Hi, I'm playing around with core.async a bit.
Is it possible to put java.awt.Graphics object into a channel and do the
drawing in a go loop consuming this channel.
The problem I'm having is that when I consume the channel, core.async has
switched to another thread. I'm not in the Swing thread anymore.
Is there a way to stay in the Swing thread while doing this?
This is how I setup the producer:
(defn create-canvas [paint-channel]
(proxy [JButton] []
(getPreferredSize [] (Dimension. 300 300))
(paintComponent [g]
(go
(proxy-super paintComponent g)
(>! paint-channel g))))) ;I've tried put! too
Thanks!
--anders
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