run ccmake instead of cmake on your project. Look down the left hand
side of cmake variables. It should be listed.
By default it should be 10.5.sdk so I am not sure what is really going
wrong.
also, do the following:
make clean
make VERBOSE=1
in your build directory and lets examine the compile and link lines..
Mike
On Sep 26, 2008, at 4:40 PM, Linge Bai wrote:
my mac os x is 10.5.4, it's PPC. Xcode is version 3.1. I'm sorry
that I have no idea how to check CMAKE_OSX_SYSROOT.
Linge
On Fri, Sep 26, 2008 at 4:33 PM, Michael Jackson <[EMAIL PROTECTED]
> wrote:
What is your OS X version, (PPC or Intel), Xcode toolset version,
and what are you setting the CMAKE_OSX_SYSROOT value to? It should
be /Developer/SDKs/MacOSX10.5.sdk
Mike
On Sep 26, 2008, at 4:26 PM, Linge Bai wrote:
so if I use cmake 2.6.1, with the following CMakeList.txt file:
PROJECT ( COMBINED )
FIND_PACKAGE (Qt4 REQUIRED)
SET(QT_USE_QTOPENGL TRUE)
INCLUDE( ${QT_USE_FILE} )
ADD_EXECUTABLE(exe main.cpp glwidget.cpp window.cpp)
TARGET_LINK_LIBRARIES(exe ${QT_LIBRARIES})
I am able to link to Qt4's OpenGL, but I have a link error:
make
Scanning dependencies of target exe
Linking CXX executable exe
ld: library not found for -lcrt1.10.5.o
collect2: ld returned 1 exit status
make[2]: *** [exe] Error 1
make[1]: *** [CMakeFiles/exe.dir/all] Error 2
make: *** [all] Error 2
I have no idea what this error means.
Linge
_______________________________________________
CMake mailing list
[email protected]
http://www.cmake.org/mailman/listinfo/cmake
_______________________________________________
CMake mailing list
[email protected]
http://www.cmake.org/mailman/listinfo/cmake