================
@@ -0,0 +1,30 @@
+// RUN: %clang_cc1 -finclude-default-header -fnative-int16-type
-fnative-half-type \
+// RUN: -fmath-errno -ffp-contract=on -fno-rounding-math
-finclude-default-header \
+// RUN: -triple dxil-pc-shadermodel6.6-library %s -emit-llvm-only
-disable-llvm-passes -verify
+
+int test_too_few_arg() {
+ return __builtin_hlsl_wave_active_bit_or();
+ // expected-error@-1 {{too few arguments to function call, expected 1, have
0}}
+}
+
+int test_too_many_arg(int p0) {
+ return __builtin_hlsl_wave_active_bit_or(p0, p0);
+ // expected-error@-1 {{too many arguments to function call, expected 1, have
2}}
+}
+
+float test_expr_bool_type_check(float p0) {
+ return __builtin_hlsl_wave_active_bit_or(p0);
+ // expected-error@-1 {{invalid operand of type 'float'}}
+}
+
+float2 test_expr_bool_vec_type_check(float2 p0) {
+ return __builtin_hlsl_wave_active_bit_or(p0);
+ // expected-error@-1 {{invalid operand of type 'float2' (aka 'vector<float,
2>')}}
----------------
tex3d wrote:
But it should support vectors of supported component types, like `int2`.
https://github.com/llvm/llvm-project/pull/178056
_______________________________________________
cfe-commits mailing list
[email protected]
https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits