================ @@ -34,6 +34,7 @@ // Q -> target builtin type, followed by a character to distinguish the builtin type // Qa -> AArch64 svcount_t builtin type. // Qb -> AMDGPU __amdgpu_buffer_rsrc_t builtin type. +// Qc -> AMDGPU __amdgpu_image_desc_t builtin type. ---------------- jayfoad wrote:
The documentation I've seen uses: - T# for "texture" aka image resource - V# for buffer resource (dunno what the etymology is) - S# for sampler resource So I'd prefer Qt over Qi. https://github.com/llvm/llvm-project/pull/160258 _______________________________________________ cfe-commits mailing list [email protected] https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits
