Fernando Cacciola wrote:
Mike Jackson wrote:
The header is located in a framework called OpenGL.framework and the include style for frameworks is the name of the framework (minus the extension) and
then the header file, so on OS X the proper include would be:
#include <OpenGL/gl.h>

Hmmm, google says you are right.. there are tons of posts stating that it is OpenGL/gl.h and not GL/gl.h under OS X.


Best

Fernando Cacciola

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