On Friday, June 6, 2014 2:05:16 PM UTC-5, Gunnar Völkel wrote:
>
> In Java 7 you would use ThreadLocalRandom you said in another thread. 
> Well, in Java 6 you already have ThreadLocal [1] and thus you are able to 
> build a thread local Random yourself to keep Java 6 as minimum requirement.
>
> [1] 
> http://docs.oracle.com/javase/6/docs/api/index.html?java/lang/ThreadLocal.html
>

OK, that's good to know.  Great.  I may use that.  Thanks Gunnar.  

I still wonder whether the scheme I outlined would be a good strategy for 
preventing delays due to contention by different threads for the same RNG. 
  In my scheme, none of the RNGs would actually be local to threads.  Each 
would be globally accessible in principle, but no RNG would be accessed 
from more than one thread at a time.  (I like keeping things simple, but 
maybe I'm being simplistic.)

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