Olumide wrote:
I've still got a few odd's and ends to take care of. To begin with, the
target application (Autodesk Maya) refuses to lead the plugin because
its unable to find an initialize function which is included in the
source file pluginMain.cpp. Specifically, the output should have a .mll
file extension instead of .dll.
Complete success!!! Plugin compiled, linked and loaded :-) . What was
missing were the linker flags:
set_target_properties(
TestTexturePlugin PROPERTIES SUFFIX ".mll" LINK_FLAGS
"/subsystem:windows /dll /incremental:yes /debug /machine:I386
/export:initializePlugin /export:uninitializePlugin"
)
I'm posting my entire CMakeLists.txt file for posterity.
#############################################################
project( TestTexturePlugin )
set(SOURCES
C:/Work/Demo/TestTexturePlugin/pluginMain.cpp
)
include_directories(
"$(VSINSTALLDIR)include"
"$(VCInstallDir)atlmfc/include"
"$(VCInstallDir)PlatformSDK/include/prerelease"
"$(VCInstallDir)PlatformSDK/include"
"$(FrameworkSDKDir)include"
"C:/Program Files/Microsoft Visual Studio .NET 2003/Vc7/include"
"C:/Program Files/Microsoft Visual Studio .NET
2003/Vc7/PlatformSDK/Include"
"C:/Program Files/Alias/Maya6.5/include"
C:/Work/Demo/TestTexturePlugin/
)
add_definitions(
"/D \"WIN32\""
"/D \"_DEBUG\""
"/D \"_AFXDLL\""
"/D \"_MBCS\""
"/D \"_WINDOWS\""
"/D \"NT_PLUGIN\""
"/D \"REQUIRE_IOSTREAM\""
"/D \"CMAKE_INTDIR=Debug\""
"/D \"TestTexturePlugin_EXPORTS\""
)
link_directories(
"$(VCInstallDir)lib"
"$(VCInstallDir)atlmfc/lib"
"$(VCInstallDir)PlatformSDK/lib/prerelease"
"$(VCInstallDir)PlatformSDK/lib"
"$(FrameworkSDKDir)lib"
"C:/Program Files/Microsoft Visual Studio .NET 2003/Vc7/lib"
"C:/Program Files/Microsoft Visual Studio .NET 2003/Vc7/PlatformSDK/Lib"
"C:/Program Files/Alias/Maya6.5/lib"
)
add_library( TestTexturePlugin SHARED ${SOURCES} )
set_target_properties(
TestTexturePlugin PROPERTIES SUFFIX ".mll" LINK_FLAGS
"/subsystem:windows /dll /incremental:yes /debug /machine:I386
/export:initializePlugin /export:uninitializePlugin"
)
target_link_libraries( TestTexturePlugin $(NOINHERIT) kernel32 user32
gdi32 winspool comdlg32 advapi32 shell32 ole32 oleaut32 uuid odbc32
odbccp32 Foundation OpenMaya )
####################################################################
Thanks again to everyone. I'll be focusing on the actual migration to
eclipse bit next, and probably write a small "how to" when its all done.
- Olumide
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