I assumed he didn't use OpenGL because it's a 2d tile game? Using OpenGL for 2d or 2.5d (isometric) is really only a good idea if you can assume the target has hardware OpenGL acceleration.
Even then you may not want to do that, due to battery concerns. On Fri, Aug 13, 2010 at 2:06 PM, Brian Carper <[email protected]> wrote: > Do you plan to share the source code? Any reason you went with Swing > instead of OpenGL? > -- Omnem crede diem tibi diluxisse supremum. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to [email protected] Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/clojure?hl=en
