Hello,

I've noticed that the clutter api provides placement for actors, but
only oddly in the sense that the actors exists in a 3d space, but the
set_position calls only take shorthanded 2d coordinates.

I find it weird that if I want an actor like a rectangle or text actor
rotated around the y axis I have to rotate it with the rotation api. Why
can't one specify the 3d coords for three of the points of the actors if
I happen to know what they are?

In reading and trying out the API, I get the sense that the API was a
2d layout system that later got applied to 3d objects.

Basically, if I were to design a 3d box with text actors on each face,
it would be needlessly complicated to initialize it. Also, if I weren't to
use the timeline to animate stuff and instead I animated it myself, there
doesn't seem to be a good way to do that either because there doesn't seem
to be a good way to get at the mesh points of any particular actor. The
reference manual hints at the possibility, but doesn't explore it at all.

Am I missing some large part of the API or something? I see clutter_vertex_*
but no real way to create an actor and set the 3D verticies manually.

Thank you.

-pete
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