================
@@ -34,6 +34,7 @@
 //  Q -> target builtin type, followed by a character to distinguish the 
builtin type
 //    Qa -> AArch64 svcount_t builtin type.
 //    Qb -> AMDGPU __amdgpu_buffer_rsrc_t builtin type.
+//    Qc -> AMDGPU __amdgpu_image_desc_t builtin type.
----------------
jayfoad wrote:

The documentation I've seen uses:

- T# for "texture" aka image resource
- V# for buffer resource (dunno what the etymology is)
- S# for sampler resource

So I'd prefer Qt over Qi.

https://github.com/llvm/llvm-project/pull/160258
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