That's it! Thanks.
On Monday, 21 January 2013 15:28:39 UTC-5, Jim foo.bar wrote:
>
> ...or you can go all the way, skipping reset! completely:
>
> (swap! game-objects (fn [objects] (reduce-kv #(assoc % %2 (update-object
> %3)) {} objects) ))
>
> Jim
>
> ps: I've not tested this but i don't see why this approach wouldn't
> work...
>
>
> On 21/01/13 20:24, Jim - FooBar(); wrote:
> > use reduce-kv on the original map to save some intermediate vector
> > allocation...something similar has come up recently...
> >
> > (reduce-kv #(assoc % %2 (update-object %3)) {} @game-objects)
> >
> > Jim
> >
> > On 21/01/13 20:21, JvJ wrote:
> >> I'm updating a set of objects stored in a map, and I feel like the
> >> way I'm doing it right now is inefficient. Is there a better way?
> >>
> >> (defn update-all-objects
> >> "Updates all game objects."
> >> (reset! *game-objects*
> >> (into {}
> >> (for [[k v] @*game-objects*]
> >> [k (update-object v)]))))
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>
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