Thanks Robert. That answered most of my questions.

Below, when you say "lack of any equivalent to GLX TFP extension", I am
assuming that the GLX TFP extn. is not available as an EGLX extn.  Am I
right? OR is this a limitation in the OpenGL ES?


On Tue, Dec 23, 2008 at 7:07 PM, Robert Bragg <[email protected]> wrote:

> On Tue, 2008-12-23 at 17:11 -0800, Bipin George Mathew wrote:
> > Hi,
> >
> > I am evaluating whether I can use Clutter to write an X Window Manager
> > on a device which supports/accelerates OpenGL ES. Is my answer
> > metacity-clutter - since Clutter abstracts OpenGL/OpenGL ES OR will
> > metacity-clutter need to be changed to accomodate OpenGL ES?
> > Also, what backend option do I build Clutter with - eglx or eglnative?
> > Is there any advantage choosing one over the other?
> >
>
> One problem you will likely come across is the lack of any equivalent to
> the GLX texture from pixmap extension. Without this you will need to
> e.g. use XSHM to fetch the contents of your windows so that they can be
> uploaded as textures and this may cause some performance issues.
> Depending on the details of your system though, you may get away with
> this.




>
> Another problem you might have is the lack of driver support for
> redirecting other GLES apps offscreen. Depending on the style you try to
> achieve with your composite manager you may see artifacts due to the
> fact that other GLES apps are being directly rendering to your
> framebuffer. For example if your composite manager warps application
> windows when they minimize, then it's quite likely that won't work for
> GLES applications. If you only plan to use GLES for the composite
> manager and not for other applications, or you are very careful about
> how you handle other GLES based applications, then this might not be a
> problem for you.
>
> Regarding eglx vs eglnative, you may be able to get away with either.
> If you need to support GLES applications as well as the composite
> manager then you will need eglx. If you don't then either may be used to
> create a fullscreen window, and if for example you can get your
> eglnative driver drawing to your framebuffer over the top of Xfbdev, it
> might just be a a question of comparing other factors, such as
> stability/performance.
>
> If you are to go ahead with creating a GLES based composite manager,
> metacity-clutter may be a reasonable starting place. One thing you may
> find though is that metacity hasn't been heavily optimised for low
> memory devices, so depending on your constraints you might need to do
> some profiling, but I can't see why that couldn't be done.
>
> I hope that helps you a bit,
> kind regards,
> - Robert
>
> --
> Robert Bragg, Intel Open Source Technology Center
>
>

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