I recently began work on a cross-platform game in cocos2d-x with a friend. I am working on windows in visual studio and he is working on mac in xcode. As you can imagine, it's a problem.
One of the problems is that xcode uses the xml property list (plist) format to store a lot of data, and there's no good editor on Windows. The xml plist format is SO abysmal that I decided to write a program to convert plists to and from clojure data structure literals. Since plists consist mostly of dictionaries (associative maps) and arrays (vectors), it was a natural fit for clojure. Anyways, the program is a whopping 68 lines, and is right here, in case anyone wants to check it out: https://github.com/JvJ/Plister -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to [email protected] Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/clojure?hl=en
