On 12/03/13 14:43, [email protected] wrote:
Just to close this off, this is my (now working!) code, still needs
some re-factoring (especially given Jim's last note re not needing
watches in seesaw). It's basically a gui wrapped around the
implementation of Life from Clojure Programming, with a few functions
to add gliders, guns etc in the repl.
I only said that cos you can do something like this:
(def canvas "The paintable canvas - our board"
(ssw/canvas
:paint draw-tiles
:id :canvas
:listen [:mouse-clicked (fn [^MouseEvent e] (when (and (not
(:block? @knobs))
(realized? curr-game))
(canva-react @curr-game e)))] ))
If your state transformation doesn't depend on user input then your
watch-approach is fine... :)
Jim
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