angewandte Physik
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