================
@@ -0,0 +1,30 @@
+// RUN: %clang_cc1 -finclude-default-header -fnative-int16-type 
-fnative-half-type \
+// RUN:   -fmath-errno -ffp-contract=on -fno-rounding-math 
-finclude-default-header \
+// RUN:   -triple dxil-pc-shadermodel6.6-library %s -emit-llvm-only 
-disable-llvm-passes -verify
+
+int test_too_few_arg() {
+  return __builtin_hlsl_wave_active_bit_or();
+  // expected-error@-1 {{too few arguments to function call, expected 1, have 
0}}
+}
+
+int test_too_many_arg(int p0) {
+  return __builtin_hlsl_wave_active_bit_or(p0, p0);
+  // expected-error@-1 {{too many arguments to function call, expected 1, have 
2}}
+}
+
+float test_expr_bool_type_check(float p0) {
+  return __builtin_hlsl_wave_active_bit_or(p0);
+  // expected-error@-1 {{invalid operand of type 'float'}}
+}
+
+float2 test_expr_bool_vec_type_check(float2 p0) {
+  return __builtin_hlsl_wave_active_bit_or(p0);
+  // expected-error@-1 {{invalid operand of type 'float2' (aka 'vector<float, 
2>')}}
----------------
tex3d wrote:

But it should support vectors of supported component types, like `int2`.

https://github.com/llvm/llvm-project/pull/178056
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