Just took a look at your website,

Very nice project. In my opinion a prime example that clojure is suitable 
for large projects.

I don't know if anyone ever thought about it. But I guess the geom library 
would be a good option as a backend for a plotting library (ggplot style). 
(eg in incanter, gorilla repl ...) 
Especially since it both works in clojure and clojurescript. 

greets and keep up the good work

Op woensdag 25 februari 2015 06:07:09 UTC+1 schreef Karsten Schmidt:
>
> Hi guys, 
>
> thi.ng is a collection of over a dozen largely x-platform Clojure & 
> Clojurescript libs for computational/generative design & data 
> visualization tasks. 
>
> I just wanted to give a little heads up that this project has recently 
> seen a number of releases and, as a whole, by now is generally quite 
> stable and usable (*is used*) for realworld projects (although most 
> libs remain in constant parallel development to make them more feature 
> complete). I've collated a number of images of projects and links to 
> the most important libs here: 
>
> http://thi.ng/ 
>
> Most notably of those: 
>
> http://thi.ng/geom 
> By far the largest sub-project and backbone for most others: A 2D/3D 
> geometry package w/ comprehensive vector algebra, swizzling, 
> intersections, matrix types & helpers, quaternions, pure shape 
> primitives with ~50 protocols for polymorphic enquiry & manipulation, 
> meshes (incl. I/O), mesh subdivisions, CSG mesh ops, Verlet physics 
> engine (only particles, springs, behaviors)... Most of this lib is 
> pure geometry w/ no rendering specifics, although there're separate 
> modules for SVG rendering w/ shader support & decorators [1], WebGL 
> wrapper and converters from shapes/meshes to VBOs and various shader 
> presets/utils. 
>
> http://thi.ng/shadergraph 
> GLSL (WebGL) pure function library & dependency graph (based on 
> com.stuartsierra/dependency), GLSL minification during CLJS compile 
> time 
>
> http://thi.ng/color 
> RGB, HSV, CMYK, CSS conversions, color presets (incl. D3 category schemes) 
>
> http://thi.ng/luxor 
> Complete scene compiler DSL for http://luxrender.net, based around 
> thi.ng/geom 
>
> http://thi.ng/morphogen 
> Declarative 3D form evolution through tree-based transformations, 
> basically an AST generator of geometric operations to transform a 
> single seed node into complex 3D objects 
>
> http://thi.ng/tweeny 
> Interpolation of nested (presumably animation related) data 
> structures. Allows tweening of deeply nested maps/vectors with 
> completely flexible tween fns/targets and hence easy definition of 
> complex timelines 
>
> http://thi.ng/validate 
> Purely functional, composable data validation & optional corrections 
> for nested data. Supports both maps & vectors, wildcards, comes with 
> many predefined validators, but extensible... 
>
> http://thi.ng/trio 
> A generic, non-RDF specific triple store API and feature rich 
> SPARQL-like query engine 
> (and my prime example of using the literate programming approach with 
> org-mode[2][3]) 
>
> Last but not least: Super special thanks are due to the following people: 
>
> Rich, Alex + rest of clojure.core 
> David (+everyone else involved) for the immense effort on making CLJS 
> proper useful, 
> Chas, Kevin and anyone else working on CLJX... 
> none of this would have been possible without these amazing tools! 
>
> Best, K. 
>
> Ps. There're a number of other libs in this collection which are in 
> dire need of updating (last touched spring 2013) - these are related 
> to general OpenCL functionality and voxel rendering. Some of the 
> example images on the above site were created with these... 
>
> [1] https://github.com/thi-ng/geom/blob/master/geom-svg/src/examples.org 
> [2] https://github.com/thi-ng/trio/blob/master/src/query.org 
> [3] http://orgmode.org/ 
>
> -- 
> Karsten Schmidt 
> http://postspectacular.com | http://thi.ng/ 
>

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