Thanks for reminding me. I'll add Eclipse Public License disclaimers tonight.
On Jul 6, 10:34 pm, Glen Stampoultzis <[email protected]> wrote: > 2009/7/1 ztellman <[email protected]> > > > > > > > > > Most of the OpenGL code I've seen has been a fairly literal > > translation of the corresponding Java, so as a way of getting my feet > > wet in Clojure I've written something that tries to be a little more > > idiomatic. It can be found at > >http://github.com/ztellman/penumbra/tree/master > > > The only really novel thing it brings to the table is intra-primitive > > transformations, which means that you can update the transformation > > matrix while defining a shape. It's always bothered me that OpenGL > > doesn't allow this, so I added an additional transform step before > > passing the coords to glVertex. This can be bypassed, but if you use > > call lists it doesn't affect your performance at all. > > > If anyone has any questions or thoughts, I'd be happy to hear them. > > Looks very nice. I was just wondering what the license is. I didn't see > anything on the site. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to [email protected] Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---
