aprantl added inline comments.
================ Comment at: lib/CodeGen/CGExpr.cpp:72 + // Set debug location in order to preserve the scope + Alloca->setDebugLoc(Builder.getCurrentDebugLocation()); if (AllocaAddr) ---------------- vsk wrote: > aprantl wrote: > > vsk wrote: > > > aprantl wrote: > > > > vsk wrote: > > > > > I think we need to be a bit more careful here. The current debug > > > > > location stored in the builder may not be an artificial 0-location. > > > > > This may cause non-linear single-stepping behavior. Consider this > > > > > example: > > > > > > > > > > ``` > > > > > void foo() { > > > > > bar(); > > > > > if (...) { > > > > > int var = ...; //< Clang emits an alloca for "var". > > > > > } > > > > > ... > > > > > ``` > > > > > > > > > > The current debug location at the line "int var = ..." would be at > > > > > line 4. But the alloca is emitted in the entry block of the function. > > > > > In the debugger, this may result in strange single-stepping behavior > > > > > when stepping into foo(). You could step to line 4, then line 2, then > > > > > line 3, then line 4 again. > > > > > > > > > > I think we can avoid that by setting an artificial location on > > > > > allocas. > > > > > I think we can avoid that by setting an artificial location on > > > > > allocas. > > > > An alloca doesn't really generate any code (or rather.. the code it > > > > generates is in the function prologue). In what situation would the > > > > debug location on an alloca influence stepping? Are you thinking about > > > > the alloca() function? > > > An alloca instruction can lower to a subtraction (off the stack pointer) > > > though: https://godbolt.org/g/U4nGzJ. > > > > > > `dwarfdump` shows that this subtraction instruction is actually assigned > > > a location -- it currently happens to be the first location in the body > > > of the function. I thought that assigning an artificial location to the > > > alloca would be a first step towards fixing this. > > > > > > Also, using an artificial location could mitigate possible bad > > > interactions between code motion passes and IRBuilder. If, say, we were > > > to set the insertion point right after an alloca, we might infer some > > > arbitrary debug location. So long as this inference happens, it seems > > > safer to infer an artificial location. > > > > > > > > This may have unintended side-effects: By assigning a debug location to an > > alloca you are moving the end of the function prolog to before the alloca > > instructions, since LLVM computes the end of the function prologue as the > > first instruction with a non-empty debug location. Moving the end of the > > function prologue to before that stack pointer is adjusted is wrong, since > > that's the whole point of the prologue_end marker. > > > > To me it looks more like a bug in a much later stage. With the exception of > > shrink-wrapped code, the prologue_end should always be after the stack > > pointer adjustment, I think. > Thanks for explaining, I didn't realize that's how the end of the function > prologue is computed! Should we leave out the any debug location changes for > allocas in this patch, then? I think that would be better. You might want to double-check PrologueEpilogueInserter and how the FrameSetup attribute is attached to MachineInstrs in case my knowledge is out-of-date. Repository: rC Clang https://reviews.llvm.org/D47097 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits