On Jan 14, 12:29 pm, chris <[email protected]> wrote:
> For a completely different way of doing this, you could certainly use
> GPGPU programming to speed this up.
> ...
> You want this for a game engine anyway; do it in opengl or directx
> using shaders.

I recommend OpenCL or CUDA instead for less pain ;-)  (Well, maybe not
for you -- I tried doing stuff with OpenGL and some language called CG
in 2006 and it was a world of pain.)

What's the target frame rate?

mfh


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