Hello, I've noticed that the clutter api provides placement for actors, but only oddly in the sense that the actors exists in a 3d space, but the set_position calls only take shorthanded 2d coordinates.
I find it weird that if I want an actor like a rectangle or text actor rotated around the y axis I have to rotate it with the rotation api. Why can't one specify the 3d coords for three of the points of the actors if I happen to know what they are? In reading and trying out the API, I get the sense that the API was a 2d layout system that later got applied to 3d objects. Basically, if I were to design a 3d box with text actors on each face, it would be needlessly complicated to initialize it. Also, if I weren't to use the timeline to animate stuff and instead I animated it myself, there doesn't seem to be a good way to do that either because there doesn't seem to be a good way to get at the mesh points of any particular actor. The reference manual hints at the possibility, but doesn't explore it at all. Am I missing some large part of the API or something? I see clutter_vertex_* but no real way to create an actor and set the 3D verticies manually. Thank you. -pete -- To unsubscribe send a mail to [email protected]
