================ @@ -34,6 +34,7 @@ // Q -> target builtin type, followed by a character to distinguish the builtin type // Qa -> AArch64 svcount_t builtin type. // Qb -> AMDGPU __amdgpu_buffer_rsrc_t builtin type. +// Qt -> AMDGPU __amdgpu_image_desc_t builtin type. ---------------- ranapratap55 wrote:
> The documentation I've seen uses: > > * T# for "texture" aka image resource > * V# for buffer resource (dunno what the etymology is) > * S# for sampler resource > > So I'd prefer Qt over Qi. t for "texture" https://github.com/llvm/llvm-project/pull/160258 _______________________________________________ cfe-commits mailing list [email protected] https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits
