> > I don't think direct definition of CMAKE_SYSTEM_NAME is supported. > > It's supposed to be detected and set by the platform files. Only > > through a toolchain file should it be customized. (Alex?) > > Well, after all, it's just a cmake variable, so it can also be set from the > command line.
Quoting http://www.vtk.org/Wiki/CMake_Cross_Compiling > > -- The toolchain file -- > Defining all the variables mentioned above using -DCMAKE_SYSTEM_NAME etc. would be quite tedious and error prone. To make things easier, there is another cmake variable you can set: > so, it just convenience (and good design) to put these in a file, right? > [..] The toolchain file is just supposed to > > specify some very basic information which triggers loading of platform- > > specific configuration. > > Yes. > It should only preset the things cmake can not automatically detect when > cross > compiling, i.e. the target system name, where the target environment is > located, and which compiler to use. Can I argue that the need to build a statically linked executable is also a cross compiling issue? If yes, then toolchain file should also be able to set this.. > > The documentation you reference at > > > > http://www.cmake.org/Wiki/CMake_Cross_Compiling > > > > says that a ${CMAKE_SYSTEM_NAME}.cmake module is mandatory. > > The module will be loaded after CMakeGenericSystem.cmake so it gets > > the final say in values of variables like CMAKE_FIND_LIBRARY_SUFFIXES. > > This is why it works for Catamount. You need to create a module like > > Catamount.cmake for your own target platform, and put it somewhere > > referenced by CMAKE_MODULE_PATH (Alex, can you confirm this?). > > Yes. > > Alex > So, to sum it up, is our only option to force find_library() to seek out static libs is to create a Platform module? - Levent
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