Thanks for reminding me. I'll add Eclipse Public License disclaimers
tonight.

On Jul 6, 10:34 pm, Glen Stampoultzis <[email protected]> wrote:
> 2009/7/1 ztellman <[email protected]>
>
>
>
>
>
>
>
> > Most of the OpenGL code I've seen has been a fairly literal
> > translation of the corresponding Java, so as a way of getting my feet
> > wet in Clojure I've written something that tries to be a little more
> > idiomatic.  It can be found at
> >http://github.com/ztellman/penumbra/tree/master
>
> > The only really novel thing it brings to the table is intra-primitive
> > transformations, which means that you can update the transformation
> > matrix while defining a shape.  It's always bothered me that OpenGL
> > doesn't allow this, so I added an additional transform step before
> > passing the coords to glVertex.  This can be bypassed, but if you use
> > call lists it doesn't affect your performance at all.
>
> > If anyone has any questions or thoughts, I'd be happy to hear them.
>
> Looks very nice.  I was just wondering what the license is.  I didn't see
> anything on the site.

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