aheejin added inline comments.
================ Comment at: lib/CodeGen/CGException.cpp:1241-1245 + while (llvm::TerminatorInst *TI = RethrowBlock->getTerminator()) { + llvm::BranchInst *BI = cast<llvm::BranchInst>(TI); + assert(BI->isConditional()); + RethrowBlock = BI->getSuccessor(1); + } ---------------- aheejin wrote: > majnemer wrote: > > This seems pretty fragile, why is this guaranteed to work? Could we > > maintain a map from CatchSwitchInst to catch-all block? > The function call sequence here is `CodeGenFunction::ExitCXXTryStmt` -> > `emitCatchDispatchBlock` (static) -> `emitWasmCatchDispatchBlock` (static) > and `emitCatchDispatchBlock` also has other callers, so it is a little > cumbersome to pass a map to those functions to be filled in. (We have to make > a parameter that's only gonna be used for wasm to both > `emitCatchDispatchBlock` and `emitWasmCatchDispatchBlock`) > > The other way is also change those static `emit` functions into > `CodeGenFunction` class's member functions and make the map as a member > variable. > > But first, in which case do you think this will be fragile? > `emitWasmCatchDispatchBlock` follows the structure of the landingpad model, > so for a C++ code like this > ``` > try { > ... > } catch (int) { > ... > } catch (float) { > ... > } > ``` > the BB structure that starts from wasm's `catch.start` block will look like > ``` > catch.dispatch: ; preds = %entry > %0 = catchswitch within none [label %catch.start] unwind to caller > > catch.start: ; preds = %catch.dispatch > %1 = catchpad within %0 [i8* bitcast (i8** @_ZTIi to i8*), i8* bitcast > (i8** @_ZTIf to i8*)] > %2 = call i8* @llvm.wasm.get.exception() > %3 = call i32 @llvm.wasm.get.ehselector() > %4 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIi to i8*)) #2 > %matches = icmp eq i32 %3, %4 > br i1 %matches, label %catch12, label %catch.fallthrough > > catch12: ; preds = %catch.start > body of catch (int) > > catch.fallthrough: ; preds = %catch.start > %8 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*)) #2 > %matches1 = icmp eq i32 %3, %8 > br i1 %matches1, label %catch, label %rethrow > > catch: ; preds = %catch.fallthrough > body of catch (float) > > rethrow: ; preds = %catch.fallthrough > call void @__cxa_rethrow() #5 [ "funclet"(token %1) ] > unreachable > ``` > > So to me it looks like, no matter how the bodies of `catch (int)` or `catch > (float)` are complicated, there should always be blocks like `catch.start` > and `catch.fallthrough`, which compares typeids and divide control flow > depending on the typeid comparison. I could very well be mistaken, so please > let me know if so. Oh and the `RethrowBlock` in the code is not the same as the `catch_all` block... cleanuppads will be `catch_all` blocks in wasm, and catchpads will be `catch <C++>`. That `RethrowBlock` belongs to `catch <C++>` block, and is entered when the current exception caught is a C++ exception but does not match any of the catch clauses, so it can be rethrown to the enclosing scope. Repository: rC Clang https://reviews.llvm.org/D44931 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits