This article might be of interest: http://clojurefun.wordpress.com/2012/09/03/ironclad-steam-legions-clojure-game-development-battle-report/
I haven't had much experience with game development in Clojure myself, although one of the first real projects I made with Clojure was a simple Tetris clone. Having done a Tetris clone in C++ some years earlier, I was -shocked- at how easy it was in Clojure to model the game in an easy-to-understand, easy-to-process way. Have been hoping to take the time to do something a little more involved, but that'll have to wait - you make sure to share your experiences if you go any further, though! On Tuesday, October 30, 2012 8:00:07 AM UTC+1, titon barua wrote: > > Hi, > I am very new to Clojure and functional programming in general. I am game > development enthusiast(although did nothing more than a tetris clone in > python and C). As far as i've seen OpenGL, it's mostly state manipulation > and seems to me like completely against Clojure's philosophy. Could there > exist some kind of magic that makes all the state manipulations disappear? > > By the way, I think Clojure's concurrency capabilities can upsurge a new > era for game development as "GigaHertz war" have pretty much stopped and > game developers are still reluctant to use full capabilities of multi-core > hardware. Perhaps they didn't discover clojure yet? (: > > I for one would like some good and maintained wrappers for input and > graphics in Clojure - like SDL and OpenGL. > > Disclaimer: I am a wannabe game dev chained to internet/web paradigm for > financial reasons ... :( > -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to [email protected] Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/clojure?hl=en
