Alright.

1) Why I need success state: this is a turn-based game, and I want to 
advance the world clock if and only if the player makes a valid move.
2) identical? makes sense. I generated some unnecessarily large data 
structure and checked, it really is ridiculously fast. Thanks!
3) Returning nil also makes sense... actually. It makes way too much sense.

This is what happens when you overthink problems. :D
Thanks for all the replies!

-- 
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to [email protected]
Note that posts from new members are moderated - please be patient with your 
first post.
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en

Reply via email to