I recently began work on a cross-platform game in cocos2d-x with a friend. 
 I am working on windows in visual studio and he is working on mac in 
xcode.  As you can imagine, it's a problem.

One of the problems is that xcode uses the xml property list (plist) format 
to store a lot of data, and there's no good editor on Windows.  The xml 
plist format is SO abysmal that I decided to write a program to convert 
plists to and from clojure data structure literals.  Since plists consist 
mostly of dictionaries (associative maps) and arrays (vectors), it was a 
natural fit for clojure.

Anyways, the program is a whopping 68 lines, and is right here, in case 
anyone wants to check it out: https://github.com/JvJ/Plister

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